Risen 2 Donovan's door key. Walkthrough

Risen 2: Dark Waters


We talk with Petty and he advises to search her father's cabin.

We get off the ship. The Inquisition is already accepting us and clarifying the situation a little on the spot.

Barrels for storage:
Mercutio will ask us to find for him the remains after the shipwreck, then he will talk to us about trade. If the krasnobay is developed up to 60, then you can immediately trade.
If you stand facing the ship, then all six barrels will be on the right side of the harbor. They lie side by side.

Expedition:
Commandant Corientes moved into the woods to find the fire temple. We need to find the commandant.
It is located in the village of Maracans for orientation I will show on the map:

Deserter:
The commandant will tell you that one of his people just fled when there was a fight. For this, this deserter must be killed. Angus will tell you why he ran away. He thought everyone was already dead.
We can shoot him in the forehead right away (you need skill), saying "an order is an order." You can try to save the guy's honor) And take him to Corientos (he will shoot him without even talking to him), or to Valdez and he will understand that all this is a masquerade and that Corientos is dead, and this is none other than Garcia. And when you try to kill him, everyone will attack you, both natives and mummers inquisitors.

Unnecessary Instructions:
Costumed Bones from morning to evening carries all sorts of nonsense to the whole village. He doesn't even shut up at night. GG is tired of this and he intends to shut him up. He can also become a ship's doctor in our team. To do this, you will need a dish that the elder gatherer will prepare. See quest Excellent sharpness:. Bones will become our teacher and part of our team. With him there will be a few more quests on the island of the dead.

Secret passage:
Everyone wants to get into the temple of fire, but it is not so easy to do it. Carientes instructs us to find a passage to the temple. The path lies through the cave, the entrance to which I marked
on the map:

Black Dog:
The wounded Inquisitor Palomo will tell us about the boatswain Garcia and that he stabbed him in the back. The Inquisitor really wants to take revenge and is sure that the pirate is somewhere nearby
We take the dagger from the dog. We sell Quest. The dagger can be sold for 1000. If you need it now, you can keep it until you find a more powerful weapon for yourself. In any case, it will be transferred to you later))
Map with location:

Excellent sharpness:
Jamilia is the head gatherer, preparing food for the villagers. She wants to cook the dish of her ancestors. For him, she needs four plants.
Map with location:

Garcia's ship:
That's bad luck) The ship of the Inquisition was sunk and they need to look for a new one. Inquisitor Cordabar longs to return from this island. Reassure the poor fellow, say that we will help with Garcia's ship.
You can get on the ship with the help of a boat, which is located on the northern beach. We hand over the quest to the inquisitor. If the rhetoric is developed, then you will get 100 gold, not 50.
After completing, do not forget to tell Valdes this, get another 300 coins.
Marked on the map:

Treasures of Garcia
The pirate hid them in Antigua. Behind the big waterfall. The waterfall is hard to miss on the map, I think that you have already seen it and tried to get into the cave behind it.

Khabib Trophies:
Turn left from the ship and go along this road, then on the way we will meet the aboriginal Habab. He will tell you that pirates attacked him and took all his booty, without it he cannot return to his tribe.
We agree to help the guy. Moreover, the leader of these pirates is necessary and important for us, Harlock. We run, keeping on the left side, next to the rock. We cross the overhead bridge.
We take out the pirates, talk with Harlock about the treasures of the Beard. He will now be with us on the ship. We give the native his trophies.

Gargoyles in the bay of Maracana
We talk with Elric, he will tell us about the Gargoyles, which are here and that their reproduction must be prevented. we get two quests.

Brood in Maracam
We will find the first three eggs following the path (moving already from Khabib down the path), the main one does not turn right when a fork appears. We reach a dead end, kill the gargoyles on the way and open the chest. There will be a part of a unique weapon
Stormwind Blade After completion, do not forget to tell Elric about it.

Ancestral tombs
In the forests of Maracai you will find an old temple, we run in, we try to take a glitter from the pedestal and then a ghostly big man with a huge ax appears. Turns out he's a former shaman.
Big bait. Gives us the task to deliver all the masks to their tombs. The main thing is not to annoy the uncle and not try to take the already set masks, otherwise he will attack you and the quest will be interrupted. The description is below. See more quest "Black Dog".

Treasures in the Panther's Cave:
The treasure map is here:

Sea monster:
The fisherman Hanu will tell us where it is better to look for the Inquisition and tell us about the alligator in the lake. Scary evil animal. Naturally, the natives do not want to coexist with him, and he normally interferes with fishing. We kill, we get a reward.

Treasures in the hunting area.
We will receive the map when we complete the quest Sea monster:

Naked corpses:
In an ancient building near the lake, full of naked corpses. We go further and understand that there is no mask and this seems to have caused the death of people. The location of this building is shown on the map.
The quest will complete when you expose Garcia (see below). These corpses will be a real expedition.

Robbers at the grave of ancestors:
On the way to another tomb, we will meet an aborigine who watches how the tomb of the ancients is being robbed. There are many pirates for him and he does not dare to attack. After we help him, he will teach us. We can also steal from him what he stole from the pirates who robbed the tomb (400 gold).
We go and deal with the robbers. We collect from their corpses what they managed to take. Your companion will not descend into this tomb with you. Be prepared for the fact that you will face the guard there. Do not forget to search the corpse of the pirate and pick up the mask.
We put the mask on and leave the temple. We hand over the quest to the inquisitor, who is located in the village of the natives.
Grabnitsa was also noted by Karaka next to her:

Shaman:
Especially necessary if you have studied voodoo. And we can get a reward from him when we complete the quests with the tombs by talking to the priestess in the village of the natives.
Osamu is located here:

Where is Karaka?
You will receive the quest in the settlement of the natives from Dara.
See quest Robbers at the grave of ancestors:

Become a Maracai Halman:
In the Maracay village we will meet the native Hakeke, he armed himself with a gun O_O, he believes that the future lies in progress and the natives should deal with guns. Some even despise him for it. This guy wants to become the leader of the tribe, for this he will need to
win in a duel. We can help him, but for this we need to become his Halman, defeating the existing one. He stands next to the house, we go and beat the face. We hand over the quest.

Now you can go to the leader and take the task.

Paw for Hakeke
We talk with the leader, we take the task. We need the paw of the black hunter. We tell about this Hekek and run for the paw. The future leader will lead us to the cave, he will not go himself, they say, lure her out, and I will shoot. Yeah ... Let's go do it) We kill the panther, take the paw, do not forget to dig up treasures (need a map)

Four feathers:
I'm on a new mission. The leader will instruct you to find four feathers hidden in the jungle. Feathers will not be difficult to find. Remember the signs Venturo left. These are the same branches that will meet on the way and point to further feathers. There will be a feather on a stick lined with stones.
Map:

Last test:
Now we also have to fight instead of these pseudo tribal leaders. However, we were convinced that there is no leader better than us. I'm going to fight. We go to Potaki and challenge him to a duel. There is an opportunity not even to fight with him, but to shoot him in the forehead (you need skill), although a native who was standing next to me attacked me)) We go to the leader and report, we get a legendary item and a lot of glory.
We take our gun from the new leader.

Dead Man's Chest:
The quest will be given by Malaika in the Aboriginal camp. she will tell you that pirates robbed her seven tomb. We need to return what was stolen. See quest Robbers at the grave of ancestors:

Treasures in the Hidden Valley:
We buy a map from Malaika in the village of the natives

Ancestral blood
After informing Carientes about where the entrance to the temple is, he will tell us how to get there. Need the help of a Shaman (see the quest "Shaman"). We talk with the shaman and understand that the commandant is dead, and Garcia dressed up in his clothes and dressed up his pirates.
We go to the temple.

Let's watch a Beautiful video and deal with the Pirate.

In this material, only the story part of the game is considered, additional quests are performed only if necessary.

CALDERA.

Meet the commandant!

After the introductory video, Juan enters our room. We are not in the best condition, however, we need to get to the commandant Carlos and talk to him.

We collect all the items lying in the room. We go outside, go to the left of Juan and go up the stairs. We speak with Carlos, watch the video. The ship approaching the fortress is destroyed by the monster Kraken.

Explore the coast.

Carlos sends us ashore to help the survivors who made it to land. Before leaving the fortress, let's open the inventory and equip our hero with weapons. We go down and talk to Juan. We head to the shore and walk along it.

Save Patty.

We meet our old friend Patty, who was attacked by sand devils. This is our first fight, so we proceed with caution. Killing these creatures is quite simple, especially if you use a pistol. We return to Carlos, where Patty reports her plans to destroy the Kraken.

Talk to Carlos.

