Communication games as a means of developing communication skills in children. Card file of communicative games for children of primary preschool age Communication games for children 3-4 years old

Every adult knows how important it is to be able to properly communicate and interact with other people. Despite the fact that the desire for communication is inherent in a person from birth, not everyone knows how to build relationships with others. Psychologists prove that communication must be learned from childhood, while an important role is given to the family. What can parents do to properly teach their child communication skills? To help family education, of course, comes game activity, which is the main one in preschool age. In this case, among all games, it is necessary to single out communicative games for children, because it is with their help that the ability to communicate is formed.

What are the difficulties of communication in preschool age?

Teachers of children's institutions constantly remind parents that today there are many problems in communication of preschool children with the outside world. This is due to various reasons: the advent of the Internet and all kinds of gadgets that sometimes replace communication not only with peers, but also with loved ones. In addition, the parents themselves do not communicate enough with their kids, few of them can boast that it is customary in the family to discuss any events together, peacefully resolve conflicts, and listen to the opinions of children. All this negatively affects the communicative development of preschoolers and causes serious concern among specialists. A preschooler who does not communicate well with peers or does not know how to get involved in communication at all is not interesting to others, grows up closed, with low self-esteem, high anxiety and even aggressive behavior. Therefore, for parents, all means for teaching children the basics of communication will be good, but a special role is given to the communicative game.

Features of games for communication

Communication games are called such games that are aimed at developing communication skills in children. Teachers select them taking into account the age and psychological characteristics of preschoolers, the mood so that the child can open up and express himself. Communication games for children imply joint actions of participants, their mutual understanding, cooperation, a positive attitude towards all players, the formation of communication skills,. Such joint games are also good because children as a result receive positive emotions, immediate joy, which are the basis for the development of cheerfulness, optimism, activity in solving life problems, and the desire to help others.

What difficulties can parents face when conducting communicative games? It should be borne in mind that such games are difficult to conduct individually, they are mostly massive, intended for several participants. Therefore, as a rule, communication games become family games and can easily fit into common leisure. Adults must definitely take part in them in order to give them the opportunity to learn how to communicate not only with loved ones, but also with strangers. For individual learning, it is useful to use game exercises that are short and concise. Communication games can be organized at home, in the country, during a walk, on holidays and family celebrations.

Games for the development of communication skills

Important: if parents have difficulties in choosing a specific communicative game for a child, it is necessary to consult with a psychologist or kindergarten teacher attended by a preschooler. Specialists will be able to tell in detail about the relationships in the group, about the child's ability to communicate with peers, his ability to express feelings and emotions. They will also help parents get acquainted with the most accessible games and communication exercises.

Mobile games for communication

In principle, all types of games help in teaching children communication skills. But mobile ones are especially important, since in them preschool children can:

  • express your emotions, withdraw the accumulated energy;
  • unobtrusively join the group of peers;
  • imbued with the spirit of competition, obedience to the rules, the leader;
  • coordinate their actions with the actions of their peers.

You can choose for communicative actions both ancient amusements, for example, “The sea is worried ...”, “Confusion”, “Brook”, and modern ones, for example, “Funny starts”, “Find a mate”, “Traps”, dance movements to the music. What is important, outdoor fun is available even to kids of two to three years.

1. "Confusion"

An old time entertainment that preschoolers of all ages can take part in. The main rule is to make as many contacts as possible, so the participants must “get confused” well. With the help of any counter, the driver is selected. They can be both an adult and a senior preschooler. Then the driver turns away, and the players, holding hands, make a variety of intricate movements. For example, you can step over clasped hands, crawl under the hands of other guys, spin like a snake. The more intricate actions, the more interesting the game is. The driver unravels the "tangle" without disengaging the hands of the players. In this game, it is important to interact together.

2. "Brook"

Just like the previous fun, the game of "brook" is well known to many, often organized during the holidays. However, in addition to an entertaining task, it also has another meaning: it develops the ability to understand a partner in the game, to act harmoniously in a group. The rules are simple, available to all kids, starting from 3 years old. Both adults and children usually play. Participants make pairs, join hands, raise them high up and form a kind of corridor. Then the host goes along an impromptu corridor and, breaking a pair, makes a new one. The left alone player similarly forms a new pair. Alternatively, entertainment can be diversified: to the music, in turn, each couple passes along the corridor and stands in front of everyone. The winner is the pair that is first at the end of the music, so the pace of the game is fast. Be sure to note those guys who acted harmoniously.

3. Dance moves

As an outdoor game, you can organize a dance with preschool children to music in the form of simple movements: hold hands, sit down, stamp your foot, clap your hands, etc. An adult helps each participant pick up a couple and invites the children to dance. The couples then switch partners. Children usually enjoy moving to their favorite tunes, such as "Dance of the Little Ducklings." In kindergarten, teachers often offer preschool children this dance with simple movements. Parents can also use it during leisure activities, family holidays, accustoming the child to delve into and coordinate their actions with the actions of other participants.

Creative communication games

They help well to open up and express their emotions, as well as to understand the emotional mood of another person, creative games for the development of communication skills in preschoolers. These include fun with elements of pantomime, for example, of the type “Where we were, we won’t say, but what we did, we’ll show!”

4. “Where we were, we won’t say, but what we did, we’ll show!”

You can play from the age of 3, encourage preschoolers to convey their emotional mood and understand the emotions of another person, to agree among themselves on actions. The meaning of entertainment is that the children agree on the event being depicted, and the driver must guess the actions conceived, played out with the help of facial expressions and gestures, for example:

  • Children gather mushrooms, berries in the forest (bend over, tear, put in an imaginary basket).
  • The guys eat delicious ice cream, which quickly melts and flows down the hand (gestures show a bag, lick their lips, there is pleasure on their faces).
  • The child washes in the morning, does exercises, dresses to go to kindergarten (imitation of actions).

5. Magic Mirror

Develops the ability to understand and express emotions, overcome shyness. You can play in different ways:

  • individually - an adult shows with facial expressions various emotional states (joy, sadness, anger), and the child repeats;
  • in the group - the leader shows one emotion, and the participants - the opposite of it (sadness - joy, laughter - tears).

6. "Walking the path of good mood"

This game can be played with a small group of children or two (an adult and a child) to create a positive mood and remove a negative mood. A bright path of colored rings or cut out squares is laid out. An adult invites preschoolers to remember and call a good word happy events from their lives, for example, a hiking trip with their parents (interesting!), pony riding (fun!), a trip to the sea (great!), an interesting excursion to a candy factory (delicious!) . Then they walk along an impromptu path and, stepping on each fragment, say good words.

7. "Box of good deeds"

It is useful to put such a box at home to maintain a friendly attitude towards each other, create a positive emotional mood in the family, develop the ability to notice and appreciate positive deeds committed by other people. Each of the participants, imitating movements, puts in a box the good deeds of the people around them: friends, parents, brothers and sisters, acquaintances. For example, a child says: “Dad helped the neighbor fix the door lock”; “Sister Natasha baked a delicious pie with her mother”; "Misha taught me how to ride a bike."

8. "What a figure"

The game is unusual, but very useful for the formation of communication skills, as it helps to overcome shyness, a psychological barrier in communication, develops the ability to understand people around. The game requires a group of participants, consisting of children and adults. Participants are divided into pairs: an adult and a child. The point is that one player draws with a finger on the back of another any image, for example, a bird, a snake, a ball. The second one conveys this image with facial expressions and gestures, and the other participants must guess. As a complicated version of the game: offer to change partners in pairs. The winner is the couple that was able to portray what was conceived most accurately.

Word games and communication exercises

Word games have a great potential for educating preschool children's communication skills, since verbal communication is the most understandable and accessible type of communication for children. With the help of speech expressions, children can show their attitude to the actions of others, express attention and empathy for another, easily enter into communication, conduct a dialogue. This type of game is more accessible to older preschool children.

9. "Pink Glasses"

The game is intended for children from 5 years old, aimed at fostering a positive attitude towards people around them, the ability to see as much positive as possible, increasing self-esteem of oneself and one's comrades. You can play in the family circle or at a home holiday when several children gather. You can prepare impromptu rose-colored glasses and tell the children what this expression means (look through rose-colored glasses - do not notice the shortcomings, negative aspects of life). Each player, putting on glasses, tries to name the positive qualities of other participants.

10. "Let's compliment each other"

Increases self-esteem, develops a positive attitude towards others. Such actions will be good during the celebration of birthdays, family celebrations. To maintain interest, you can use the option with the ball. An adult starts who throws the ball to any player with a compliment, for example: “Natasha is kind, she took pity on the kitten, fed him milk” or “Andryusha is caring, he always helps his mother carry bags from the store.” When the children have learned what a compliment is, the actions can be varied, for example, alternately throwing the ball to each other with compliments. The game should be played at a relaxed pace to allow time for the compliment to be considered.

11. "Find me"

Quite an unusual game of the "blind man's buff" type, which is gaining more and more popularity among families. With its help, a positive emotional mood is created in preschool children, closer contact is established between children and parents. The rules of the game are simple but interesting: the players are divided into two teams - children and adults. Each parent in turn becomes the leader. The driver is blindfolded, and at the command "One - two - three - look!" he tries with his hands to find his child among other players. To create the greatest interest and confuse the driver, you can invite the guys to exchange hairpins, jackets. If the children are large enough, you can also offer them the role of a driver in order to find their parent.

In addition to games, homeschooling uses game exercises , which will be useful to families raising one child:

  • “From a smile it will become brighter for everyone: please your family with the most beautiful smile that you can only show.”
  • “What is the right thing to do if you want to get into an interesting game that other children play.”
  • "What gift will you find for your friend in the magic shop."
  • "Try to make Princess Nesmeyana laugh."

Important: no need to wait until the kids learn to communicate with the outside world on their own. The situation may not turn out well. Parents should, with the help of simple games and exercises, learn to communicate with their child themselves and teach their child to build relationships with the outside world correctly.

MADOU "Kindergarten - No. 371" City of Perm

The process of adaptation of a child in a preschool educational institution has been and remains an urgent problem for teachers and parents. It is important for parents that the baby quickly and painlessly get used to kindergarten, while educators are interested in resolving the contradictions between the child’s capabilities and the new environment for him to serve as a source for the further development of children, a factor in acquiring new social experience.

The first positive relationships with peers are formed during the game. It is connected with the emergence of interest in the games of other children, the desire to get involved in the game, the first joint games, the ability to reckon with the interests of others. The more diverse, more interesting the games of kids, the richer and wider the world around them becomes, the brighter and more joyful life is.

When kids are lonely in a new unusual environment, it is games with peers under the able guidance of an adult that can brighten up the first time in kindergarten.

First, these are games for children to get to know each other: "Bell" , "Echo?" , "Whose voice?" other)

Then it is recommended to use the simplest games in which pupils act simultaneously and in the same way. The commonality of movements and playing interests enhances joyful experiences and emotional upsurge. In addition, children learn to coordinate their actions with each other and focus on the spatial conditions of movements. (games "Ribbon" , "Dwarf and House" , "Funny hands" , "Big feet" , "Carousels" , "Catch-Catch" , "Firework" , "We chop cabbage" ) .

Then it is possible to use more complex games in which you need to act in turns, in small groups. "I'm walking down the hill" , "Curl, cabbage" , "Snake" , "Ball Passing" , "Locomotive" . These games lay the foundation for children's independence and friendships.

Thus, the use of communicative games during the period of adaptation to the preschool educational institution is invaluable for creating a cheerful mood for kids and a good relationship with each other.

A game "Bell"

Let's greet each other with a bell. Children, calling the name of a neighbor in an affectionate form, pass each other a bell. For example:

Hello, Nastenka! Ding dong dong!

Hello Sashenka! Ding dong dong! (and so on until the bell goes around the whole circle).

Game - greeting

Meeting children with a glove puppet (put on the hand of the teacher)

Who's come? The lady has arrived!

Oh, how good Zhenya I love,

I'll look at Zhenechka, I'll look at a good one! Hello Zhenechka!

Greeting Echo"

Each child pronounces and slams his name, and all the other children, like an echo, repeat it.