While Patty sleeps in our room, we go to talk to Carlos. We receive instructions and leave the fortress.

Onward to Tacarigua!

We get to the ship, we enter on board. We rise to the steering wheel on the left and speak with Sebastian. We inform him of our readiness.

TACARIGUA.

Find the pirate lair.

Patty becomes our companion. She threw away all our clothes so that we wouldn't be suspected of having links with the Inquisition. We leave the cabin and go to Sebastian. After listening, we follow him. We were left without clothes, and besides, we did not know at all where to go. The first step is to get a map to navigate the local jungle. After all, they are inhabited by a variety of creatures, each of which is a danger to our health.

The commandant smashes the local Lieutenant Roquefort to smithereens. At night, a large amount of supplies was stolen from the warehouse, and Di Fuego, a civilian on duty, who was lucky enough to be in a high position, is to blame for this. He, unfortunately, did not cope with it, and therefore Carlos will tell him how to fulfill his duties. We will not go further with him, since in order to get an appointment with the governor you need to at least put on a shirt.

Outside we communicate with Pedro. We learn from him about clothes, pirates and a map.

All the food we find is automatically placed in the inventory as provisions, i.e. food stocks. Health from them is replenished not instantly, but over time. We clean the dining table from the remnants.

Durable clothing.

We move along the path until we see a tower on the right. At the entrance sits Carter, from whom you can buy some of the clothes.

Map of Tacarigua.

We open the inventory and put on the purchased items. We return to the villa of Di Fuego, the guards will calmly let us through to him. We become witnesses of the conversation between Sebastian and Di Fuego. The second managed to pay off the annoying commandant by planting supplies on the ship.

We speak with the governor to get the coveted map of the island. We'll have to shell out a hundred gold.

Find the pirate lair.

We will literally have to look for their lair, since no one will present it to us on a silver platter, or rather, they will not be displayed on the mini-map. However, I had already scouted the area in advance and indicated on the map the path to it.

Fens will meet us at the gate. Perhaps we have to get inside the lair, but for this we need to have developed eloquence or intimidation. If there is neither one nor the other, then we will look for another entrance, with a friendlier guard. There is such a path, and it is also indicated on the screenshot: we are heading to the shore, where we will meet Blake. He doesn't even seem to care that we're from the Inquisition. You can ask him a little more about such an indifferent attitude to the security of the lair.

Find Steelbeard.

We go deeper and deeper into the lair, sooner or later we will run into Curtis. He will report that Steelbeard is on board the ship. Well, let's go to him. We are watching a video in which a whole family drama unfolds between Patty, our companion, and the elusive Steelbeard! When the conflict is settled, all attention goes to our person. To prove to Beard that we are worthy of being on his ship, we will have to take an oath. This, of course, is not enough, that is, we will complete several quests.

We communicate with the Beard and find out all the details about the Harpoon of the Titans - a weapon that can destroy the Titans.

Sugar delivery.

Let's go to the tavern and ask Brazhnik about Steelbeard. In the ensuing conversation, it turns out that sugar and water are needed to produce a large amount of rum, sufficient to load a ship. Let's get some sugar first. Mothman says that in this case it is best to contact Jack, who lives on a tower near the shore. I marked his location in the screenshot:

Before leaving to complete the task, we will buy as much rum and grog from Brazhnik as possible.

From inside the camp we get to the gate where Fens is located. They are still closed, so we jump outside and inform Fens that we have already been to the camp, then the gates will open and we will not have to constantly go around. Having reached the tower, we receive a new quest from Jack.

Directly below the tower is a termite lair, guarded by three warrior termites and ten regular termites. Termites-warriors are of particular danger. We are not in a hurry to go inside the lair, first we will kill those outside. Small termites walk in pairs, this is a great chance to kill them one by one without approaching their shelter. Then we kill the termite warrior at the entrance. Inside is another termite warrior, destroy it and collect all seven bags of sugar. On this, perhaps, everything; there is no need to go deep into the cave.

We return to Brazhnik and find out who needs to give sugar. Exit the tavern, turn right. We go up the stairs to the third floor and give the sugar to Alistair.

Water carrier.

Moth hawk told us that Curtis, who wanders around the tavern, will help us find out how to replenish water supplies. We tell him that there is no water. In response to this, he sends us to the waterfall, where the water carriers Doggs, Colby and Foster live. If you open the list of tasks and mark the current one on the map, you can see on it the place where we need to go.

Two people are arguing at the waterfall - Doggs and Foster. It is useless to talk with them, so we go to the third - Colby. We ask him to stand at the gate, but he refuses, because if he leaves, then those two will finally quarrel and start a fight.

We communicate with Doggs and Foster. We suggest that they send Colby to the post of newcomer. They naturally refuse and offer an alternative. We will fight with them in turn, whoever wins, respectively, and goes to the gate. In the first fight with Doggs I lost and so he went to the post. Quest completed.

I won't leave without rum!

We report to Brazhnik about the work done. There is sugar, there is water too. It remains only to agree with the Steel Beard. This will be done by Brazhnik himself, we already ran into it, completing the most difficult task. After listening to a conversation between two stubborn personalities, we speak with Steelbeard. It turns out that Roma is not enough to become a pirate.

Heavy chest.

We can get this quest from McLane, who is at the helm of the ship. What is really missing from the Beard team is a real cracker. It is necessary to break open the chest lying in the warehouse. For this task, we need a master key, which can be purchased from Stone (to the left of the tavern). We ask Stone about the master key, and then we persuade him to sell it to us. The asking price is five hundred gold. Buying a master key is not enough, you need to learn how to use it. To do this, we go to Puerto Sacariko. From there we get to the tower with the prisoner, where we bought the first clothes. We communicate through the door of the tower with Largo. After asking a little, we give him the master key. The door opens, we fight with Carter. Having won, we again speak with Largo and agree to accompany him to the pirate camp.

Having reached the pirate nest, we speak with Largo. We ask him to teach us how to pick locks. This skill requires dexterity skill 4. To get it, we need fame for which we can develop the corresponding skill to the desired level. Fame is given for completing quests, killing enemies, etc.

After training with Largo, we return to the ship and go down to the lowest level. There will be a box, cracking which we take away everything that lies in it. We rise to the helm, we speak with McLane. Then we speak with Steelbeard. In the conversation, we report on the next successes.

O'Brien's treasure map.

In the tavern we will meet a healthy individual named O'Brien. Let's ask him how else we can impress our beloved Steelbeard. It turns out that O'Brien buried the treasure, the location of which is marked on his map. To get the card, you will have to play the mini-game "Who will drink more." We agree with him that we will bet five hundred gold for his card. We also buy painkillers from Brazhnik. Before starting the mini-game, I recommend saving, because if we lose, the quest will be completed.

The rules of the game are very simple: grab the bottles one by one, with each bottle the cursor becomes more and more uncontrollable. And the bottles need to be grabbed correctly, and not haphazardly. It is best to take wide bottles first, and leave narrow ones in the end, they are much easier to fit in the cursor hand.

We select our task in the journal and mark it on the map. Before we go looking for treasures, let's get a shovel from Flannigan (two bridges lead to it, one of which is on the top floor of the tavern).

You can get to the treasures through a waterfall, from where water carriers bring water. The buried chest is marked with a red cross, we destroy the sand devils and dig up treasures.

Pete's treasure map.

We will chat with Holly in the tavern and find out about the pirate who wanted to hide his treasures, but never returned. Of course, Holly won't just talk like that, she'll have to fork out a couple of hundred gold.

We follow the path that is marked in the screenshot:

On our way we will meet a large number of warthogs and monkeys. We also do not lose vigilance when there are no enemies, as there are traps on the ground.

We'll soon find Pete's body. We take everything he has and move on. Near the entrance to the temple, the location of the treasures will be marked with a red cross. We dig them out and return to the pirate nest.

Pursuit in the night.

We communicate with the drunkard Mix, who sits in the corner of the tavern. Then we speak with Brazhnik and find out from him about Mix. We agree to follow him. We go to the ship and get enough sleep until midnight. We return to the hawker, talk to him and start the task. Gently slowly pursue Meeks to the shore. We learn about his betrayal. We kill him and the drowned man. We clean the corpses and return to Brazhnik.

Become a pirate.

Finally, the moment has come when we can become a pirate! We communicate with Steel Beard and report on our successes. He agrees to take us to the team, immediately after the pronunciation of the oath. We take off all our old clothes, now we can put on pirate rags. We rise to the helm and, being a beginner, give the command “Get ready to set sail!”.

COAST OF THE SWORD.

Talk to the pirates on the tower.

We get to the tower, for this we turn right and after passing a little, we turn left. After the video, we immediately start the fight. Four against three, if we do not have good combat skills, then move back and attack when the enemies are distracted by the allies. We remember that partners are also not immortal and therefore we help them at the first opportunity.

Help in the fight against the crow.

After the battle, we speak with Beard. It is up to us to decide who will become our ally - the Aborigines or the Inquisition. Select "Search for the Raven ship from the Inquisition".

Onward to Puerto Isabella!

Follow Steelbeard. Along the way, we destroy every beast, including the old enemies of the captain of the Firebirds. Further, we continue our way across the coast, preferring it instead of a dark cave. Finally we get to the last bridge, here our paths with the team diverge. Patty and Beard return to the camp, and we, in turn, go to the city to persuade the Inquisition to help us in the fight against the Raven.

Where is the Raven ship?

Entering the city is quite easy. We give the guard a hundred gold, or we persuade him to let us through. We pass forward, then to the right and get to the villa where Sebastian is. Alcazar passes us to him without any problems. We ask Sebastian for help, and in return we get a task. If we complete it, then maybe Sebastian will help us with the people.

Scout's report.

A Venturo scout has been sent to the Earth Temple to clear out the situation. There had been no news from him for a long time, and he himself had not been announced for a long time. You need to find the Temple of the Earth and Venturo himself. We take the map of the area from the table. We leave the villa and turn right, here we will meet Aguilar. We get a little parting word, and goes in search of the Temple. I marked the location of the Temple and the path to it in the screenshot:

Eight natives will stand at the entrance to the temple. It’s better not to disturb them, because after all, we obviously can’t overpower such a large number of enemies.

I noted one of the signs, which is located near the entrance to the Temple, on the screenshot, however, it is already visible:

Looking at the signs, we will find out the direction where Venturo went. When the direction is up, it means that you need to climb up using the jump button. Thus, we will find the Venturo at the top of the hill.

Among the savages.

At the request of Venturo, we get to the Shaganumbi camp. In order for Masaru to let us through, we lie to him that we are from the Crow team.

Inside the camp, we ask everyone we can ask. And especially Jack, from whom you can just find out about the number of enemies in the Earth Temple. We return to Venturo and tell him the information required for the report.

Follow Venturo to Puerto Isabello.

We run after an ally, not far from the entrance to the Temple, he will stop. You need to get to the tower and clear it of enemies led by Basil. Everything is quite simple, there are only three of them. Having dealt with them, we return to Venturo and continue moving into the city.

When we get to the city, Venturo will go for a drink, and we will go straight to Sebastius with a report. We choose the side of the Inquisition, i.e. We help only them and no one else.

Four muskets against Raven.

We go out into the courtyard and talk to the Alcazar. We were assigned four fighters who are clearly not friends with discipline. These are Bartolo, Venturo, Martinez and Sancho.

So let's start with Bartolo. He is in the villa, in the left room from Sebastian. We notify him that he must come under our command. But the trouble is, it turns out that last night his weapon was stolen. The shooter's only weapon was gone, and he was indispensable. We leave the building and go down the hill. We interrogate Webster, then Tito sitting next door. Tito reveals that he sent Martinez out hunting. We go under the bridge, where we will find Eusebio. After talking with him a little, we undertake to carry out the task of paying his debts. We return to Tito and negotiate with him. With a little haggling, you can reset the amount of debt to one hundred gold. Returning to Eusebio, we speak with him. New details about the missing weapons are being clarified.

Now we need to find Martinez, another suspect. It is located in a cave that I marked on the map:

He recounts the details of last night and also explains why he couldn't have stolen the weapon. At the same time, we inform him that he has come under our command, and we send him to the gathering place. We return to Tito and lay out the whole truth to him. In response to this, he tries to catch us in a lie. But that won't help him. Let's teach him a lesson, and we'll take the broken weapon. We deliver it to Bartolo, who promises to fix it and arrive at the collection point.

Venturo can be found near the marina where you can have a drink. And I marked the location of Sancho on the map, since it is more difficult to find:

Now you need to get enough sleep to be sure that the whole team will gather at the gate during this time. Also, do not forget to purchase a powerful carbine from Webster. We get to the subordinates and are ordered to hit the road, but before that we will visit the commandant Sebastian.

Step march!

We get to the Temple of the Earth and destroy the eight natives standing at the entrance. Then the gate will open and we can get inside. We watch a video in which the fighters safely destroy the attacked enemies. The raven summons the Titan Mara.

We use the carbine and shoot at the Crow. Killing him is easy enough, the main thing is to shoot accurately and constantly move around to avoid the Titan Harpoon. Having dealt with him, we get the Harpoon and begin the fight with the Titan.

He also does not differ in any powerful forces. The weak point of the Titan is his large hole in the chest, which opens from time to time. At this moment, we make a throw of the Harpoon. In turn, the Titan will attack us with stones, and after four accurate hits on the chest, he will start a close fight. Don't forget to save and run back. After four more hits, we climb onto the head of the enemy and quickly press the appropriate button. If you don’t have time, it doesn’t matter, we repeat four hits and try again.

Having won, we clean the bodies of the dead and head to the exit. Let's watch the video. Here comes Steelbeard and Patty. Together we go to the ship. However, he is destroyed by the Kraken. The beard rushes to the shore screaming. Mara appears and kills him. Before dying, he manages to say where the next item can be found.

Talk to the commandant.

We get to Sebastian and in a conversation we learn the bad news. We must hand over the Titan Harpoon, no objection.

We communicate with Patty and follow her. Again we speak with her in the port. She has a plan to take over the Black Betty ship. We listen to it on all points and proceed to implementation.

A couple of barrels of water...

At the pier we communicate with Sofia, who will help us load water onto the ship. But first, let's do a little errand. You need to get three golden masks, which can be found in Sebastian's villa and in the tower nearby. If we mark the task, then on the map we can trace the location of the masks. We return to Sophia and give her the masks.

The third member of the team.

They will be Venturo, who drinks near Sofia's shop. We persuade him to go with us, and then he will become our companion. We communicate with Sofia and offer her the candidacy of Venturo. She gladly agrees.

The fourth member of the team.

It remains to find the last one, Sofia recommends the Raven man imprisoned in the tower. We get to the tower and communicate with Hawkins. Freeing him is quite simple, you need to go to Sebastian and steal the key in a conversation. We give the key to Hawkins and go to the north gate. To the left of them, a fugitive hid. If there are problems with the search, then we mark this task on the map and safely look for the pirate. We invite him to come with us, we get to Patty and introduce her to the last member of our team.

Sabotage.

It is necessary to disable the guns directed towards the ship. To begin with, we will destroy the one that is practically not guarded on the tower. Then we sleep until midnight. To neutralize the remaining cannons without harm to health, we do the following: disable the first cannon and quickly run to the allies. All attention of the guards will be switched to them. We return to the guns and neutralize the remaining ones. We speak with Patty.

Release the ship.

We board the ship and deal with four guards. We speak with Patty and set off on a brand new ship to Antigua in search of Slane.

ANTIGUA.

Find Captain Slane.

We find out all the details from Patty and make her our companion. We meet Rick at the pier and in the same way we ask him about local events. We get to the tallest building, as Rick advised us. This is Alvarez's mansion. Going inside, we become a witness to a fight between Slane and Alvarez. We go up to the floor above and take the map of the area, study the code, then we will have a long conversation with Alvarez, find out from him everything that can be found out. We go down and communicate with Slane.

Follow Slane.

We follow him to his ship, along the way listening to his conversations. Having reached the ship, we find out approximately the location of the artifact (sacrificial dagger) and agree to a deal. We load the ship with the necessary equipment, and in return we get a hidden artifact.

Gunpowder kegs.

We already talked with Rick as soon as we arrived in Aldera. He wants to get a treasure map in exchange for delivering gunpowder to the ship. The map is in Alvarez's villa in a room on the ground floor. We break open the chest and extract it from there. We bring the map to Rick - we get gunpowder.

Wilson pistol.

In front of the Villa we will be able to meet the local gunsmith Donovan. In a conversation, we find out that he is also subject to a ban on the sale of weapons. Therefore, in order to get a valuable copy, you will have to fight in a duel. We go to the shooting range and play a mini-game. Eight out of ten attempts must be completed. The task is difficult, as the targets fly by very quickly. However, with practice, we will be able to overcome this task. Having won, we redeem Wilson's pistol.

Guns.

Nearby we will find another gunsmith, the same Wilson who gave his rare gun to Donovan for debts. After talking with Wilson, we can get guns for the return of the gun that he lost.

Steering.