Greetings

A sparrow walked on the roof,

Gathered my friends

Many, many, many of us

Tanechki will get up (Vanechki, etc.) now…

A game "Ribbon"

Purpose: development of communication skills; creative abilities.

Purpose for the child: to dance with a partner.

Didactic activities: children sit on chairs. A child with a ribbon in his hands walks in front of them and sings to the tune of a Russian folk song "Like ours at the gate" :

I walk in circles

And I'll show everyone the tape.

Sachet (Light, Masha ...) I'll tie a ribbon.

And I’ll invite you to a dance (he ties or throws a ribbon around the neck of the chosen child, brings him to the center, dances with him, the rest clap.

A game "Dwarf and House"

The goal for the child: memorize the text, perform movements at a general pace.

Didactic actions: children, standing in a circle, together with the teacher pronounce the words and show the corresponding movements.

Once upon a time there was a cheerful dwarf.

He built ... a house in the forest.

A smaller dwarf lived nearby.

He built ... a house in the forest.

A game "Funny hands"

Purpose: development of communication skills, attention.

The goal for the child is to pronounce the text and act on the words.

Didactic actions: the children stand facing in a circle, their hands are stretched forward with their palms up, the leader walks in a circle and slaps his hands on the palms of the children.

Funny palms

Run along the path

And they ran to the guys, right? (on word "Yes" the child who had the palms of the leader becomes the leader, now two children walk in the middle of the circle and spank the palms of the children ... - so until the last child).

A game "We chop cabbage..."

Purpose: team building, removal of bodily clamps.

Didactic actions: (children stand in a circle one after another)

We chop cabbage, chop (children tap on the back of the child in front of them with the edge of their palms)

We three carrots, three (cams "tinder" back of the child in front)

We salt cabbage, salt (fingers tap the back of the person in front)

We press cabbage, press ("press" hands behind the person in front)

Then all the children turn in the circle in the opposite direction, and the game is repeated.

A game "We lived under a cheerful roof"

Purpose: development of cooperation skills, overcoming tactile barriers.

The goal for the child: remember the text, repeat actions and words after the leader.

Didactic actions: the leader is chosen, he holds his hand palm down ("roof" ) . Children stick their fingers ("mouse tails" ) under the palm of the child and pronounce the text:

Under a cheerful roof

Lived - there were mice.

The host pinches the fingers of those children who did not have time to remove their finger with their palm ("cat caught" )

A game "A goat was walking through the forest..."

Purpose: development of empathy, communication skills.

Purpose for the child: repeat words, movements after the leader.

Didactic actions: children repeat words, movements after the leader:

A goat walked through the forest, through the forest, through the forest (children jump in jumps along different paths, find a friend for themselves, hold hands "boat" .

Come on, goat, let's jump, let's jump (jump).

Legs kick up, kick up (throw legs forward).

Let's clap our hands, clap our hands (clapping),

Let's stomp our feet, we'll stomp (stomp)

A game "Firework"

Goal: relieve stress, create positive emotions.

The goal for the child is to express himself and get attention.

Didactic activities: children choose material for themselves (colored paper, napkins), within a few minutes, tear it into small pieces (or use scissors) preparing material for fireworks. Then, having heard his name, he tosses his pieces - depicts his salute, the rest clap for him.

A game "Snake"

Purpose: to develop the ability to act in concert.

Goal for the child: to hold out as long as possible in "snake" without disengaging hands.

Didactic actions: choose a driver, he stands at the head "snakes" , which is formed by the players, becoming in a row facing in one direction. The driver runs, making turns and twisting "snake" . Those who last the longest win "snake" .

A game "Play the tambourine"

Purpose: development of the ability to concentrate attention, a sense of rhythm.

Goal for the child: hit the tambourine when the turn comes.

Didactic actions: children sit on chairs, the teacher with a tambourine, singing, walks in a circle, letting them take turns hitting the tambourine:

Clap, clap, clap!

More fun clap, clap!

Hit the tambourine clearly

If you want - play! (gives the tambourine to the child in front of whom he stopped. The child plays, shaking it, the rest of the children clap).

A game "Curl, cabbage"

Purpose: to develop the ability to work in a team.

Purpose for the child: repeat words, movements after the leader.

Didactic activities: children stand in a circle, holding hands.

Curl, cabbage

Curl big.

Become like this, like this tight (children follow the leader, he twists them clockwise - "curls cabbage" ) .

Develop, cabbage, develop big.

Be like this (the last child becomes the leader and leads the children in the opposite direction ( "develops cabbage" ) ; should be a big circle.

A game "I'm walking down the hill"

Purpose: to develop the ability to coordinate their actions.

Purpose for the child: to work together.

Didactic actions:

I'm walking up the hill (children walk at a calm pace along different paths)

I will find a dear friend (find, stop in front of him)

Here you (clap their hands on the palms of a friend 2 times).

Here I am (point to themselves and clap hands 2 times).

Here is my company (take each other under right arms and spin)

A game "Beads of Friendship"

Purpose: the formation of a positive attitude towards peers.

Goal for the child: take the hand, form a circle of friends.

Didactic actions: the child puts beads on his neck, says the text:

Often I wear beads

From beads and from stones.

And today I will collect

Beads from your friends (takes his hand, gathers his friends, they form a circle)

Look, here are

Beads of friendship turned out (lead a round dance)

A variant of the game with complication: the selected children slam their names.

A game "Locomotive" ("a train" )

Purpose: development of skills of collective interaction.

Goal for the child: "wagons" the train should not be uncoupled.

Game actions: children line up in a column, holding each other by the waist, move forward slowly at first, then faster, making a sound "choo-choo-choo" . Gradually slow down and stop.

Option with complication: a) "a train" makes stops along the way (children go for a walk: pick flowers, berries, mushrooms, cones; when they hear the beep, they run to their place (you need to remember it); b) "a train" rides on the bridge (drawn lines, laid cords, boards, gymnastic bench (if a bench is used - children move without traction).

in) "Gift Train" :

The ship has arrived!

What did he bring with him?

He is tired, he is deaf and dumb, he brought a trailer ...

With stompers (stomp)

with crackers (clapping)

With flashing lights (blink eyes)

With smiles (smile)

With chants (shouting)

With hugs (hugs)

And the trailer ... with silence (silence)

A game "Jolly Train"

Purpose: unity of the children's team.

Goal for the child: say a kind word to yourself, overcome "obstacles" without disengaging hands.

Didactic actions: the leader is chosen ("locomotive" ) , children - "wagons" . "Locomotive" one by one drives up to each, gets acquainted with him (when calling his name, the child comes up with one good word for himself).

I am Lena, a cheerful little train, and who are you?

And I'm a beautiful train Sasha.

Go!

So they collect everything "wagons" .

Complication: in this position, various obstacles are overcome: "moved over the mountains" - get up and get off the bench

"entered the tunnel" - crawl with a table

"we make our way through the dense forest"

“Quietly quietly drove through the enchanted forest” - so as not to fall into the clutches of wild animals ... At the end of the teacher's resume: “The locomotive, the wagons were very attentive, took care of each other, so no one got lost along the way”

A game "Find yourself a mate"

Purpose: development of auditory attention, skills "join" to another child.

Goal for the child: find a mate (by flag color).

Didactic activities: the teacher distributes colored flags to the children (there should be 2 flags of the same color). Each child receives one flag. At the signal of the teacher (beat on a tambourine, clap, whistle ...) The children run around the group. On another signal (two beats on a tambourine, two beeps or words "find a mate" ) children with the same flags stand next to each other (children should keep their flags up).

A game "Find Your Color"

Purpose: group cohesion, development of the ability to act in concert.

Goal for the child: find their group according to the color of the flag.

Didactic actions: the child receives a flag of a certain color, finds his group by the color of the flag, grouped by 4-6 people in the corners of the group. The teacher puts a colored flag on a stand in each corner. On signal "Go for a walk" - children disperse in a group, on a signal " "Find Your Color" - children run to the flag of the corresponding color.

A variant of the game with complication: each group dances around its flag.

A game "Together let's jump over the stream"

Purpose: development of the ability to act in concert, unity of the children's group.

Goal for the child: jump over "streamlet" without disengaging hands.

Didactic actions: drawn with chalk, laid out with cords "streamlet" narrow at one end, and then wider and wider (from 10 to 40 cm). Children are invited, holding hands, to jump over "streamlet" first where it is narrow, and then where it is wider, and finally where it is widest.

A game "Gifts"

Purpose: group cohesion; children have a chance to express themselves.

"toy" .

Didactic actions: the leader is chosen, the children stand in a round dance, go in a circle to the right side and say:

We brought gifts to everyone

Whoever wants it will take it.

Here's a doll with a bright ribbon,

Horse, top and plane.

With the end of the words, the children stop, and the one standing in the circle calls which of the listed gifts he wants to receive. If he calls the horse, the children depict how the horse is galloping: they run in a circle one after another, raising their legs high, arms forward, the body is slightly tilted back; if a doll, they dance in place facing the center of the circle to any dance tune; if a top - they spin in place, then sit down, slightly leaning to one side, like a top; if an airplane, they imitate the flight and landing of an airplane: spreading their arms to the sides, they run smoothly one after another in a circle; at the signal of the teacher "Stop" - slow down and squat down with a smooth movement. Depicting this or that toy, children say the corresponding words:

Our horse gallops, choke, choke, choke,

The sound of fast feet is heard.

Doll, doll, dance

Wave the red ribbon.

This is how the top spins

He buzzed and lay down on his side.

The plane is flying, flying

A brave pilot sits in it.

A child standing in a circle chooses a toy - one of the participants in the game. The one chosen goes to the middle of the circle, the game is repeated.

A game "Ball Passing"

Purpose: development of the muscles of the hand and fingers, the ability to act in concert.

The goal for the child is to pass the ball without dropping it.

Didactic actions: children stand in a circle, the teacher passes one ball to the children, then another.

A game "Inflate, Bubble"

Purpose: development of a sense of cohesion, development of attention.

The goal for the child is to act in concert in accordance with the text of the game.

Didactic actions: children stand in a circle very closely - this "blown bubble" . Then they inflate it: they blow into the fists, placed one on top of the other, as if into a pipe. Take a step back after each exhalation "bubble" increases; after taking a few breaths, everyone joins hands and walks in a circle, saying:

Inflate, bubble, inflate big,

Stay like this, but don't burst! (makes a big circle)

The host says: "Clap!" - “The bubble bursts, everyone runs to the center ("bubble deflated" ) or run around the room (bubbles burst).

A game "Owl"

Purpose: to develop the ability to act in concert.

Goal for the child: to act in accordance with the rules of the game.

Didactic actions: chosen by counting rhyme "owl" , she sits on a chair in the center, the rest stand in a round dance, walk in a circle, holding hands, and pronounce the text:

1st option:

It's dark in the forest

Everyone has been sleeping for a long time.

All the birds are sleeping (depict sleeping birds).

One owl does not sleep

Flying, screaming (owl scares children).

2nd option:

Owl - owl - big head,

Sitting on a bitch, shaking his head

("owl" performs actions according to the text)

Looking in all directions

Yes, suddenly how to fly! (children run in different directions, "owl" catches up)

A game "Bunny"

Purpose: team building.

The goal for the child is to perform actions in a coordinated manner.

Didactic actions: selected "bunny" , he sits in the center of the circle and "asleep" . Children, holding hands, walk in a circle, sing a song:

Bunny, Bunny, what's wrong with you?

You are sitting very sick.

You don't want to play

Dance with us?

Bunny, Bunny, dance

And find another (children stop, clap their hands, "bunny" gets up, chooses a child, puts him in his place, he stands in a circle).

The game is repeated).

A game "Beasts"

Purpose: creation of an emotionally safe microclimate in the group; development of listening skills, the ability to perform imitative movements.

Didactic actions: children stand in a circle and perform movements corresponding to the text of the poem.

We are not guys today

And funny kittens (alternately put their hands out smoothly - "paws" forward.

Show everyone claws

They are very sharp (squeeze and unclench fingers).

We are not guys today

And funny ducks (step from foot to foot, hands down along the body, palms turned perpendicular to the body).

We follow the duck

We are not far behind her. (walk in a circle on straight legs, slightly waddling from side to side).

We are not guys today

And funny puppies (pressing bent arms to their chest, lowering their hands freely down.

We can wag our tail (waggle)

And growl softly (growl showing upper teeth).

We are not guys today

In funny goats (put index fingers to the head, showing the horns).

We love to butt horns,

Run, jump and push (tilt head, lightly push neighbors).

We are not goats today (hold hands),

Not ducklings, but guys.

We will find our friends

Let's start our round dance (start a round dance).

A game "Checkbox"

Purpose: to increase the interest of participants to be active in the game; strengthening self-confidence; development of the ability to navigate in space.

Purpose for the child: to make a choice of a peer.

Didactic activities: children sit on chairs, the selected child (teacher, according to the counting rhyme) walks with a flag under the song:

I have a flag in my hand.

It burns like fire.

I'm walking with a flag

I sing a song.

I will give the flag to a friend

And I'll sit in my place (gives the flag to another child, sits down in his place). The game is repeated. Then all the children are given flags, the children perform a dance with the flags.

A variant with complication: after passing the flag, the child sits in the place of the one to whom he gave it.

A game "Smile"

Purpose: the formation of friendly relations between children, the development of the ability to be aware of oneself in a group.

Goal for the child: to convey a smile in a circle.

Didactic actions: the leader is selected. Children, holding hands, walk in a circle, singing:

We don't buy anything

We don't sell anything

We collect only smiles

And we distribute to passers-by.

The driver turns to the child standing to his right, presses his palms to his lips, then claps his palms on his palms and, smiling, turns to him:

Roma (Vova, Tanya…), smile!

To the Light (Masha, Alyosha ...) turn around!

The named child turns to the next and gives him his smile. The game continues until the smile goes around the circle (you can end the game by singing a song about friendship or dancing to a song "Smile" music V. Shainsky, sl. M.Plyatskovsky).

A game "Cow"

Purpose: creation of a benevolent emotional background in the group; developing a tolerant attitude towards physical contact.

Purpose for the child: expressively portray "cow" .

Didactic activities: children sit on chairs in a circle. walks in front of them "cow" with horns - fingers with the words:

I am a cow, I am a cow

I am a boisterous cow

I walk in the meadow

I sing a song out loud

And whom I butt

He will also say: "Moo!"

Whom he butts, he mumbles and also stands in a circle. Next time in a circle already 2

cows”, then 4, etc.

A game "Merry round dance"

Purpose: increasing self-confidence, awareness of the importance of addressing a child by name, development of creative abilities.

Goal for the child: to expressively dance with the sultans, standing in the center of the circle.

Didactic actions: children stand in a circle, the teacher is in the center with sultans. Children, holding hands, walk in a circle; the teacher - in the opposite direction, shaking the sultans under the words:

A cheerful round dance rings.

The circle is getting wider.

And the one who enters this circle,

We will dance now.

The teacher gives the sultans to any child, calling him by name:

Kolya (Masha, Sasha…) dance for us now.

Kolya, Kolya will start dancing (the named child takes the sultans from the teacher, goes to the middle of the circle and dances, the rest of the children clap. Then the child becomes the driver.

A game "Naughty ball"

Purpose: development of the ability to perform movements in accordance with the text at a general pace, strengthening self-confidence.

The goal for the child is to perform movements at a general pace in accordance with the text.

Didactic actions: children stand in a circle, in the center the driver performs movements with the ball under the text:

Ball, naughty ball (pulls ball to chest),

Play with me (puts it in front of him, showing it to the children).

Turn right - turn left (turns the ball to the right and left with a half squat),

Show yourself to all the guys.

Jump along the path (ball hitting the floor),

Find a new friend.

One two Three!

Sveta (child's name), catch the ball (turns to face the child to whom he wants to throw the ball, throws. The named participant tries to catch the ball (if he catches it, he becomes the leader, if not, the leader is chosen by the rhyme).

A game "Saw"

Goal: getting positive emotions from performing joint actions, developing attention, a sense of rhythm.

Purpose for the child: expressively perform movements in pairs in accordance with the text.

Didactic actions: children stand in pairs, holding their right hand and putting their right foot forward. start "to nag" firewood, alternating forward and backward tilts: one child leans back, bending his arm, while the second leans forward, straightening his arm and stretching it forward. The movements are accompanied by the words:

One-two! One-two!

We will cut wood.

Get in, get in! Get in, get in!

Hold on tight to the saw!

At the last word, the movement stops. Then the children change hands and the exercise is repeated.

A game "Thrush"

(Russian folk game)

Purpose: to develop the ability to interact in pairs.

Goal for the child: to perform movements in accordance with the text.

Didactic actions: children walk in a circle to calm music, stop with the end of the music, turn to face each other and say:

I am a thrush (point to themselves) and you are a thrush (pointing to friend).

I have a nose (touch their nose) and you have a nose (to the nose of a friend).

I have smooth cheeks (stroking their cheeks in a circular motion),

And your cheeks are smooth (stroke partner's cheeks in a circular motion).

I have sweet lips (pointer fingers touch the corners of their mouth),

And you have sweet lips (point to partner's lips).

I am your friend (Put both hands on your chest),

And you (open palms of both hands point to a friend)- my friend.

We feel good together (hugs).

A game "Thread"

Purpose: team building.

The goal for the child: to move after the teacher, without disengaging his hands, changing the direction of movement.

Didactic actions: the teacher tells the children: "I am the needle and you are the thread" . Children stand behind the teacher, hold hands, go with the words:

Thread, thread behind the needle stretches,

A needle will never be left without a thread.

The teacher stops and says:

I took the thread

The thin thread broke! (children raise their clasped hands up and sharply lower them to the last syllable, disengaging).

A game "My hands are good, but my neighbor's is better"

Purpose: formation of a positive attitude towards peers, group cohesion.

The goal for the child: to touch the named part of the body, first with his own, and then with a friend.

Didactic actions: children stand in pairs and touch the named part of the body, first with their own, and then with the words: "My hands (show) good, but the neighbor's is better (take a friend by the hand). My legs are good, but my neighbor's is better" . Parts of the body are listed: nose, shoulders, ears, elbows, knees, heels, back.

A game "Top - top!"

Goal: creating a joyful mood, uniting the children's team.

Goal for the child: to perform movements in accordance with the text.

Didactic actions: children act in accordance with the words:

Top-top-topotushki (alternate movements with raised palms (how to wave)

Dancing bunny on the edge ("bunny paws" )

Dancing hedgehog on a stump (cross fingers of both hands - "hedgehog's needles" )

Dancing chizhik on a knot ("beak" )

Dancing dog on the porch (show fingers "doggie" ) .

Dancing cat near the stove ("washes with a paw" )

Dancing mouse near the mink ("ears" )

Dancing goat on a hill ("horns" )

Dancing horns and tails (depict horns with one hand, tail with the other)

What are you standing (feign confusion)

Swim and you! (fingers "dance" )

A game "Clapperboard"

Goal: creating a joyful mood, developing the ability to interact in a group.

Goal for the child: remove hands in time.

Didactic activities: children and teacher stand in a circle (stretch your arms forward, put your palms on the palm of the teacher (it turns out "slide" ) , on command "One, two, three - lift this slide up (raise the hill) up). On command "One two Three" (to these words raise your hands and pull them up). On word "clap" the clapperboard claps to everyone's joy - hands quickly spread apart "fountain" ).

The formation of communication is an important condition for the normal psychological development of the child. And also one of the main tasks of preparing him for later life. Communicative competence of a preschooler includes recognition of emotional experiences and states of others, the ability to express their own emotions in verbal and non-verbal ways.

By the senior preschool age, the child should master communication skills. This group of skills consists of skills :

  • cooperate;
  • listen and hear;
  • perceive and understand (process) information; speak to yourself.

Goals and main tasks:

  • To develop relationships built on equality or readiness (ability) to constructively solve problems related to the position (status) in the group, to help children feel unity with others.
  • Develop openness, the ability to express interest in each other and their attitude towards others.
  • Show children what mutual recognition and respect means.
  • Develop communication skills and the ability to resolve conflicts without violence.
  • Generate interest in a common goal.
  • Develop a willingness to contribute to the common cause.
  • Develop a willingness to go towards each other.
  • Learn to be patient with the shortcomings of others.
  • Develop the ability to consider the interests of others.

Tiger hunting
(authors - E. Karpova. E. Lyutova)
Age: 4-5 years.
Number of players: at least 4 people.
Equipment needed: small toy (tiger).
Description of the game: the children stand in a circle, the leader turns to the wall, counts loudly to 10. While the leader is counting, the children pass the toy to each other. When the host finishes counting, the child who has the toy closes the tiger with his palms and stretches his arms forward. The rest of the kids do the same. The driver must find the tiger. If he guessed correctly, then the one who had the toy becomes the driver.

You can train children in the ability to restrain emotions, not to show them outwardly. This is quite difficult for preschoolers.

Mirrors
Purpose: development of observation and communication skills.
Age: 4-5 years.
Number of players: a group of children.
Description of the game: the leader is chosen. He becomes in the center, the children surround him in a semicircle. The host can show any movement, the players must repeat them. If the child is wrong, he is out. The winning child becomes the leader.
Comment: it is necessary to remind the children that they are the "mirror" of the leader, that is, they must perform movements with the same arm (leg) as he does.

PASS THE BALL
Target. Remove excessive physical activity.
In a circle, sitting on chairs or standing, the players try to pass the ball to their neighbor as quickly as possible without dropping it. You can throw the ball at the fastest pace or pass it, turning your back in a circle and putting your hands behind your back. You can complicate the exercise by inviting children to play with their eyes closed or with several balls at the same time.

Gawker
Target. Develop voluntary attention, speed of reaction, form the ability to control your body and follow instructions.
All players walk in a circle holding hands. At the signal of the leader (the sound of a bell, rattles, clapping hands, some word) they stop, clap their hands four times, turn around and go in the other direction. Those who do not have time to complete the task are eliminated from the game. The game can be played to music or to a group song. In this case, the children should clap their hands when they hear a certain (specified in advance) word of the song.

Touch...
Purpose: development of communication skills, the ability to ask, the removal of bodily clamps.
Age: 4-5 years.
Number of players: 6-8 people.
Required equipment: toys.
Description of the game: children stand in a circle, put toys in the center. The host says: "Touch to ... (eyes, wheels, right leg, tail, etc.)". Who did not find the necessary item, leads.
Commentary: there should be less toys than children. If children's communication skills are poorly developed, conflicts may develop in the initial stages of the game. But in the future, with the systematic conduct of conversations and discussion of problem situations with moral content with the inclusion of this and similar games, children will learn to share, find a common language.

Ay!
(authors - O. Khukhlaev. O. Khukhlaeva)
Purpose: development of interest in peers, auditory perception.
Age: 3-4 years.
Description of the game: one child stands with his back to everyone else, he is lost in the forest. One of the children shouts to him: “Ay!” - and the "lost" must guess who called him.
Comment: the game indirectly stimulates children's interest in each other through the game rule. This game is good to use in the process of introducing children to each other. It is easier for a child who has his back to everyone else to overcome the barrier in communication, to overcome anxiety when meeting.

WHO BEEN BITED BY A COMARIK?
Purpose: to promote the development of mutual understanding between children.
Children sit in a circle. The leader walks along the outer side of the circle, stroking the children on the backs, and one of them, imperceptibly from the others, quietly pinches - “bites with a mosquito”. A child who has been “bitten by a mosquito” should tighten his back and shoulders. The rest carefully look at each other and guess "who was bitten by the mosquito."

TWO TOYS - SWAP PLACES
Purpose: development of motor dexterity, attention, coordination of movements, cooperation.
Description of the game: the children stand in a circle, and the leader simultaneously throws toys to two players, who must quickly change places.
Commentary: The game is played at a pace fast enough to increase its intensity and difficulty. Moreover, it is still quite difficult for preschool children to perform actions of different directions (as in this game - to catch a toy, see the one who got the second one and change places with him).