In the local tavern, just opposite our ship, we will find a suitable candidate for the role of helmsman for Slane's ship. Morgan agrees to go to Slane's team if we beat him in three mini-games - a duel, "who drinks more" and shooting. It is enough to win in two offsets for Morgan to agree to our proposal.

Barrels with water.

I marked the location of the water carriers on the map:

We speak with the drunkard Miles, and then with Butch, who is nearby and controls the work of the water carriers. He is adamant, so we communicate with Miles again. He gives us an idea: in a conversation with Butch, we suggest sending him to the cave for treasure. He agrees, but we must go with him. Having reached the cave, we pass inside. Butch guessed that we lured him here and therefore begins the fight. If we lose, then we return to the water carriers and again offer Butch to fight, or simply give him two thousand gold pieces so that he leaves. We communicate with Miles so that the water carriers begin to drag water to the ship.

Fresh fish.

Location of the fishing hut:

Having found the hut, we go inside, where we talk with Eddie. He reports that his partner Duncan was carried away by some creature called the Ship. We go to the grotto:

There, inside, the Sudovoy lives, which must be destroyed. He looks big, but weak enough in battle, using a shotgun, we can easily defeat him. If we go even further, we will find a friend of Eddie Duncan. We communicate with him and send him outside, saying that the creature is destroyed.

We return to Eddie and agree on the supply of fish to the ship.

Ship equipment.

We return to Slane's ship. Here we meet the enraged Alvarez. We explain to him that we have nothing to do with his disputes with Slane and, using the code, put the admiral in his place. We report to Slane about the work done and set off on our ship to the Island of Thieves. To do this, we board our ship and talk to Patty to go to the island.

ISLAND OF THIVES.

Treasures of Slane.

On the boat we get to the shore. Slaine is already waiting for us to go after his cache. We ask him about this island and hit the road. On the way, various creatures will pester us, so we keep our weapons at the ready. After reaching the cave, Slain sends us inside to retrieve the dagger.

Path from the cave.

Who would have thought that Slain, like Raven, fell under the spell of Mara and now serves her. There was no dagger in the box, Slain undermines the passage and thereby fills it up. Finding a way out is not difficult, because there are only a few forks, one of which will definitely lead us outside.

Leaving the grotto, we will see a large number of drowned people. You can simply run away from them by turning right and moving along the coast. Soon we will get to the place where we started our journey with Slain. Our ship is gone, along with Patty and our entire crew.

Follow Jaffar into the jungle.

On the shore, we meet the dwarf Jaffar, who does not speak our language well. He agrees to help us build a raft on which we can leave the island. To build a raft, we will need materials, and we will also need to take Jaffar with us.

We follow the gnome to the cave where his tribesmen live. On the way, we will stumble upon a box containing a map of the area. Having reached the cave, Jaffar goes into standby mode until we collect all the necessary material to build a raft.

Lianas and fins.

To make it easier, I marked the location of the necessary items on the map:

shirts.

Shirts will be more difficult. There are only six of them and you can only get them from the dwarves. Dwarves will give them for completed tasks or in exchange for items of interest to them.

Raft building.

We return to Jaffar with all the materials found. Then we get to the west coast and leave the island.

TACARIGUA.

Where is my ship?

First of all, we need to find our ship. To do this, we go to the pirate nest. Yes, he's right here. We enter the forest and rise to the helm. We communicate with Patty and find out the location of Steelbeard's cache. We go to the second floor of the building opposite and we pass into the very last room (there is a girl standing there). We take gold and the fourth page of the diary from the box. We return to Patty and communicate with her.

Mauregato!

We leave for Caldera, where we communicate with Carlos. Garcia was here, but had already set sail a few days ago. Carlos agrees to help us, although the highest council gave the order to collect all the artifacts and give them to Mara in order to conclude a peace treaty with her. We go into the next room and ask the guard to open the gate.

After crossing the bridge, turn left, Mauregato lives in the first house. The conversation with Mauregato did not bear fruit, so we leave his house and go on.

Go get a servant.

Next, we will find an inn where we can chat with its owner. Then we go outside and go forward. We are stopped by a citizen and asked to go with him to his master Azura. We get to the mansion, climb up the stairs, turn left, as advised by the servant.

We listen to Azura's proposal. He will help us get into the highest council, but for this we need appropriate clothing and a letter certified by a seal. In addition, Azura helps us for a reason. Having made our way to the council, we will have to expose Mauregato.

Courier clothes.

At the hotel we will find Pantaleo, the local tailor. We ask him to sew a messenger suit for us. You will have to pay five hundred gold for this.

Signet ring.

We leave for Mauregato's house and go to the kitchen. In a dialogue with the cook Hermina, we choose to steal the key (with a developed ability). We rise to the second floor, open the door of Mauregato's room. We sneak so that the guards do not hear us. We take the signet and return to Azur. He will forge a letter that will allow us to get into the council building.

The guard will let us through when we present the letter. Inside, we communicate with Custodio and with Puko, who is nearby. If we go to the left, then there we will find Cassandra. To help us, let's solve a small problem. However, you don’t have to decide, the correct answer is “two cabinets and fifteen free cells.” We buy a duplicate of the keys from him, leave the room and go left. We enter Mauregato's office and pick up a damning letter from the table. We deliver it to Azuro.

Access to the archive.

In the council building we go to the other side. To get into the archive, it is enough to teach a guard a lesson in a fight. At the very end of the archive, we will find entries with the coordinates of Garcia's location. We return to the ship and go to a new island.

MARAKAY BAY.

Expedition.

We take one of our partners with us and leave the ship. We meet Valdes, who enlightens us about the events taking place on this island. Garcia attacked Commandant Corrientes' men, but they were nevertheless able to put him to flight. The commandant went with the group to the jungle.

Before reaching the temple, we turn left and move along the path. We destroy the fiery birds, we meet the aboriginal Khabib. We ask him about Harlan. We continue moving south, at the crossroads we turn southwest. After walking a little more, we will find the intermediate camp of Corrientes. Further, the path is even more difficult, to make it easier, I will show a map of the area, which you can just get from Corrientes when you get to it:

In the camp we will meet natives and people from the expedition. We communicate with Corrientes.

Secret passage.

You need to find the entrance to the hidden valley, which is protected by a fiery wall. The commandant knows how to get past this obstacle, and therefore, if we find the entrance, we can get inside. I marked the entrance on the map:

Inside, three strong grave spiders are waiting for us, defeating which we will get to the fiery wall. We examine it and return to Corrientes.

Ancestral blood.

We tell the commandant about the entrance to the hidden valley and ask about how to get through the fiery wall. We need the blood of ancestors, which can be taken from the shaman Osama. We mark the task and then the location of Osama will be indicated on the map.

Having reached the shaman's camp, we inform him that we are from Corrientes and that we need the blood of our ancestors. In response to this, Osamu says in surprise that he has already given the blood of his ancestors to our predecessor. It turns out that Corrientes is not Corrientes at all, but Garcia.

Hidden valley.

We receive the blood of ancestors from the shaman and go to the entrance to the hidden valley. We pass as usual through the cave. There will be two at the fiery wall, we kill them. We examine the barrier, drink the blood and pass on. The partner(s) will stay behind, we will have to go alone.

After leaving the cave, we get to the temple. We are watching a video in which the cunning Garcia tried to deceive Mara, but she quickly stopped it and ordered us to be killed. We turn around and run outside. The battle is best to continue there. We do not move far from the enemy, otherwise he will replenish his health. Having won victories, do not forget to search the body of Garcia, and then we can return to the ship. We communicate with Patty to find out about the location of Garcia's treasures.

Artifact of Steelbeard.

You can get to Garcia's ship using the boat left on the shore:

Garcia's ship is guarded by four pirates. We destroy them and search the captain's cabin. Here we find a treasure map and a diary entry indicating the location of the treasures. We tell everything to Patty, return to our ship and go to Antigua for treasure.

ANTIGUA.

Sesame, open up.

We mark this task on the map and get to the cave under the waterfall. We pronounce the password "Garcia is the coolest!".

Treasures of Garcia.

We mark this task on the map and get to the treasures. Before that, we will destroy several creatures and a large spider. In the buried chest is the Steelbeard artifact, we pick it up.

Cunning.

The last artifact, the sacrificial dagger, is in the hands of Slane, who, as we remember, betrayed us and left us to die on a deserted island. We get to Villa Alvarez and go inside. Challenge Slane to a duel. He will be waiting for us at Blood Oath Square.

We leave the villa and immediately turn left, after passing a little, we will find ourselves on the square. After talking with Slane, we start the fight. It is best to attack him from a distance, as he is especially strong in close combat. Having dealt with him, we search his body and take the sacrificial dagger. We return to Alvarez, we communicate with him. To find the Temple of Water, we need to communicate with the ghost of Steelbeard. You can do this on the island of the Dead. We get to the ship and go to this very island.