BUBBLE
Purpose: development of a sense of cohesion, development of attention.
Description of the game: children stand in a circle very closely - this is a “deflated bubble”. Then they inflate it: they blow into the fists, placed one on top of the other, as if into a pipe. After each exhalation, they take a step back - the "bubble" increases, after taking a few breaths, everyone joins hands and walks in a circle, saying:
Inflate, bubble, inflate big, Stay like that, but don't burst!
It turns out a big circle. Then the teacher (or one of the children chosen by the facilitator) says: “Clap!” - the “bubble” bursts, everyone runs to the center (“the bubble” deflated) or scatter around the room (bubbles scattered).

LISTEN TO THE TEAM
Target. Develop attention, arbitrariness of behavior.
The music is calm but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put your right hand on the neighbor’s shoulder”) and immediately execute it. Then the music plays again and everyone continues walking. Commands are given only to perform calm movements. The game is played as long as the group is able to both listen well and complete the task.
The game will help the teacher to change the rhythm of the actions of the naughty children, and the children to calm down and easily switch to another, more relaxed type of activity.

affectionate name
Purpose: to develop the ability to make contact, to pay attention to peers.
Children stand in a circle, pass the baton to each other (a flower, a “magic wand”). At the same time, they call each other an affectionate name (for example, Tanyusha, Alyonushka, Dimulya, etc.). The teacher draws the attention of the children to the affectionate intonation.

Echo
Purpose: to teach children to be open to work with others, to obey the general rhythm of movements.
Children respond to the sounds of the leader with a friendly echo. For example, the group members respond to the clap of the teacher with friendly claps. The leader can give other signals: a series of claps in a certain rhythm, tapping on the table, wall, knees, stomping, etc. The exercise can be performed in a subgroup (4-5 people) or with the whole group of children. When performed by small subgroups, one subgroup evaluates the coherence of the actions of the other.

Get up and see who
Purpose: nurturing the feelings of a partner (communication through a glance).
Move: the leader looks at one of the children. The child, catching the eye, gets up. After that, they offer him to sit down.
Who came to visit us?
Purpose of the game: to teach children to switch their attention from themselves to others, to take on a role and act in accordance with it.
Age: from 3 years
Game progress. At the beginning of the game, the host explains to the children that now they will meet the guests. The task of the children is to guess who exactly came to visit them. From among the children, the host selects the players, each of whom gives a specific task - to portray an animal. This can be done through gestures, facial expressions, onomatopoeia. (A player representing a dog can "wag his tail" - wag his hand behind and bark, etc.). Players depicting animals go out to the children-spectators in turn. Spectators must guess who exactly came to visit them, greet each guest cordially and seat him next to him.

Boot
Purpose: to develop self-discipline, independence in children, to cultivate attention to others, the ability to reckon with them.
Age: 4 - 5 years
Game progress. At the beginning of the game, the children line up at the starting line. The host offers to take a short trip. Children repeat the movements after him, while pronouncing the words:
Our legs, our legs
They ran along the path. (children run towards the finish line)
And we ran through the woods
They jumped over the stumps. (children perform four jumps forward)
Jumping gallop! Jumping gallop!
Lost shoe! (children squat down and, putting their palms to their foreheads, look to the right and left, looking for the "lost boot"). The leader then says:
"Found the boots!
Run home!". The children run to the starting line, the game is repeated.

Knowledge check.
Purpose: to acquaint children with the habits of a pet, to learn to feel its needs, to empathize with it.
Age: 4-5 years.
Game progress. The facilitator asks the child what the cat does if she is happy (purrs), and what if she is unhappy (arches her back, hisses). The host talks about the cat. The task of the child is to guess at what moments the cat will be happy (purr), and at what moments it will be angry (arch its back and hiss).

Once upon a time there was a cat Murka. She was very fond of washing herself with her tongue (children pretend to be a "good kitty") and drinking milk from a saucer ("good kitty"). Once the cat Murka left the house to take a walk. The day was sunny, and Murka wanted to lie on the grass ("good kitty"). And suddenly it began to rain heavily, and Murka got wet ("angry kitty"). Murka ran home, but the rain poured harder and harder, and the cat ran into a small house in the yard. And the dog Sharik lived in this house, he began to bark at Murka. What do you think Murka ("angry kitty") did? Murka was frightened and rushed to run.
Having reached her house, Murka scratched at the door, and they let her in immediately ("good cat"). Murka got warm and drank milk from a saucer. What do you think Murka did?
Show ("good kitty").

good elves
Age: 4-5 years old
The teacher sits on the carpet, seating the children around him.
Educator. Once upon a time, people, fighting for survival, were forced to work day and night. Of course they were very tired. The good elves took pity on them. With the onset of night, they began to fly to people and, gently stroking them, affectionately lull them with kind words. And people fell asleep. And in the morning, full of strength, with redoubled energy, they set to work.
Now we will play the roles of ancient people and good elves. Those who sit on my right hand will play the roles of these workers, and those who are on my left will play the roles of elves. Then we will switch roles. So the night has come. Exhausted from fatigue, people continue to work, and good elves fly in and lull them to sleep...

name yourself
Purpose: to teach to present themselves to a group of peers.
Age: 3-5 years.
Progress: the child is asked to introduce himself by naming his name as he likes best, as they call him at home, or as he would like to be called in the group.

Score
Age: 4-5 years old
One child is the "seller", the other children are the "buyers". On the counter of the "shop" are laid out various items. The buyer does not show the item he wants to buy, but describes it or tells what it can be useful for, what can be made of it.
The seller must understand what kind of product the buyer needs.

Whose subject?
Purpose of the game: to teach children to show consideration for other people.
Age: from 4 years.
Game progress: the teacher prepares in advance several items belonging to different children. Children close their eyes. The teacher waits for a while, allowing the children to calm down and concentrate, then offers to open their eyes and shows an object belonging to one of the children. Children must remember who owns this thing. The owner of the item should not prompt. Items such as hair clip, badge, etc. can participate in the game.

call affectionately
Purpose: to cultivate a friendly attitude of children towards each other.
Age: 3-5 years.
Move: the child is offered to throw the ball or pass the toy to any peer (optional), affectionately calling him by name.

All the way around
Purpose of the game: to teach children to identify actions that are opposite in meaning.
Age: from 4 years.
Game progress: with the help of a counting rhyme, we choose the driver. Children stand in a circle, hands on their belts, the driver becomes the center of the circle. The leader makes arbitrary movements and calls them, the rest of the children perform the opposite actions. For example, the driver raises his hands up and says: “Hands up”, all the children lower their hands at the seams. A child who makes a mistake becomes a leader. If all the children perform the actions correctly, after a while a new driver is selected with the help of a counter.

Pines, Christmas trees, stumps
The purpose of the game: to develop mindfulness, the ability to control one's behavior.
Age: from 4 years.
Game progress: children stand in a circle, holding hands. The teacher is in the center of the circle. Soft music is playing, children are moving in a circle. At the command of the teacher “Pines”, “Fir-trees” or “Stumps”, the children should stop and depict the named object: “Pines” - raising their hands high up, “Fir-trees” - spreading their arms to the sides, “Stumps” - squatting. Players who make a mistake are eliminated from the game or receive a penalty point. Then the game continues.

Communication games
5 to 7 years
Siamese twins
(author - K. Fopel)
Purpose: development of communication skills, the ability to coordinate their actions, the development of graphic skills.
Age: 6-7 years old.
Number of players: multiple of two.
Necessary devices: dressing bandage (handkerchief), a large sheet of paper, wax crayons.
Description of the game: children are divided into pairs, sit at the table very close to each other, then they tie the right hand of one child and the left hand of the other from the elbow to the hand. Each hand is given a piece of chalk. The crayons should be different colors. Before drawing begins, children can agree among themselves what they will draw. Drawing time - 5-6 minutes. To complicate the task, one of the players can be blindfolded, then the “sighted” player must direct the movements of the “blind”.

palm to palm
(authors - N. Klyueva. Yu. Kasatkina)
Purpose: development of communication skills, gaining experience of interaction in pairs, overcoming the fear of tactile contact.
Age: any.
Number of players: 2 or more people.
Necessary fixtures: table, chairs, etc.
Description of the game: children become in pairs, pressing the right palm to the left palm and the left palm to the right palm of a friend. Connected in this way, they must move around the room, bypassing various obstacles: a table, chairs, a bed, a mountain (in the form of a pile of pillows), a river (in the form of an unfolded towel or a children's railway), etc.

Path
Purpose: to develop the ability to work together, in a team.
Age: 6-7 years old.
Hold hands. On the command "walk" - go in a circle;
"Path" - the children put their hands on the shoulders of the person in front and tilt their heads down;
"Mop" - children raise their hands above their heads;
"Bumps!" - everyone sits down.
I can speak very quietly. Which team will be the most attentive?

Skyscraper (author - K. Vopel)
Purpose: to develop the ability to negotiate, work in a team.
Age: 6-7 years old.
Number of players: 5-6 people.
Necessary devices: folding rule; 2-3 wooden cubes (can be of different sizes) for each child.
Description of the game: children sit in a circle, and in the center of the circle they need to build a skyscraper. The children take turns placing their dice (one per turn). At the same time, they can discuss where it is better to put the cube so that the skyscraper does not fall. If at least one die falls, construction starts over. An adult supervising the progress of construction periodically measures the height of the building.

GOOD ANIMAL
The host says in a quiet, mysterious voice: “Please stand in a circle and hold hands. We are one big, kind animal. Let's hear how it breathes! Now let's breathe together! Inhale - take a step forward, exhale - step back. And now on the inhale we take two steps forward, on the exhale - two steps back. Inhale - two steps forward. Exhale - two steps back. So not only does the animal breathe, its big kind heart beats just as clearly and evenly. A knock is a step forward, a knock is a step back, etc. We all take the breath and beat of the heart of this animal for ourselves.”

THE DRAGON
Purpose: To help children with communication difficulties gain confidence and feel part of a team.
The players stand in a line, holding on to each other's shoulders. The first participant is the “head”, the last one is the “tail”. The "head" should reach out to the "tail" and touch it. The "body" of the dragon is inseparable. Once the "head" has grabbed the "tail", it becomes the "tail". The game continues until each participant has played two roles.

FOLD THE PICTURE
Purpose: to develop the ability to cooperate in children.
To complete this exercise, you need several pictures of animals cut into 3-4 parts (head, legs, body, tail), for example, a dog, a cat. Children are divided into groups of 3-4 people. Each member of the group receives a piece of his picture. The group needs to “fold the picture”, that is, each member of the group needs to draw their own piece so that the result is a whole animal.

SNAIL
Purpose: development of endurance and self-control.
Description of the game: children stand in one line and, on a signal, begin to slowly move towards a predetermined place, and you can’t stop and turn around. The last one to finish wins.
Commentary: in order to fulfill the rules of this game, preschool children need to make a lot of effort, as they are active and mobile.
It is especially useful to include this game in the work of groups in which conflict, aggressive children participate. It can also be used in working with hyperactive children, but only at the last stages of correction.

CROCODILE
Purpose: development of dexterity, observation, removal of fears.
Description of the game: children choose a "crocodile". The chosen one stretches his arms forward one over the other - this is the mouth of a crocodile - and walks around the room (platform), singing songs, dancing, bouncing. Meanwhile, the children put their hands in their mouths. At some point, the "crocodile" closes its mouth. Whoever did not have time to pull out his hand becomes a "crocodile".
Comment: as many children as possible should play the role of a “crocodile” in order to feel the change in role sensations.

CHANGERS
Target. Develop communication skills, energize children.
The game is played in a circle. Participants choose a driver - he takes his chair out of the circle. It turns out that there are one fewer chairs than those who play. Further, the leader says: “Those who have ... (blonde hair, watches, etc.) change places.” After that, those with the named sign quickly get up and change places, and the driver tries to take an empty seat. The participant in the game, left without a chair, becomes the driver.