THE ISLAND OF THE DEAD.

Elixir of False Death.

Arriving on the island, we get to the shore on a boat. We turn right and run to a huge building. We go up the stairs, at the entrance we meet Tao. He agrees to let us through and also help make an elixir that will send us to the realm of the dead. The elixir needs the right ingredients. Their location on the map:

Then we go to the altar to begin the process of moving to the Kingdom of the Dead. We drink the prepared elixir and lie down on the altar.

Skull scepter.

To summon the spirit of Steelbeard, we need the Skull Scepter. To get it, you need to help the four souls that we meet in this world.

Curse of the artist.

The first spirit we meet is Nael. Once outside, turn right. We listen to her story and then proceed to search for the items needed to create the Scepter.

Locations of all four souls:

Hunter's Curse.

To the right of Nael we can chat with Motego. His problem is a killer gorilla. He will accompany us to the place where the dangerous beast is located. Arriving there, we go forward a little more. Here we have a slight advantage. We can climb up the hill and attack the gorilla from there. And when the enemy turns his attention to the ally, we go down and quickly attack him with the most powerful weapon that we have.

Having finished with the gorilla, we communicate with Motego and receive a skull as a reward.

Warrior's Curse.

In the arena we will meet a warrior whose soul will rest when he finds a worthy opponent. We will become this opponent, so we accept the fight from Cusco. Do not forget that we can always return to the world of the living and visit any of the islands in order to replenish gunpowder and various supplies that restore health.

After the victory, we receive a warrior's spear as a reward.

Thief's curse.

We get to Akando, the last of the lost arcs, and try to help him. To help Akando, you need to rob him. Here is such a paradox. There is a chest in his dwelling, by breaking it we will get a diamond from there. With the skill of dexterity developed up to 60, we will be able to open the chest. Otherwise, we return to Nael and ask her to make a key. This will require three hundred gold coins.

We return to the chest and open it with the received key. We extract the white diamond, inform Akando that his soul is free.

Hunter's Curse.

We give Nael all the extracted items in order to finally communicate with the ghost of Steelbeard. We get the Skull Scepter and go to the entrance where the Tao is located. We give him the item and watch the video.

When the ghost of Steelbeard arrives on his luxurious ship, we ask him a few questions. Again we speak with Tao and return to the world of the living.

We get to the ship, communicate with Patty and go to the Temple of Water.

TEMPLE OF WATER.

Defeat the Kraken.

On the high seas, we are attacked by the Kraken. We would have suffered the fate of most ships, but we have something that the rest of the ships did not have - the Titan Harpoon.

To defeat the sea monster you need to act quickly and most importantly accurately. It is necessary to hit the open mouth of the Kraken exactly eight times. He opens his mouth not so often, mostly attacks us. The monster has two types of attacks:

1) An attack with entry from either side, in this case, the safe zone on board remains the part from which the Kraken appeared.

2) The second type of attack is a sudden attack from the center. In this case, the center of the side remains safe, so it is desirable to constantly be in the center of the ship.

Save after each successful hit. It is also worth saving when the battle has just begun.

After hitting the target eight times, we watch a video: Mara falls into the sea and swims up near the shore of the Temple.

Kill Mara.

We leave the board, attract enemies and return back. The entire crew of the ship will help us deal with the drowned and leviathans. We get to the temple and watch the video.

Mara tries to drink water from the goblet, but we do not allow her to do this by pulling the goblet out with a bone hand. Two artifacts have already been applied.

The battle with Mara is not difficult. You can even attack it from a distance and then we will not suffer any damage at all. When we deplete half of her health, Mara will unleash several sand devils on us. You can first finish Mara, and then destroy all the remaining enemies. At the end, we watch a video in which the main character sticks a dagger into the villain and reflects her last attack with the remaining unused artifact.

While we get to the ship, we can finally communicate with all members of the ship's crew. We leave the Temple of Water and at the same time complete the game.

So, once you've finished watching the introductory cutscenes, you'll find yourself at the Inquisition headquarters. But don't be afraid, no one will arrest you. This is the last stronghold of people, the last point where a person can find refuge in the Old World. And you get the first task. Simple and banal - " Meet the commandant". As the name implies, we need to find the main one in this haven. But first, search the room and take everything of value, because you also need to get rich somehow. Next, note the display of the destination on the map in the journal and move there. Chat on the way with Juan.In general, during the passage of Risen 2 Dark Waters, I advise you to talk with as many people as possible, because this way you will be able to collect the maximum amount of information you need.When the information is no longer needed, the characters sometimes say just interesting things.In general , go up the stairs and talk with Carlos. The result of the conversation will be an interesting video that will make you wonder if it’s worth trying to do something at all, or would it be more correct to collect your things and get out to rest somewhere far away? In general, the task " Meet the commandant completed and you can safely move on to the next one.

And then we have a task ahead of us" Shore exploration". In the Risen 2 Dark Waters walkthrough that's just getting started, this is the first quest to explore. And you'd better take it seriously, as no one knows what to expect from just the shore. Equip your weapons anyway and approach Juan, who needs to report this. You didn't forget to take the available weapons in the starting room, did you? I hope not, otherwise you will have to fight with your bare hands. Well, okay, the passage of Risen 2 Dark Waters sends us down to the sand. There we are waiting for the next video section of the passage. On this " Shore exploration" ends and the task "Save Patty" begins. As you might guess, we have to fight now. Let's take a closer look at the combat system in Risen 2 Dark Waters.

So, Gothic makes itself felt. Take out your weapon and to get into a stance, you need to hold down the right mouse button. With the left button you will attack. Not very convenient at first, but during the passage of Risen 2 Dark Waters you will get used to this alignment. By the way, to fire a pistol, just press the "E" button, if you have not changed the assignment of the keys. For example, I immediately reassigned it to "Alt". I just thought it was more convenient. But back to our walkthrough. When the sand devils are dead, you can safely return back to Carlos. We pass by the mark on the map and complete the task " Talk to Carlos", the result of which will be the next video. When you finish watching, take the next task and go to the ship. Getting there is easy, especially if you set the task tracking on the map. On the bridge you can find Captain Sebastiano, who should report the arrival and readiness for dispatch. Well, same, the first, the easiest terrain in the passage of Risen 2 Dark Waters behind, you can take a break...

Tacarigua

So, we arrived in Tacarigua. This is where the full-fledged passage of Risen 2 Dark Waters will begin, with constant tasks, tension and interesting things. And, as soon as you arrive in Tacarigua, talk to Patty. As you might have guessed, she will be our first escort. The trouble with such satellites, to be honest. Well, yes, you can’t get anywhere, the game imposes it on us as “colleagues”. When you finish chatting with Patty, talk to Sebastiano, he will tell us a lot of interesting things and give us the first task on this section of the map. " Pirate's Lair' which we have to find.

But first, go ahead and listen to what the guard will tell you. At the entrance to the village of Puerto Sacalico, it is better not to swear, because we have to spend some time here. Immediately talk to Roquefort, a local lieutenant who has nothing to do with the funny rodent from the famous cartoon. However, in the passage of Risen 2 Dark Waters, you can see the opposite. Take the quest here pirate post", which you will do in passing, without even noticing. Talk to Pedro, who will tell us how to get to the opposite part of the island. There will also be an additional task " Map of Tacarigua Island". True, in order to get a map, we need to talk with Mr. Fuego, and he will not accept us in dusty clothes. Well, let's change. And, at the same time, stock up on food for the trip. These are two additional quests" durable clothing" and " Provision". In principle, everyone needs to complete them, since they help a lot in the passage of Risen 2 Dark Waters.

To do the job" Provision", we go to the house opposite the headquarters. As you can see from the situation, we ended up in the kitchen. Well, let's talk with Osorio, who sells products. Voila! get to the dungeon, which is the largest tower in the city, and next to meet Carter, who sells clothes.Buy yourself at least a shirt, you won't lose it.Now it's time to start the next story task in the passage of Risen 2 Dark Waters.

Quest" Tacarigua Map" makes us go to the main square in the village. Find a large building located right there and enter it. The guards will immediately meet you and refuse to let you through. But, referring to Mr. Fuego, we will still go through. Fuego himself is ready to sell us a map and a bunch of extra junk, which, in principle, can be worn in the passage of Risen 2 Dark Waters.When the purchases are made, you need to look at the map.If you look closely, you will notice the gate painted in the right corner.Above it is the image of the ship.Well , it's time to move to the pirates, because the passage of Risen 2 Dark Waters will not do itself.In order to go through the mountains, use the cave in the very center.Aborigines, macaques and strange creatures called warthogs will attack you.But the task " Tacarigua Map"relentlessly leads us forward.