NO MOVEMENT
Target. To teach games with clear rules that organize, discipline, unite, develop responsiveness and cause emotional uplift.
Children stand facing the leader. To the music, with the beginning of each measure, they repeat the movements that the leader shows. Then a move is selected that cannot be performed. Anyone who breaks this ban is out of the game. Instead of showing movement, you can call numbers out loud. The participants in the game repeat all the numbers in chorus, except for one forbidden number, for example, the number 5. When the children hear it, they will have to clap their hands (or circle in place).

LISTEN TO CLAP
Target. Train attention and control of motor activity.
Everyone walks in a circle or moves around the room in a free direction. When the facilitator claps his hands once, the children should stop and take the stork pose (stand on one leg, arms to the sides) or some other pose. If the host claps twice, the players should take the frog pose (crouch, heels together, socks and knees to the sides, hands between the soles of the feet on the floor). For three claps, the players resume walking.

COMPLIMENT
Children sit in a circle. Each participant says to the neighbor on the right (or left) a phrase that begins with the words: "I like you ...". The exercise helps the child to see his positive sides and feel that he is accepted by other children.

Wish
Purpose: to cultivate interest in a communication partner.
Children sit in a circle and, passing the ball (“magic wand”, etc.), express their wishes to each other. For example: “I wish you a good mood”, “Always be as brave (kind, beautiful ...) as you are now”, etc.

Make a gift
Purpose: to introduce children to non-verbal ways of communication.
The teacher depicts various objects with the help of gestures and expressive movements. The guesser receives this item “as a gift”. Then the facilitator invites the children to make a gift for each other.

The day comes, everything comes to life...
Purpose: to develop in children the expressiveness of postures, to teach to be attentive.
The leader pronounces the first half of the beginning, all participants begin to move around the room in a chaotic manner. When the leader pronounces the second half of the beginning, everyone freezes in bizarre poses. Then, at the choice of the leader, individual participants “die off” and justify the pose in an invented way.
Thrushes
Purpose: to develop communication skills, to cultivate a friendly attitude towards peers.
Children are divided into pairs, repeat the words and actions after the teacher:
I am a thrush. (Pointing to themselves.)
And you are a thrush. (They point to their partner.) I have a nose. (Touch their nose.)
You have a nose. (Touch their partner's nose.)
I have sweet lips. (They touch their lips.)
You have sweet lips. (They touch their partner's lips.)
I have smooth cheeks. (Stroking their cheeks.)
Your cheeks are smooth. (Stroking their partner's cheeks.)
"Let's join hands, friends"
Purpose: to teach children to feel the touch of another person. The teacher and children stand in a circle, at a small distance from each other, arms along the body. You need to join hands, but not immediately, but in turn. The teacher starts. He offers his hand to a child standing nearby. And only after the child has felt the hand of an adult, he gives his free hand to a neighbor. Gradually the circle closes.

Drawing on the back
Purpose: to develop skin sensitivity and the ability to distinguish a tactile image.
Children are divided into pairs. One child gets up first, the other behind him. The player standing behind draws an image (a house, a sun, a Christmas tree, a ladder, a flower, a boat, a snowman, etc.) on the partner's back with his index finger. The partner must determine what is drawn. Then the children change places.
"Brook"
Purpose: to help children get in touch, make emotionally meaningful choices.
Children are randomly divided into pairs. Couples are located one after another, holding hands and raising their closed hands up. The one who did not have enough pair passes under closed hands and chooses a partner for himself. The new couple stands behind, and the freed participant in the game enters the stream and looks for a mate, etc.

Find a friend (for children from 5 years old)
The exercise is performed among children or between parents and children. One half is blindfolded, given the opportunity to walk around the room and offered to find and recognize a friend (or their parent). You can find out with the help of hands, feeling hair, clothes, hands. Then, when a friend is found, the players switch roles.
"The wind blows on ..." (for children 5-10 years old)
With the words "The wind blows on ..." the host starts the game. In order for the participants in the game to learn more about each other, questions can be as follows: "The wind blows on the one who has blond hair" all the fair-haired people gather in one pile. “The wind blows on the one who ... has a sister”, “who loves animals”, “who cries a lot”, “who has no friends”, etc.
The leader must be changed, giving everyone the opportunity to ask around the participants.

Secret (for children from 6 years old)
The presenter distributes to all participants a “secret” from a beautiful chest (a button, a bead, a brooch, an old watch, etc.), puts it in his palm and clamps his fist. Participants walk around the room and, eaten by curiosity, find ways to coax everyone into revealing their secret.

Mittens (for children from 5 years old)
For the game, mittens cut out of paper are needed, the number of pairs is equal to the number of pairs of participants in the game. The host throws mittens with the same ornament, but not painted, to the room. The children are scattered around the room. They look for their “pair”, go to a corner and, with the help of three pencils of different colors, try, as quickly as possible, to color the mittens in exactly the same way.
Note: The facilitator observes how the couples organize the joint work, how they share pencils, how they agree. Congratulations to the winners.

Touch... (for children from 5 years old)
All players are dressed differently. The host shouts out: "Touch the ... blue!" Everyone should instantly orient themselves, find something blue in the clothes of the participants and touch this color. Colors periodically change, who did not have time - the leader.
Note: An adult ensures that each participant is touched.

Shadow (for children from 5 years old)
One player walks around the room and makes different movements, unexpected turns, squats, bends to the sides, nods his head, waves his arms, etc. All the rest stand in a line behind him at a short distance. They are his shadow and must quickly and clearly repeat his movements. Then the leader changes.

Broken phone
Age: from 5 years
Children in a chain pass a word into each other's ears. The latter must say this word aloud. Then the guys find out which word they were supposed to convey, where the "phone" went bad.

Princess Nesmeyana
Age: from 5 years
The players are divided into two teams.
The members of the first team of “Princess Nesmeyana” sit on chairs and take on a serious or sad look.
Members of the other team - “mixers” in turn or together must make “Nesmeyan” laugh.
Each smiling “Nesmeyana” leaves the game or joins the “mixers” team.
If for a certain period of time it is possible to make all the “Nesmeyans” laugh, the team of “mixers” is declared the winner, if not, the “Nesmeyan” team.
After the announcement of the winners, the teams can switch roles.

Exercise Fun Counting
Purpose: relieving the internal tension of the participants, uniting the group by joint and simultaneous performance of the exercise.
Age: from 5 years
Course of the exercise: The leader calls any number that does not exceed the number of people in the group. The named number of participants stands up. Synchronization must be achieved in the exercise, participants should not confer.
The psychological meaning of the exercise: the exercise allows participants to feel the other, to understand his thoughts in order to more effectively complete the task.
Discussion: why did the task fail at first? What helped you complete the task?

Exercise Who is faster?
Purpose: team building.
Age: from 5 years
Course of the exercise: The group must quickly, without words, build, using all the players on the team, the following figures:
square; triangle; rhombus; letter bird hutch.
The psychological meaning of the exercise: coordination of joint actions, distribution of roles in the group.

pyramid of love
Purpose: to cultivate a respectful, caring attitude towards the world and people; develop communication skills.
Age: 5-7 years.
Action: Children sit in a circle. The teacher says: “Each of us loves something or someone; We all have this feeling, and we all express it in different ways. I love my family, my children, my home, my city, my job. Tell us who and what you love. (Children's stories.) And now let's build a "pyramid of love" from our hands. I will name something I love and put my hand, then each of you will name your favorite and put your hand. (Children build a pyramid.) Do you feel the warmth of your hands? Do you enjoy this state? Look how tall our pyramid is. High, because we are loved and love ourselves.
Wizards
Age: 5-7 years.
Purpose: to continue to cultivate a friendly attitude towards each other, the ability to show attention and care.
Move: children are asked to imagine that they are wizards and can fulfill their desires and the desires of others. For example, we will add courage to Volodya, dexterity to Alyosha, etc.

game with yula
Goal: Development of the ability to cooperate.
The players sit on the floor in a circle. One child goes to the middle of the circle, spins the top, calls the name of another child, and returns to the circle. The one he named must have time to touch the top while it is spinning. He spins it again and calls the next player. Whoever did not have time to run to the jul and pick it up is out of the game.

Cold - hot, right - left
Age: 5-7 years old
The teacher hides a conditional object (toy), and then, using commands like “Step right, two steps forward, three steps left”, leads the player to the goal, helping him with the words “warmth”, “hot”, “cold”. When children learn to navigate in space according to the verbal instructions of an adult, you can use the verbal instructions of another child.

chain of words
Age: 5-7 years old
The leader is chosen. He comes up with and names three to five words, then points to any player who must repeat the words in the same sequence. If the child copes with the task, he becomes the driver.

pack your suitcase
Purpose: development of auditory perception.
Age: 5-7 years old
Children are encouraged to go on a journey. What is needed for that?
Put things in a suitcase: “Think about what you need to take with you on the road?”. The first traveler names one object, the second repeats and names his object. The third repeats what the second traveler named and names his own. Etc. Condition: you can not repeat.

Echo
Purpose: development of auditory perception.
Age: 5-7 years old
1st option. Children read a poem, they repeat the last word of each line.
2nd option. Children are divided into two teams: "Echo" and "Inventors".
The “inventors” agree on who will say what word on a certain topic, take turns saying the hidden words and ask the players: “What word did Kolya say? Sasha? Etc.".
Mutual citation
Purpose: development of auditory perception.
Age: 5-7 years old
“We will play this game. I will tap my knees twice with my palms and say my name twice, then I will clap my hands in the air, saying the name of one of you, for example, "Vanya - Vanya." Vanya will first knock twice on her knees, calling herself, and then she will clap her hands and call someone else, for example, “Katya-Katya”. Then Katya, having adopted the move, will do the same. And so on. It is important not to look at the participant you are calling, but to pronounce his name into space, looking, for example, in the other direction or at the ceiling.

chest
Age: 5-7 years old
There is a chest on the table, in which some object lies. They call one child, he looks into the chest. The rest of the children ask him questions about color, shape, quality,
properties, etc. of this item until they guess what is in the chest.
Rule: all questions must be answered only “Yes” or “No”.

Picture gallery
Purpose: to teach children to ask open and closed questions
Age: 5-7 years old
Children are invited to consider the pictures they already know and think of the one that they liked best. Then all the children sit in a circle, one child is called. He says: "All pictures are good, but one is better."
Children use questions to try to guess which picture this child liked. If it is guessed, the child says: “Thank you everyone! This is really her - a picture called (names) ".

Explain to the unknown!
Purpose: to teach children to paraphrase what was said, leaving the main point.
Age: 5-7 years old
The teacher says: “The Dunno does not understand what I am telling him. Let's help him. How can you say otherwise? Work feeds, and laziness spoils. Knowing how to start, know how to finish. Dunno lies, and Znayka runs far. Etc.

I throw you a ball
Age:5-7 years old
Children stand in a circle and throw the ball to each other, calling the name of the person to whom they throw it, and say: “I throw you a candy (flower, cat, etc.).” The one to whom the ball is thrown catches it and replies something like this: “Thank you, you know that I like sweets (I like to play with a kitten, I like to look at flowers, etc.).”

word artist
Purpose: to develop the ability to express your thoughts accurately and concisely
Age: 5-7 years old
Children (in turn) think of someone from the group and begin to draw his verbal portrait, without naming this person. You can first offer the children an exercise in associative perception: “What animal does it look like? What piece of furniture? Etc.

Good Deeds Box
The purpose of the game: to educate children in a benevolent attitude towards each other, to create a positive emotional mood in the children's team, to educate children in the ability to notice and appreciate positive deeds committed by other people.
Age: from 5 years.
Game progress: the teacher shows the children a box filled with cubes, pours them out and invites the children to imagine that each cube is a good deed done by one of the children. The game continues for a certain period of time, for example, for one day. Each child can put a cube in the box for any good deed, no matter who did it - this child or someone else. The children inform the teacher about each cube placed in the box, and at the end of the game, the results are summed up. The teacher, together with the children, counts the number of cubes, the good deeds for which the cubes were put in the box are remembered and analyzed, the children who have committed these deeds are encouraged and set as an example.
The same act should not be evaluated twice.

conspirator
Purpose: to increase the degree of trust in an adult.
Age: for children of senior preschool and primary school age.
The game can be played by a group of children and one or more adults.
Players are placed in a circle, facing the center. In the center of the circle, blindfolded, is the driver. Players dance around him until he says "Stop!" Then the driver must by touch, starting from the head, recognize all the players (they, of course, keep quiet). The recognized player leaves the circle. The best conspirator is the one who was found out last.

glue stream

Purpose: to develop the ability to act jointly and exercise self- and mutual control over activities; learn to trust and help those with whom you communicate.

Children stand one after another and hold on to the shoulders of the person in front of them. In this position, they overcome various obstacles.

  1. Get up and get off the chair.
  2. Crawl under the table.
  3. Go around the "wide lake".
  4. Get through the "dense forest".
  5. Hide from wild animals.

An indispensable condition for the guys: throughout the game they should not unhook from each other.

Nose to nose

“Palm to palm”, “Knee to knee”, “Ear to ear”, etc.

Hands get acquainted, hands quarrel, hands make up

Purpose: to develop the ability to express their feelings and understand the feelings of another person.

Close your eyes, stretch your hands towards each other, get to know your hands, try to get to know your neighbor better, lower your hands;

stretch your arms forward again, find your neighbor's hands, your hands are quarreling, lower your hands;

your hands are looking for each other again, they want to make up, your hands make up, they ask for forgiveness, you part as friends.

The blind and the guide

Purpose: to develop the ability to trust, help and support fellow communicators.

Content. Children are divided into pairs: “blind” and “guide”. One closes his eyes, and the other leads him around the group, makes it possible to touch various objects, helps to avoid various collisions with other couples, gives appropriate explanations regarding their movement. Commands should be given standing behind your back, at some distance. Then the participants switch roles. Each child, therefore, goes through a certain “school of trust”.

At the end of the game, the teacher asks the children to answer who felt safe and confident, who had the desire to completely trust their friend. Why?

magic algae

Purpose: removal of bodily barriers, to develop the ability to achieve goals in acceptable ways of communication.

polite words

Purpose: development of respect in communication, the habit of using polite words.

Content. The game is played with the ball in a circle. Children throw the ball to each other, calling polite words. Name only the words of greeting (hello, good afternoon, hello, we are glad to see you, glad to meet you); thanks (thank you, thank you, please be kind); apologies (sorry, sorry, sorry, sorry); goodbye (goodbye, see you, calmly).

Gift for everyone

Purpose: to develop the ability to make friends, make the right choice, cooperate with peers, team spirit.

Fly, fly petal, through the west to the east,

Through the north, through the south, come back, make a circle,

As soon as you touch the ground, to be, in my opinion, led.

Lead to…

At the end, you can hold a competition for the best wish for everyone.

Magic bouquet of flowers

Purpose: To teach to show attention to others, to establish friendly relations, to notice the positive qualities of others and express it in words, to make compliments.

Equipment: Green cloth or cardboard, cut out petals for each child.

educate l. What do you think it lacks? (Colors)

caregiver. Not a fun life in such a clearing. This is how it is between people: life without respect and attention turns out to be gloomy, gray and sad. And would you like to please each other now? Let's play compliments.

Children take turns taking one petal at a time, complimenting any peer and laying it out in the clearing. Kind words should be said to every child.

Educator. Look guys, what beautiful flowers have grown from your words in this clearing. What is your mood now?

Children. Cheerful, happy.

The teacher thus leads to the idea that you need to be more attentive to each other and speak good words.

game-situation

Purpose: to develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express one's thoughts using facial expressions and pantomime.

  1. Two boys quarreled - reconcile them.
  2. You really want to play the same toy as one of the guys in your group - ask him.
  3. You found a weak, tortured kitten on the street - have pity on him.
  4. You offended your friend very much - try to ask his forgiveness, make peace with him.
  5. You came to a new group - meet the children and tell us about yourself.
  6. You've lost your car - go up to the kids and ask if they've seen it.
  7. You came to the library - ask the librarian for the book you are interested in.
  8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?
  9. Children play, one child does not have a toy - share it with him.
  10. The child is crying - soothe him.
  11. If you can't tie your shoe lace - ask a friend to help you.
  12. Guests have come to you - introduce them to your parents, show them your room and your toys.
  13. You came from a walk hungry - what do you say to your mother or grandmother.

Draw a proverb

Purpose: to develop the ability to use non-verbal means of communication.

“The word is not a sparrow - it will fly out, you won’t catch it”

“Tell me who your friend is and I will tell you who you are”

“There is no friend - look for it, but if you find it - take care”

“As it comes around, it will respond”

Conversation through glass

Purpose: to develop the ability of facial expressions and gestures.

Squiggle Purpose: To develop respect in communication. Consider the interests of other children.

The teacher offers the children a magic marker that turns simple squiggles into different objects, animals, plants. The first player takes a felt-tip pen and draws a small squiggle on the sheet. Then he offers this sheet to the next player, who will complete the squiggle so that some object, or animal, or plant is obtained. Then the second player draws a new squiggle for the next player, and so on. At the end, the winner of the game is determined

Press conference

Purpose: to develop the ability to politely answer the questions of interlocutors, briefly and correctly formulate the answer; develop speech skills.

Understand me

Purpose: to develop the ability to navigate in the role positions of people and communicative situations.

Without mask

Purpose: to develop the ability to share your feelings, experiences, mood with comrades.

All participants sit in a circle. Children without preparation continue the statement started by the teacher. Here is the approximate content of unfinished sentences:

“What I really want is…”;

“I especially don’t like it when…”;

“Once I was very frightened by the fact that ...”;

“I remember a time when I felt ashamed. I…"

Relieve fatigue

Purpose: to reduce muscle and emotional tension.

Preparation: in order for the game to become a kind of ritual that helps children relieve fatigue, tension, it is necessary to talk with them about what fatigue is.

Content: Children stand with their legs wide apart, slightly bending them at the knees. The body is bent, arms are freely lowered, the head is bowed to the chest, the mouth is slightly open. Children sway slightly to the sides, forward, back. At the signal of an adult, you need to shake your head, arms, legs, and body sharply. The adult says: "You shook off your fatigue, a little bit left, repeat again."

Grandma Malanya

Purpose: a game aimed at the formation of confident behavior, increasing self-esteem.

Malanya, an old woman, had seven sons in a small hut (moving hands in a circle). All without eyebrows. With such ears, with such noses, with such mustaches, with such a beard, with such a head (movements: stop and with the help of gestures and facial expressions depict what is said in the text: they cover their eyebrows with their hands, make round eyes , big nose and ears, showing whiskers).

They didn’t eat anything, they sat all day (squatting down).

They looked at her and did like this ... (they repeat any funny movement after “Malanya”).

Movements can be very diverse: you can make horns, jump, dance, make a long nose with your hands, etc. The movement must be repeated several times so that children can get into character and enjoy the game.

little ghost

Purpose: a game aimed at developing the skill of expressing negative emotions in an acceptable way.

Content: An adult says: “Guys, now we will play the role of little good ghosts. We wanted to have a little mischief and scare each other a little. According to my clap, you will make such a movement with your hands (an adult raises his arms bent at the elbows, his fingers are spread out) and pronounces the sound “U” in a terrible voice. If I clap softly, you will quietly pronounce the sound "U", if I clap loudly, you will scare loudly. But remember that we are kind ghosts and only want to joke a little. Then the adult claps his hands.

Purpose: a game for the development of volitional regulation skills, the ability to obey the rules.

Purpose: a game aimed at developing the ability to distinguish the emotional state of others.

After the game, the adult discusses with the children what mood the mirror had to display more often, in which cases it was easier or more difficult to copy the sample.

Animal Chorus

Purpose: the game is aimed at the interaction of individual associations of children, the rallying of children's groups.

Content: Children are invited to perform the song “A Christmas tree was born in the forest” not in words. And the sounds of animals depicted in the pictures. The ducks begin: “Quack-quack-quack-quack! The cows continue: “Moo-mu-mu-mu!”. Then you can connect to the host and guests (parents, teachers) singing like kittens: “Meow-meow-meow!” The facilitator in turn points to each of the groups, she continues to sing. Then he says: “Let's sing all together” and the general choir of animals ends the song.

Purpose: a game to create a positive attitude and an attentive attitude towards each other.

Content: Children sit in a circle. The leader sits down with his back to the group and announces: “Attention, attention! A child is lost (describes in detail one of the group of participants - hair color, eyes, height, clothes ...) let him come to the announcer. Children carefully look at each other. They have to identify who is being talked about and name that child. Anyone can be a radio announcer.

Purpose: the game is aimed at developing a sense of unity, cohesion, the ability to act in a team, removing bodily barriers.

Send a signal

Purpose: a game to overcome the protective barriers that separate peers from each other.

Content: Children hold hands. The host sends a signal to the child standing next to him through a handshake, the signal can be transmitted left and right, you can’t talk. When the signal comes back to the leader, he raises his hand and reports that the signal has been received. Then he invites the children to transmit the signal with their eyes closed. The game is played 3-4 times. The main condition is communication without words.

Picture gallery

Equipment: paintings whose names are known to children.

The teacher shows them pictures. Each participant thinks of one of them, which they liked more. Then the driver is selected. He pronounces

All pictures are good, but one is better!

The rest of the participants, with the help of questions, try to guess which picture the driver liked.

The child who is the first to name the hidden picture becomes the driver, the game resumes.

Sun

Purpose: to create a sense of belonging to the group.

compliments

Purpose: to create a favorable atmosphere of direct, free communication and emotional intimacy.

Bunny and fox.

Equipment: fox mask.

One, two, three, four, five!

The bunnies went out for a walk.

"Bunnies" run out to the middle of the room and jump. The teacher pauses and says:

Suddenly the fox runs out

There is enough gray bunny.

At the last word, the "fox" runs out and tries to catch the "hare" who did not have time to return to the wall. The caught child becomes the driver, and the game resumes.

A blade of grass.

Purpose: to develop control over movements and the ability to work according to instructions.

The teacher, with small stops, gives tasks:

Slowly raise your arms up to the sides.

Stretch like a blade of grass reaches for sunlight.

Lower your hands, draw with your eyes the sun that warms the blade of grass.

Raise your hands, sway like a blade of grass in the wind from side to side, back and forth.

The wind gets stronger and shakes the blade of grass more and more.

Then the wind subsides and the blade of grass freezes.

"Observer" chooses the best "blade of grass". The selected child becomes an "observer", the game is repeated.

mountain path

Equipment: rope or chalk.

  • Why do you think the misfortune happened to the sheep?
  • What qualities killed the sheep?
  • Think and tell me, was there a way out of this situation?
  • What do you think sheep should do?

Then, with the help of chalk or ropes, a “chasm” 2 m wide, a “bridge” and a “path” 25-30 cm wide are limited.

The teacher divides the children into pairs and says:

- Imagine that we are high in the mountains. Ahead is an abyss that you have to cross.

You will go towards each other along a narrow path and meet on a very narrow bridge. Remember that the main thing is not to fall into the abyss yourself and not to let your friend fall.

At the command of the teacher, the pairs of participants alternately perform the task.

The winner is the couple who, according to the majority of children, most successfully overcame the obstacle. The activity of children, the degree of attention to their partner, mutual assistance, as well as the time to complete the task are taken into account and evaluated.

Marine figure - "freeze"

Purpose: to develop the ability to act jointly and exercise self- and mutual control over activities.

Equipment: "magic wand".

Children run around the room, depicting the movements of the waves with their hands.

The teacher or driver says: - Ocean is shaking- once. Ocean is shaking- two. Ocean is shaking- three. Marine figure freeze in place!

Children stop and freeze in any position that they try to hold until the teacher says: "Death!"

"The Sea King" chooses a new driver, the game resumes.

deeds

Purpose: to develop the ability to express in words the attitude towards the actions of others, to find the best way out of difficult situations. Learn to ask open and closed questions and answer them.

Equipment: magnetic board, magnets, chalk; pairs of plot pictures depicting acceptable and unacceptable relationships in systems:

Adult - child

child - child,

The child is nature.