So, we got to the entrance to the lair. In order to enter through the main entrance, we need either the intimidation skill or the rhetoric skill, both at level 15. Otherwise, it will not be possible to pass through the main entrance - the pirate Fens will not let us through. If it suddenly turned out that both of these skills are in a deplorable state, then let's find another way. Just climb up the map with your hand on the rock for orientation. Along the way, you will meet Blake, who is much more neglectful of his duties. Come into the house, chat with a certain Curtis. Now it's time for the ship. Watch the video, chat with Captain Steelbeard. Patty will leave us, but that's fine. Exercise " Tacarigua Map"can be considered completed.

But the task begins, characteristic only for pirates. Exercise " I won't leave without rum"very simple. Just go to the Brazhnik in the tavern and ask why he does not send Rum to the ship. You will find out that he simply received neither sugar nor water. How can he brew rum? It is logical that to deliver both ingredients, you will have to complete two different tasks. Immediately give the letter from Mr. Fuego. water carrier"is done elementarily. Just talk to Curtis and find out where the three pirates Colby, Doggs and Fosters have gone. It turns out that they are on the beach, a little to the left of the ship on the map. When you get there, talk to Colby, who will tell you why the other two pirates are quarreling It's best to defeat both and send Colby on watch.

Now let's do the task Sugar delivery" in order to get the last ingredient. Mark this task on the map and go to the lighthouse. Find Jack there and complete his task to destroy termites. You don’t need to do anything, just go around and kill all the evil bugs. Then go into the cave, which is Termite lair.There you will find the sugar you need.It is enough to collect 7 bags of sugar to make enough for a portion of rum.I'm afraid to even imagine how much rum the pirates will drink in the passage of Risen 2 Dark Waters.Well, it's time to return to the tavern to Brazhnik.When you give him sugar and find out that the water is flowing again, the tasks can be considered completed. Practically. It remains to complete a tiny task " Sugar delivery".

Go back to the lighthouse and talk to Jack. When you finish the dialogue, go to the tavern, go up to the third floor and talk to Alistair. Now go downstairs and talk to Brazhnik, because the rum has not been delivered yet. Although, after an impressive dialogue, consent will still be given and it will be possible to go to Steelbeard to tell him about the task. And, despite the fact that we saved his team from a painful death without rum, we will not be taken on the ship, motivated by the fact that we have performed too few feats, and Steelbeard does not take unknown personalities on his tub. Well, not so scary. We again move to the tavern and talk with Captain O'Brien. So he agrees to take us on board if we earn his trust. And he will issue the next task in the passage of Risen 2 Dark Waters.

The task has an eloquent name " O'Brien Treasure Map". To get started, talk to OBrien himself and invite him to share a bottle with you. In order to win the competition, you just need to drink faster than the pirate himself. It's not difficult, a couple of training sessions are enough. When you can compete with him, bet card against 500 gold. True, first you need to bring him a bottle of painkiller that the bartender has. Buy, return, give and enjoy the game. When you win in your pocket, you will receive a treasure map. But for excavation, you need a tool that you can buy at Flannigan.It costs a shovel 150 gold.A gold thing indeed!Look at the map and move to the marked point.This place is next to the guys we sent to fetch water.When you stand in place, in the Risen 2 Dark Waters walkthrough there will be the first treasure is available. Take everything and enjoy. But you can not go to the Steelbeard yet, because he still will not agree to take us on board.

Well, where else can you get hold of the task, except for the tavern? Go there and learn something about Mix. This question will unlock the quest " Pursuit in the night". You should wait until midnight to start. This can be done by simply sleeping on the bed. In the passage of Risen 2 Dark Waters, a significant amount of time can be spent in this way. When midnight comes, talk to the bartender and agree to pursue Meeks. Attention! You need to go here, and not run. You can change the movement mode in the settings. When you follow Max to the very shore, you will see a new piece of video. When you watch it, you will have to kill both Meeks and the Drowned. That's not easy brought him ... Take the trophies and move to the owner the tavern you took the quest from, though Steelbeard will still refuse to take us on board.

You can ask a question related to the passage of the game in the topic:

Risen 2: Dark Waters Walkthrough Antigua


Location map:
The map can be found in the Admiral's house on the second floor.

By the face:
The bouncer Zak, who is standing at the entrance to the Bar, thinks too much about himself) We get him out of himself and knock out his teeth)

Gunpowder kegs:
Right at the pier we are met by Rick, the young head of the warehouse. He can load the gunpowder we need onto our ship, but nothing is done just like that in our life. In return, he wants to know something about the treasures on the island. In the admiral's room there is a chest (closed) there is a treasure map. We take a card, we speak to Rick and it's ready. Gunpowder directly goes to our ship, also see the quest "Treasures in Antigua". In general, the island is full of treasures and you (probably) can tell Rick about any of them. Having said about their whereabouts, you yourself take them away - Rick will not have time to intercept the treasure))

Follow Slane to the ship:
We go into the Admiral's house, we observe the scene with the conversation between Slaine and the admiral)) Yes, the young pirate does not respect old age)) After their conversation, we approach Slaine, in the end, he agrees to talk about his artifact, but not here, but invites us to his ship . Well, we still do not reach the ship and we are already conducting the main dialogue on the embankment. Our GG intends to resist Mara together with Slane, but for this he needs to leave the bay and equipment.
We agree to help him.

Supplies for the ship:
Slaine tells us what he needs and that he himself will not cope with this simply because everyone knows him and will not even talk to him. And of course, we have to do everything.
He needs a helmsman, a gun, gunpowder. The helmsman sits in the bar and waits for an invitation to the ship, we are not delaying this.
Morgan does not want to be hired by Slane and our word to him is not an authority. Well, he offers to earn this authority in his eyes by defeating him in several trials: to fill his face, drink him too much and shoot better. We win in two types of competition and you're done) He goes to the ship. The cannon can be bought from a blacksmith, gunpowder is in stock. But they are all PPC picky and not simple) Everyone will have to please.

Pledge (one of the options to convince the blacksmith to sell the gun):
A blacksmith's pistol from a local gunsmith. And that's the problem...
He doesn't want to give it away. And then it will also be necessary to defeat him in shooting, and only then will he agree to give it to us for 1000. Expensive.

Chic and only (second way):
We are all people and blacksmiths too, yes, yes, people too. Our blacksmith fell in love. Let's help a rude guy with a date, otherwise he himself can only knock with a hammer. The lady of the heart turns out to be, as it were ... A frivolous person, in general. And for 1000 she will spend time with him, and we will get the coveted guns. If the rhetoric is well developed, then the freebie is in your hands and the price will drop to 500 coins. She can also be robbed (400 coins).

Barrels of water:
We need water, and these water carriers don't want to work because of Butch. Miles knows what to do. He will tell you that all people are greedy for gold. Butch can be lured by calling for treasure. We approach Butch and talk about treasures. We accompany him to the cave, beat him in the face (by the way, if you have the ability to "stop talking", then during the conversation we shoot him in the face) and go to Miles. We say that Butch will no longer interfere with work and they begin to drag barrels to the harbor.

Fresh fish:
We need food on the ship, we go to the fishing hut, there we meet Eddie, a fisherman in trouble. We listen to his story, complete quests (Forgotten Fisherman) and the fish is on our ship.
The fishing hut is marked on the map:

Forgotten Fisherman:
The poor fellow hid in a cave, running away from the vicious sea creature. We kill the creature, the guy will give you his treasure map, deciding that now he does not want adventures.
The fisherman Dancon is marked on the map:

Old friend:
Petty says that there is a druid Elric in Antigua. We must find him. We find, complete quests and he will tell us that Mara has sucked on the energy of the temple of air.
Elric is marked on the map:

Brood:
The druid asks to bring him gargoyle eggs in total 5 pieces.

Winged monsters:
It's simple) Destroy 12 large, winged monsters with axes) Good luck)

Find treasures on the coast of Antigua:
We go into the admiral's room and clean up his chest (you need breaking and stealing). In the chest we find a treasure map and a pirate medallion (+ 5 to four parameters)

Treasure map:
If you explore the coast on the right side on the pier, then there you will meet Quinn - a mysterious guy) Trades in special items. You can buy a treasure map from him, with the help of which you can also complete the quest with gunpowder and the key to the door in the tavern) We buy everything, we will not regret it))

Delivery of supplies from Tagarigua:
Bartender Spencer will tell us that the supplies from Tagarigua are completely fucked up. And then the thought comes to him that We have a ship and we could swim for rum) We agree, especially since Spencer promises 1000 gold for this.