The teacher divides the board in half with a vertical line. On the left side of the board writes the sign "-", on the right side "+". The driver is invited to find a picture depicting a bad deed, attach it under the “-” sign and justify his choice, then the driver needs to select a paired picture that depicts a good deed and attach it under the “+” sign and explain his decision. "Observers" and "advisers" monitor the progress of work and express their opinion.

Animals in the swamp

Purpose: to cultivate a trusting relationship with each other, to develop responsibility for the other person.

Equipment: sheets of paper.

The teacher says:

Imagine that everyone turned into animals and ended up in a swamp. You can get out of it only in pairs and only with the help of leaves. The one who has more leaves helps a friend get out of the swamp.

At the command of the teacher, the pairs of participants alternately perform the task. The teacher evaluates mutual assistance and mutual assistance during the passage of the "swamp".

What happened?

Purpose: to teach to determine the emotional state and reflect it through speech.

Equipment: magnetic board, magnets; Pictures: cheerful crocodile, sad lion cub, angry (angry) mouse, frightened baby elephant, offended penguin, surprised eagle owl.

The teacher offers the driver to choose any picture, attach it to the magnetic board and answer the questions:

  • Who is it?
  • What is his mood?
  • What feelings (emotions) does he experience?
  • Why? What happened to him?
  • What would you advise him?

"Observers" and "advisers" listen to the answers to questions and express their opinion.

Pantomimic studies

Purpose: to teach to determine the emotional state and reflect it with the help of expressive movements.

Little girl in a good mood;

Tired person;

A brave person, etc.

At first, children perform each task simultaneously, then in turn.

Get your suitcase.

Purpose: to develop auditory perception and memory, to show attention to the interlocutor.

The teacher says:

Imagine that we are going on a journey. Let's pack our suitcase. Think about what you can take with you on the road. The first "traveler" names the object that he will take with him, the second repeats what the first said, and then names his object. The third remembers that he took the second "traveler" and adds his item, and so on. Remember not to repeat yourself.

 the exercise can be complicated by asking the children to repeat the name of all the objects that sounded before them.

Purpose: to develop auditory perception and memory.

The teacher reads any poem to the children, and they repeat the last word of each line.

Second option.

The teacher divides the children into two teams. One of the teams is "inventors", the other is "echo".

The team of "inventors" consults and decides who and what word will be called on a certain topic. Then the players of this team alternately pronounce the intended words and ask the “echo” command: “What word did Vitya (Kolya, etc.) say? The "echo" team must unanimously answer the questions of the opposing team.

The teams then change places and play resumes.

Mutual citation

Purpose: creation of a favorable atmosphere of direct, free communication and emotional intimacy, attention, auditory memory.

The players sit on chairs or on the floor, forming a circle.

The teacher says:

Let's play this game. I tap my knees twice and say my name “Lena - Lena” twice, and then clap my hands over my head, calling someone else, for example: “Vanya-Vanya”. Vanya, having heard his name, first knocks on his knees twice, calling himself "Vanya - Vanya" and then claps his hands and calls someone else, for example: "Katya-Katya." Now Katya takes over the move and so on. Try not to look at the member you are calling. Say his name, for example, looking up somewhere.

Purpose: to teach to hear, understand and follow the rules of the game.

For example, the driver approaches the one who called himself a “broom” and sternly warns:

- Who's wrong

- He gets it!

Whoever laughs will have a bad time!

- Who are you?

- Broom.

- What did you eat this morning?

- Broom.

- And why did you come to kindergarten?

When the questions run out or the player makes a mistake (laughs), the driver changes.

What's in the chest?

Purpose: development of attention, the ability to analyze the information received.

Equipment: chest, various items.

The child who first names what is in the chest becomes the leader. The teacher puts another object in the chest, the game resumes.

ABC Why

Purpose: to develop the ability to work with information through the establishment of logical and causal relationships.

Equipment: alphabet.

You need to ask a question so that the first word of your question begins with one of the letters of the alphabet. We will ask questions one by one. A participant who gets confused or forgets the sequence of letters in the alphabet is out of the game. For example:

A: Is an apricot a fruit or a vegetable?

B: banana, what color? Etc.

Interview

Purpose: development of the ability to take on a role, perform it in accordance with the characteristics of the hero.

Equipment: microphones (according to the number of pairs of participants)

The teacher says:

Each "journalist" needs to choose an "expert" and interview him on a topic familiar to us, for example: "The city where I live."

Please play your roles in such a way that your behavior and speech would be like real journalists and experts. Who will start first?

The teacher acts as an observer.

The couple who, according to the majority of children, most successfully played their roles, wins.

The degree of attention to the partner, the culture of communication, artistry are assessed.

Pum - pum - pum.

Purpose: development of attention, the ability to analyze the information received.

The teacher says:

- Now we will play the game "Pum - pum - pum". "Pum - pum - pum" - this is how we will call any mysterious object.

Then the driver is selected, who makes up an object. The rest of the participants ask him questions.

For example:

- Why did you think of this "Pum - pum - pum"?

- What is "Pum - pum - pum" for?

Is this pum-pum-pum big or small? Etc.

The driver must answer the questions of the players with a full sentence.

The child who first names the mysterious object becomes the leader, the game resumes.

Say it differently

Purpose: to teach to hear, understand and follow the rules of the game

Equipment: chips.

The teacher says:

I will pronounce sentences, in each of which I will highlight the word with my voice. Your task is to replace this word with another word in meaning.

Be careful - the meaning of the sentence should not change.

Suggestion examples:

- Girl hurry to school:

- Mom looks out the window:

- Yesterday Tolya was sad;

The child who gives the correct answer first gets a token. Whoever has the most chips by the end of the game wins.

Explain to the unknown!

Purpose: to develop the ability to listen to the opinion of your comrades, to follow the order, not to be afraid to speak out. The development of thought processes, logical thinking.

Equipment Dunno doll, chips.

Dunno does not understand what the proverbs say. Let's help him.

The teacher calls proverbs, and the children try to explain them, give suitable examples. The child who gives the correct answer gets a token.

We draw conclusions.

Equipment: plot pictures:

“A boat is floating”, “A fish is floating”, “A cloud is floating”.

“A man is walking”, “It is raining”, “A tram is coming”.

“Nose at the teapot”, “Nose at the girl”, “Nose on the shoe”.

“A dog is running”, “A stream is running”, “Water is running from a tap”.

Listen to three sentences. A dog is running, a stream is running, water is running from a tap. What do these proposals have in common? Let's try to combine these sentences, we need to draw a conclusion.

Children, with the help of a teacher, should make the following sentence: "A dog, a stream, tap water can run." A driver is selected, who draws a conclusion from other pictures, and “consultants”, if necessary, help.

Bad mood.

Purpose: teaches children to find adequate methods of interaction to avoid conflicts, to express emotions in acceptable ways.

Then the teacher says:

- One boy came to kindergarten in a bad mood and angrily said to his friend: "I won't play with you."

His friend thought for a moment and asked, "You mean you want to be alone for a while?"

The boy's mood improved, because his friend did not argue with him, swear, did not take offense, but simply tried to understand him.

After that, a driver is selected who will portray the child in a bad mood. The rest of the children try to respond correctly by starting any statement with the words: "You mean that ..."

My beginning is your end.

Purpose: to teach to understand the meaning of messages, to highlight the main idea of ​​the statement, to continue the interlocutor's thought.

Equipment: toys.

This is both good and bad.

Purpose: to teach children to express their thoughts accurately, concisely, without distorting the meaning.

Equipment: two-color pencil.

Content. Participants sit on the floor or on chairs, forming a circle. The teacher invites children to consider a two-color pencil as a “magic wand” with two poles, one of which will mean “good” and the other “bad”. A topic is selected on which participants will highlight “good” and “bad”. Children pass a pencil along the chain, turning it, then one side up, then the other, depending on their statements.

For example, when discussing the topic "Forest", the pencil is turned up, with the side indicating "good". The child says: "The forest is good, because it purifies the air." Then he passes the pencil to the next participant, turning it over to the other side, indicating "bad". Now the participant must explain why the forest is bad. For example, he might say, "You can get lost in the woods." Etc.

I will start and you will continue.

Purpose: to develop the ability to answer questions, correctly formulate your speech.

Equipment: N. Nosov's story "On the Hill".

For example:

It was a clear day, snow in the sun ... (sparkled, sparkled, shimmered, shone).

Misha sat on a sled and rushed off the mountain ... (with a bullet, with a whirlwind, so that it took his breath away)

The sled turned over, and the boy ... (flopped, thumped into the snow, flew head over heels)

Kolya really wanted the slide to turn out. He worked ... (tirelessly, tirelessly, in the sweat of his face).

A toy shop.

Each member of the second team guesses what kind of toy he will be, and then takes a “frozen” pose, depicting the goods placed in the store.

The "buyer" approaches a "toy" and asks: "Who are you?"

After this question, a member of the second team begins to imitate the actions characteristic of the toy they have guessed. The “buyer” needs to guess and name the toy that is shown to him.

Travel Pinocchio.

Purpose: to develop the ability to work with information through the establishment of logical and causal relationships, as well as inferences.

Equipment: Pinocchio doll, chips.

The teacher shows the children a toy and says:

Guys, Pinocchio came to visit us. He visited many kindergartens. Listen to Pinocchio and try to guess which rooms of the kindergarten he visited and when (winter, summer, morning, or evening) it was.

Pinocchio went into the room where the children are:

  • roll up their sleeves, lather their hands, dry themselves;
  • unfasten buttons, take off and fold clothes, stretch, calm down, rest, sleep;
  • dance, sing, listen, stomp, spin, bow;
  • marching, crouching, climbing, jumping.

Pinocchio was in kindergarten when the children:

 come, greet, change shoes, enter the group;

 dress up, say goodbye, leave;

 swim, sunbathe, go barefoot;

 make snowmen, go sledding, skiing;

The child who guessed first and gave the correct answer gets a token. Whoever has the most chips by the end of the game wins.

guess and draw

Purpose: to develop the ability to understand each other, to delve into the essence of the information received.

Equipment: simple pencils and sheets of paper. (By number of participants)

Examples of riddles:

Under the pine by the path On the back of the needle

What is standing among the grass? Long and sharp

There is a leg, but no boots, And he will curl up into a ball -

There is a hat, but no head. There is no head or legs.

(mushroom) (hedgehog)

When the drawing is finished, the discussion begins.

Children explain how they succeeded or why they failed to solve this or that riddle.

I'm throwing you a ball.

Purpose: to teach to establish feedback when interacting with each other.

Equipment: ball.

The child who received the ball must answer by making some kind of conclusion, for example: "Thank you, you know, I like sweets."

Why? And therefore!

Purpose: to develop the ability to evaluate others from a position of goodwill, taking into account the personal characteristics of the listener.

Equipment: chips.

Why do cats wash their faces often?

Can an elephant live without a trunk? And etc.

The child who gave a conclusive and plausible answer gets a chip.

Whoever has the most chips by the end of the game wins.

It happens - it doesn't.

Purpose: to develop the ability to think logically, fantasy, imagination.

Equipment: any subject pictures, for example: crocodile, cloud, chicken, moon, etc.

Children's dialogue options:

- The crocodile flies.

The crocodile doesn't fly, it doesn't have wings.

- No, he flies, he is being transported in an airplane.

- The cloud fell to the ground.

- A cloud floats across the sky, it cannot fall.

- No, the cloud fell with rain.

Then another pair is selected, the game resumes.

Can not be….

Purpose: to develop associative thinking, to form an understanding of the fantasy of the intended.

Equipment: chips

Children teach adults.

Quiet time has been cancelled. Etc.

The rest of the participants must come up with the conditions under which this statement will become possible. For a correct answer, the child receives a token. Whoever has the most chips by the end of the game wins.

But I…..

Purpose: The ability to defend one's position, to see the positive in the environment.

Equipment: ball.

The child who threw the ball says some phrase about himself, which begins with the words: "I am not ...".

The child who received the ball must answer, starting with the words: “But I ...”.

For example: I remember to brush my teeth in the evenings.

But I do wash my hands before eating.