Soul Caster:
On the third Floor of the warehouse (we climb the stairs from the back of the building) .... we find in the box the items (blade) necessary to create the sword "soul caster"

Password:
There is a cave behind the large waterfall. It's not that easy to get there. Ali Baba and the forty thieves are right ... You need to say the password and the door will open. We will find the answer to this on the ship Garcia in Maracana Bay. See the passage of the Maracan Bay.

Package for Mac:
Mac is an old pirate, now just a hermit who knows a lot of pirate stories. Maybe he will tell us something new. But first, he will ask us to go to the port storekeeper for provisions. We go to Rick, we take food, we give it to Mack.

Island of thieves:
When we have completed all the instructions, we go to talk with Slane. In front of his ship we meet the furious Alvarez, drive the poor old man into a dead end with his own code and talk with the young captain. Slaine will offer to go to the island of thieves ... Well, we have no choice. We need artifacts for weapons.

Foreword

When will we still be able to make a real sea voyage to the edge of the Earth, with the aim of killing the ill-fated goddess Mary? Risen 2 is ready to give us this journey on the way of which the jungle sea with its inhabitants, caves and interesting NPCs will be waiting for us. And at the end of the journey, the brave captain and his team will have to meet with the main sea monster - the Kraken, which even the most inveterate pirates are afraid of. Are you ready to embark on this journey and take on the giant octopus squid?

Caldera

So, we meet our hero aged. A thousand devils on a dead man's chest, but he's drunk as hell. Rum has been his best friend in recent years. As in recent years, our hero, lonely, fit and drunk, was easily lying in his cabin, when suddenly his old friend Juan called us to the commandant.

So let's get up. We take everything we need with us. We leave and again intersect with Juan. A small conversation and we go to the commandant. We'll find him at the gate. We chat with him and get the task - to explore the coastline. We need to look for survivors. We go down to the gate. Juan will open them. We continue the search. You won't have to search for a long time, as we will stumble upon a girl fighting off demons. There is no time to think too much. We take out our sword and ... And what about the sandy ones? In general, we pray to them and save her. It turns out that this is not just a girl, but Patty. From a conversation with her, we learn that the Kraken can and should be killed. To do this, first of all, you need to find her father - Steelbeard. Of course, we will have to go on an adventure to the island of Tacarigua.


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We return back. We go to the head of the warehouse, who will ask you to search the wreckage and find several whole boxes of supplies. We go ashore and easily find the boxes. There is nothing complicated here. Now we need to talk to Carlos. We go to him in the morning. We communicate with Carlos and Sebastian, you can participate in a training battle. We will also receive the following task.

Of course, we are sent to Takariguu. Patty will be waiting for us in the yard. We go to the port to board the ship Black Betty. We will sail soon.

Tacarigua

Alas, the Inquisition, in whose ranks we were, will decide to expel us and quite officially. Well, there is nothing left but to try your hand at piracy. Patty is with us. We find Sebastian. Let's go together to Puerto Scarico. We find Roquefort and listen to his report. Unfortunately, the local ruler Di Fuego does not know how to lead. He resembles the Great Poo. Do not forget to visit the governor, as it is from him that we will find a map of the island.

So, we get a map and the first task is to find the pirates' lair. We leave the settlement and get using the map to the village of pirates. There will be a ship in their lair, on which we will find Steelbeard - Patty's father. Daddy will offer us to join the ranks of the pirates, but you know that for this you need to complete a number of tasks. We carry out a number of simple tasks and join the ranks of those floating under the black flag.

Believe it or not, rum has been a friend to us all this time. Steelbeard also loves rum and does not want to sail away without it. We need to help Brazhnik, who can make enough rum. It is necessary to complete the tasks Delivery Sugar and Water Carrier. We report to Brazhnik about their implementation. Then we discuss the taste of booze with Steelbeard. Now you need to get things. For starters, a hat. You can find her at night, when Morris notices similar people in a hat and starts a brawl. Then Pedro will send us to Carter near the governor's office. We can buy the necessary clothes from him. For a real pirate, a real pipe and a treasure map. Find Vasco's tower, and from it go southeast, and then head north. You will find a temple. There will also be Pete's carcass and a card with him. Treasures are marked on the map. We dig and find a telescope.


#

Let's go to the tavern. Here we will meet O'Brien, who only talks about the fact that he has a buried treasure. We need to play with him in the game "who will drink more." Stock up on painkillers from Hawk Moth - it won't be easy. In the future, the location of the treasure will be marked on the map. Talk also in the tavern with Meeks. As soon as we go outside, we will stumble upon Brazhnik, who will ask him to follow Mix at night. The city falls asleep. Again we chat with Brazhnik and carry out surveillance. It turns out that Mix serves the drowned. Kills both Meeks and these freaks.

We find Largo and learn valuable skills from him. Then we go to McLane. He is on Steelbeard's ship. It is we who will open one chest with him. And finally, you will need to hunt for crabs, but before that you must definitely master the Kick Kick skill. We find Blake. He will offer to kill the crabs. You need to kill at least three. We'll get the gold and we'll complete the task.

After completing all of the above, a task will appear that will send us to another island. Our beauty will stand in the pirate lair. Let's hit the road!

Sword Coast

We continue to search for weapons that will kill the Kraken. We go to the island of the Sword Coast. So, we sail and immediately go to the tower. We find one pirate here and chat with him. Unfortunately, this is where the showdown between ST (Steelbeard) and Raven's followers will take place. We are watching the whole thing, and now we choose which side we will be on. We choose between the Inquisition and the natives.

Well, let's start with the Inquisition:

So, let's go to the Raven's ship. ST (Steel Beard) will show us the way. We follow him. At some point, we decide which path to take. Then it will be necessary to look around in Puerto Isabella. We look around. We learn from Franco that Sebastiano is already here. We find it in the uppermost part of the fortress and find out that the Raven ship has long gone to the bottom.

Sebastiano will ask you to find Venturo. He must watch over the Temple of Earth. To find it, talk to the patrolmen, who lead the whole chain almost to the temple. Outside the city, look for footprints on the rocks that will lead to it. We find him and communicate with him. Now we need to ingratiate ourselves with the servants of the Raven and the natives themselves. Immediately there will be a task that we need to follow Venturo. Okay, let's go after him. Again we are given a choice in actions. Kill Basil and destroy the Raven Pirates' hut. Don't forget to open Basil's chest. Then we return to the city and report everything to Sebastiano. He will send us to Webster, who will give us a musket! And musketeers to boot. Now we are looking for Alcazar and chatting with him. He tells us the names of the fighters who must first be found, telling everyone the place of the event. We find Bartolo. This wanderer from the swimming pool street has lost his gun. At the entrance to the city we will find Eusebio. It turns out that he has debts to a certain Tito. We deal with other people's debts, and then we take the gun from Tito.


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We'll find Martinez near the city. He needs help in killing a big cat that hid in a cave. Near the tower of the Inquisition we will find Sancho. It will be near the entrance to the cave. We kill the pirates and Sancho is with us. Then he tells Venturo that everyone is here. The rest we will find near the entrance to the city. We leave for the temple and kill the malluks. You need to kill at least eight malluks.

So, now we have to fight with the Raven himself. Then he fights the titan. It is necessary to fight with him in a special way. To begin with, we will dodge blocks, then at the moment when he opens his heart, we throw spears. Then we fight him in hand-to-hand combat and that's it.

Now let's go for the natives:

We are looking for the daughter of the leader among the natives named Chani. We communicate with her. She will ask you to find and release Tagan. He is imprisoned in the tower of the Inquisition. We find it, but the grate is closed. We will find the key in the grass to the right of a pile of barrels opposite the tower. We beat the guard, and let Tagan out. We run after him. Then we will be asked to find shaganumbi. It will be near the rock. We return to Chan and talk about the circumstances of the case.

So, Chan will ask you to find an idol. Escort Tagani to the village and you will find an idol. Give it to Chan. Now we need to get to the temple. Let's go to Sameer. He will ask us a couple of questions. The answers are: Yizakilya, I am the Spy of the Inquisition, Commandant Carlos. In general, we answer honestly. Then we fight with him and go to the temple. Inside we speak with Chani. We take the idol and put it on the altar inside the temple.

So, now we need to resume the supply of gold to the temple. To do this, we find Capua, who will create an idol. Ask Yazuki and Natsumi for help to collect herbs for us. Use lin to get gold. Capua wants to get the jade. Hikoko is ready to help us with this, but a strong guide is needed. We go to the indicated cave and get four pieces of jade. We give everything to Capua. We escort Hikoko to the village. Find Natsumi. It turns out that she lost the bags that contained her condiments. We collect and return. Nothing complicated. Then take the weed from Yazuki, mmm, and return it to Spik.


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Now we create a real voodoo doll. She will need hair, which we will find from Jim. Little hair. We also need the doll itself, teeth, eyes and jade. We collect all this and show Natsumi. We create a doll on the altar and show Chani. It's time to use our doll. Find Jim and use it on him. We repay the debt to the grave-digger and buy a bottle of rum. Give the rum to Furrier. We steal everything we need and give it to Floyd. In the temple, talk to Bakir. Now let's get down. We give the doll to Chani. We go back to the temple. We kill savages at the entrance. And the same battle with Raven and Titan. After that, the temple can be completely looted. Please note, we will get the CT (Steelbeard) hat, it is important to keep it until the end of the game.

Well, it's time to sail. To begin with, we chat with the commandant Sebastiano. Then we find Patty and go with her to the port. It is necessary to carry out a small such sabotage. Patty will give nails so that we can disable the guns. The gun, which is easily neutralized on the tower at the moment when the guard turns away. For the other three, we are waiting for the night. We are waiting for the guard to move away and spoil the guns. Now we need to get fresh water for the road. If you are under the gun of the Inquisition, you can ask Sophia about it, but in return she will ask you to find three golden masks for her. More interesting for the natives: Creating a voodoo doll Sebastiano. Don't forget to find his hair in his room on the table (comb).

Use Sebastiano to order Miguelus to load water onto the ship. Now choose a third partner. Again, it all depends on which side we chose: Venturo or Chani. Now we need to free Hawkins. He has the information we need, and we will help him escape. We steal the key to his cell. We'll find the key at Sebastiano's. Alternatively, you can not steal anything and just shoot a good shot from the cannon at the tower. The cannon stands near the lower gate. Then we take Hawkins to Patty. He will be the fourth member of the team. It remains to get a new vessel. To do this, simply inform Patty that we are ready and take the ship by force. Now we can continue our adventure again.

Caldera

We return to the Caldera. Meet with Carlos. We carry out the necessary quests. We need to find out where Captain Garcia is headed. Talk to the head of the trade guild. We will open the gates to the city. But the guard will not let us through. Talking to him will get you nowhere. We go into the room below, opposite the kitchen. We find a document. Then we give it to Pantaleo. You can find it at the hotel. There is also an altar where you can create his doll.

Use the body of the guard Mauregato. Go to the high council. Inform Custodio that the meeting begins. Then you can ruin the lives of some people. Then return to your carcass. At the exit of the hotel, a servant is waiting for us. He'll say Azuro wants to meet us. We go to Azuro's house. It turns out that this very Azuro is sharpening his teeth on Mauregato and on business. He promises to help us. But before we can sneak into the High Council, we need to get the courier's clothes and the messenger's letter from Mauregato.


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You will find the rags of the messenger in the hotel near Pantello. You will find a special ring on the second floor of Mauregato's house. Return the seal to Azuro. With her help, he will make a charter and give it to us. Then we need to get into the archives of the High Council. Kill the guard and move on. Meet Cassandra. She sets an example for us. The answer is the following: 2 cabinets and 15 empty cells. In the same place we will find a book that exposes Mauregato. Then, nevertheless, we go down to the archive, where we need to find a book about the decision of the high council (Decision of the High Council) from it we learn that Garcia is sailing to Maracay Bay.

maracay bay

First of all, we find a boat and go to Garcia's ship on it. We will find a magazine in his cabin. Then talk to Patty. From the diary, we learn that Garcia moved to the temple of fire. The first step is to find Corrientes. We will find him in the Aboriginal village, which is located in the thick of the jungle. After we find him, we talk to him. He talks about a secret passage to a hidden valley. From the conversation it turns out that this passage is located in a cave behind the village. Then we are looking for the shaman Osama (no, not Bin Laden). We take from him the blood of our ancestors. Do not believe it, but Osama will help us and say that Corrientes is Garcia, only in disguise.

We find a wall of fire, drink the potion and move on. Then everything is simple. We are moving forward. Of course, do not forget to cut enemies. In the end, we kill Garcia and get the artifact.


#

Yes, we are here now. We continue to search for weapons against the Kraken. Antigua is a kind of pirate port. Nothing worse than Tortuga. So, let's find out and look for various artifacts. First of all, we need to get Garcia's treasure. Use the map to find a large waterfall and climb up to it. Here we will find an unusually shaped gate. We pass inside, then into the cave. Here we chop with enemies, and at the end we dig out a chest.

Then we get the task "Sesame, open." It is necessary to open the gate, but this requires a password. We will find the password in Garcia's journal on his ship. Garcia is the coolest - amazing password, isn't it? Use it at the gate.


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So, barrels of gunpowder can be found at Rick's. Give him a treasure map and our barrel. These same treasures we then have to dig up. We will find the cannon at the gunsmith Wilson, but he will not sell it to us so easily. Arrange for him a date with Grace, who is pleasant to him, then everything will be okay. Grace will demand a whole 1000 gold - not weak. Then it turns out that Wilson pawned the gun to Donovan. We return it to the owner. Unfortunately, Donovan does not return the gun so easily. If we defeat him in a shooting duel, then the gun is ours. It will be necessary to hit the target 8 times out of ten.

Helmsman... Enter the tavern and talk to Morgan. He will gladly come to us. But this one will also ask for a tour with him. First we overcome him in fencing, then, excuse me, we get drunk with him in go ... well, you understand. Then we also shoot at targets with him. Find a water carrier. He will also ask to deal with Butch. Beat him and again ask the water carrier Miles to carry water. In order to beat Butch, lie to him about the treasures in the cave and go there yourself. There was a fish about which we agree with the fisherman Eddie. Unfortunately, they are prevented from fishing by a certain creature in the grotto. Kill her, and at the same time save Duncan.

Now sail to the island of Thieves. Miraculously, we are saved from this God-forsaken island. We visit Slane and Alvarez again. Then we meet with Slane at the Square of the Oath-on-the-Blood. Unfortunately, it will be necessary to arrange a bloody duel. Don't forget to search his body. We speak with Alvarez.

Island of Thieves

We land on the shore of a marvelous island and follow Slane. We approach the cave. Our satellite refuses to go inside. Well, nothing we go there ourselves. Inside we find a box, but the passage is littered. You have to exit from the other end of the cave, which goes to the grotto. Along the way, you will come across servants of Mara, as well as termites. We get out of it and follow the coastline. Unfortunately, we will not find our ship on the spot. It turns out that this freak ran away with him.

We will meet the Dwarf Jaffar. Oddly enough, but it is he who will help us. We go with him deep into the jungle to the abode of the gnomes. Find Ulve. He will ask you to find Kalil, who disappeared somewhere. It will not be difficult to find him, but he is afraid to go home, because he is afraid of huge crabs. We kill them and return home with Kalil. Find Zeki and help him. He lost his crown, or rather, termites dragged it into a cave. Find her and bring her back. Now find Nuri. He doesn't really know how to talk. Show him the shirt. The cunning one will want a black pearl, which Ulva will give for completing the task. Give him the pearl, and he will give you the same shirt as the rest of the heroes. Now you can start building a raft with Jaffar. Find him ten logs at the shipwreck. Near the houses of the gnomes are creepers. You need five pieces. Zeki and Nuri will come to the rescue - ask them. Then we give what we got to Jaffar and he builds a raft. Meet him on the west coast and you can sail away from this island. Sail to Tacarigua.

Island of the Dead

After Tacarigua we will head here. Our crew is afraid to go down to the island. Well, what can we do, let's go alone. Go to the gate. To the left of them there will be a chest in which there will be a guard. Then we go up the stairs. We meet the native Tao. He is sure that Mara disturbs the sleep of the dead and needs to calm her down, so he helps us.


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We'll be given a map. Now we make our way to the Kingdom of the Dead. We need a false death potion. It requires ingredients that can be found here. Search carefully and thoroughly. At the entrance to the temple, collect 5 Black Lotus (flower) and 6 portions of grave dust. Our potion. Use it on the altar and get into the Kingdom of the Dead. We find the cursed artist Nael. Now we need to make a scepter with skulls. Find the hunter's skull. Find Motega, listen to him and help him, and in return he will give us a hunter. Find Akando. He was a thief, so he can't just leave this world. Someone needs to rob him. In his crypt you will find a chest. This chest contains our reward. Nael has the key to the chest. Find Cusco. It is necessary to defeat him in battle so that he leaves this world. Nagada will not keep you waiting. From all the things received, we collect the scepter. Take it to Tao and he will summon Steelbeard to us, and he will tell you about the place where the Water Temple is located.