What would happen if I...

Purpose: to develop the ability to evaluate others from a position of goodwill.

The teacher says:

Guys, imagine that you met with the Fairy and she said that she can turn you into whoever you wish, but only if you explain your choice.

Children's answers:

an artist, he would play a role ...

an artist, I would draw ...

If I were a teacher, then...

a flower, I would be pleased ....

animals, I would...

Proof.

Purpose: to teach children to express their thoughts accurately, briefly, without distortion of meaning, the ability to construct a text.

Equipment: various items (counting sticks, buttons, cubes, geometric shapes, etc.); chips.

When one of the children gives an answer, for example: “A car will turn out of sticks and buttons,” then as evidence he must lay out the figure he invented.

The child who correctly completed the task receives a token.

Whoever has the most chips by the end of the game wins.

Word artist.

Purpose: to develop associative thinking, attention, memory.

A leader is chosen who draws a verbal portrait of someone from the group, without naming this child. The rest of the participants must guess who it is.

Then the leader changes, the exercise resumes.

Purpose: to develop logical thinking, to teach to paraphrase what was said, catching its main meaning.

Equipment: various objects, toys, products.

On the "shop counter" various "goods" are laid out. One of the “buyers”, without naming the item, describes it and tells why he needs it, what can be cooked from it, etc.

The “seller” must guess what kind of “goods” the “buyer” needs. Then the driver changes, the game is repeated.

Describe a friend.

Purpose: to develop observation, attention to others.

Library.

Purpose: to develop auditory perception, memory, descriptive speech.

Equipment: books well known to children.

One of the "readers" describes the content of the desired book without naming it. According to his description, the “librarian” must guess which book is in question and “give it to the reader”

Acquaintance.

Purpose: to develop the ability to navigate role-playing positions.

Equipment: pictures depicting fairy-tale characters.

The child who first guessed which fairy-tale character is shown in the picture becomes the driver, the game resumes.

Guess who.

Purpose: to develop the ability to process the information received. Develop awareness of the people around you.

The child who was the first to give the correct answer brings the hidden participant into the circle, and together with the “narrator”, holding hands, they walk to the song performed by the rest of the children:

Get up kids

Get in a circle

Get in a circle

Get in a circle.

I am your friend and you are my friend

Good, good friend!

Then the guesser becomes the "narrator", the game resumes.

Let's build a city

Purpose: development of the ability of constructive interaction, the ability to negotiate, plan actions.

Equipment: constructor.

- Seven construction projects are planned in this city. There should be a two-story hospital in the center of the city. To the right of the hospital is a street, at the beginning of which there are three five-story houses. To the left is a one-story store. Behind the hospital is a three-story school. In front of the hospital is a library.

The “head of construction”, taking into account the personal characteristics of the children, assigns roles and explains to each participant what and why he will build. For example: Kolya and Alyosha will build a house because they are good at it. Tanya, Lena and Lyuda will build a library because they love to read books….

When the construction is completed, the "construction manager" thanks everyone for the work, and the "architect" evaluates the correctness of the given construction.

TV set.

Goal: Developing the ability to actively listen, accept the conditions of the game, take on role-playing behavior (intonation, facial expressions, gestures - the leader).

Equipment: "TV" (screened window or high chair with backrest)

The teacher invites the child to play the role of the host of the “News” program (“In the world of animals”, “Music on TV”, etc.) When the child is ready, one of the teams of “viewers” ​​is invited into the room.

The "leader" comments on the events that are typical for this TV show.

"Viewers" must guess the name of the TV show.

Then the children switch roles, the game resumes.

Purpose: the ability to establish friendly relations, notice the positive qualities of others and express it in words.

The teacher invites each couple to talk on the topic “My favorite time of the year” (“Best day”, “Birthday”, etc.) and remember what the partner said.

Participants communicate for 3-5 minutes.

Then, at a prearranged signal, the conversations stop, and the children change in pairs. They are given the second task - to tell each other what they heard from previous interlocutors.

kind animal

Purpose: to promote the unity of the children's team, to teach children to understand the feelings of others, to provide support and empathy.

Content. The host says in a quiet, mysterious voice: “Please stand in a circle and hold hands. We are one big good animal. Let's hear how it breathes. Now let's breathe together! On the inhale we take a step forward, on the exhale we take a step back. And now on the inhale we take two steps forward, on the exhale - two steps back. This is how the animal not only breathes, its big kind heart beats just as evenly and clearly, a knock is a step forward, a knock is a step back, etc. We all take the breath and beat of the heart of this animal to ourselves.”

locomotive

Goal: creating a positive emotional background, uniting the group, developing arbitrary control, the ability to obey the rules of others.

The dragon bites its tail

Purpose: group bonding.

Content. The players stand one behind the other, holding on to the waist in front of the one standing. The first child is the head of the dragon, the last is the tip of the tail. To the music, the first player tries to grab the last one - the “dragon” catches its “tail”. The rest of the children hold tightly to each other. If the dragon does not catch its tail, then another child is assigned to the role of the “dragon head” next time.

Purpose: disclosure of group relations.

his hand with an open palm. The driver must find out which of the children touched his hand, and drives

until you guess correctly. The driver is chosen with the help of a rhyme.

After three lessons in a group, 5 spontaneous roles can be distinguished according to observations;

  1. leader;
  2. leader's comrade ("henchman");
  3. non-aligned oppositionist;
  4. submissive conformist ("ram");
  5. "scapegoat".

Purpose: to teach children the physical expression of their positive feelings, thereby contributing to the development of group cohesion. Content. The game can be played in the morning, when the children gather in a group, to “warm up” it. The teacher must show his desire to see in front of him a single close-knit group that unites all children, regardless of their level of sociability.

Educator. Children, how many of you still remember what he did with his soft toys to express his attitude towards them? That's right, you took them in your arms. I want you all to treat each other well and be friends with each other. Of course, sometimes you can argue with each other, but when people are friendly, it is easier for them to endure insults or disagreements. I want you to express your friendly feelings towards the rest of the children by hugging them. Perhaps there will be a day when one of you does not want to be hugged. Then let us know what you want, for now you can just watch, but not participate in the game. Then everyone else will not touch this child. I'll start with a light little hug and I hope you can help me turn this hug into a stronger and friendlier one. When the hug reaches you, then any of you can add enthusiasm and friendliness to it. Children in a circle begin to hug each other, each time, if the neighbor does not mind, intensifying the hug. Questions after the game:

  • Did you like the game?
  • Why is it good to hug other children?
  • How do you feel when another child hugs you?
  • Do they take you home? How often does this happen?

Applause in a circle

Purpose: formation of group cohesion.

— standing in front of his audience and listening to the thunder of applause? Perhaps he feels this applause not only with his ears. Perhaps he receives applause with all his body and soul. We have a good group, and each of you deserves an applause. I want to play a game with you, during which the applause is quiet at first, and then it gets stronger and stronger. Get in a general circle, I'll start.

The teacher approaches one of the children. She looks into his eyes and gives her applause, clapping her hands with all her might. Then, together with this child, the teacher chooses the next one, who also receives his portion of applause, then the trio chooses the next applicant for a standing ovation. Each time the one who was applauded chooses the next one, the game continues until the last participant in the game has received the applause of the whole group.

Ask for a toy

Goal: development of communication skills.

Content. A group of children is divided into pairs, one of the participants in the pair (with a blue identification mark (flower)) picks up an object, for example, a toy, notebook, pencil, etc. The other (No. 2) must ask for this item. Instruction to participant No. 1: “You are holding a toy in your hands that you really need, but your friend needs it too. He will ask you for it. Try to keep the toy with you and give it away only if you really want to do it. Instruction to participant No. 2: “Choosing the right words, try to ask for a toy so that they give it to you.” Then the participants switch roles.

Good friend"

Purpose: to develop the skill of establishing friendly relationships.

Content. To conduct the game, you will need paper, a pencil, felt-tip pens for each child. The teacher invites the children to think about their good friend and clarifies that this can be a real person or you can just imagine him. The following questions are then discussed: “What do you think of this person? What do you like to do together? What does your friend look like? What do you like the most about it? What do you do to strengthen your friendship? » The teacher offers to draw answers to these questions on paper. Further discussion:

  • How does a person find a friend?
  • Why are good friends so important in life?
  • Do you have a friend in the group?

I like you

Goal: development of communication skills and good relationships between children.

Educator. Guys, let's all together make one big colored web that connects us together. When we weave it, each of us can express his good thoughts and feelings that he has for his peers. So, wrap the free end of the woolen thread twice around your palm and roll the ball towards one of the guys, accompanying your movement with the words: “Lena (Dima, Masha)! I like you because... (it's a lot of fun to play different games with you)."

Lena, after listening to the words addressed to her, wraps her palm with a thread so that the "web" is more or less stretched. After that, Lena must think and decide who to pass the ball to next. Passing it to Dima, she also says kind words: “Dima! I like you because you found my bow that I lost yesterday. And so the game continues until all the children are entangled in the "web". The last child who received the ball begins to wind it in the opposite direction, while each child winds his part of the thread around the ball and says the words spoken to him and the name of the speaker, giving him the ball back. Further discussion:

  • Is it easy to say nice things to other children?
  • Who ever said anything nice to you before this game?
  • Are the children friendly in the group?
  • Why is every child worthy of love?
  • Did anything surprise you about this game?

Purpose: to form adequate self-esteem in children, to instill new forms of behavior.

After finding out the opinion of the children, the teacher invites them to play a game in which everyone can be a king for about five minutes. With the help of a counting rhyme, the first participant in the role of the king is selected, the rest of the children become his servants and must do everything that the king orders. Naturally, the king does not have the right to give such orders that may offend or offend other children, but he can order, for example, that the servants bow to him, serve drinks, be on his "parcels", etc. When the king's orders are fulfilled, according to the counting rhyme, another performer of the role is selected; during the game, 2-3 children can be in the role of the king. When the reign of the last king ends, the teacher conducts a conversation in which he discusses with the children their experience in the game. Further discussion:

  • How did you feel when you were king?
  • What did you like the most in this role?
  • Was it easy for you to give orders to other children?
  • How did you feel when you were a servant?
  • Was it easy for you to fulfill the wishes of the king?
  • When Vova (Egor) was king, was he a good or evil king for you?

How far can a good king go in his desires?

Chain: to teach children to analyze actions, find the cause of the conflict; differentiate opposite emotional experiences: friendliness and hostility. To acquaint children with constructive ways of resolving conflict situations, as well as to promote their assimilation and use in behavior.

quarreled

We had a fight with a friend

and sat in the corners.

Very boring without each other!

We need to reconcile.

I did not offend her - I only held the bear,

Only with a bear ran away

And she said: “I won’t give it back!” (A. Kuznetsova) Issues for discussion:

  • Think and say: why did the girls quarrel? (Because of the toy);
  • Have you ever quarreled with your friends? Because of which?
  • How do those who fight feel?
  • Is it possible to do without quarrels?
  • Think about how girls can make up? After listening to the answers, the teacher offers one of the ways of reconciliation - the author ended this story like this:

I'll give her a bear, I'm sorry.

I'll give her a ball, I'll give her a tram

And I'll say: "Let's play!"

(A. Kuznetsova)

The teacher focuses on the fact that the perpetrator of the quarrel should be able to admit his guilt.

Reconciliation

Purpose: to teach children a non-violent way of resolving a conflict situation.

Content. Educator. In life, people often try to solve their problems on the principle of "an eye for an eye, an eye for an eye." When someone offends us, we respond with even stronger resentment. If someone threatens us, we also respond with a threat and thereby intensify our conflicts. In many cases, it is much more beneficial to take a step back, acknowledge your share of responsibility for causing a quarrel or fight, and shake hands with each other in a sign of reconciliation.

Phil and Piggy (toys) will help us in this game. One of you will speak the words of Fili, and the other - Piggy. Now you will try to act out the scene of a quarrel between Filya and Piggy, for example, because of the book that Filya brought to the group. (Children act out a quarrel between television characters, with a manifestation of resentment and anger.) Well, now Phil and Piggy are not friends, they sit in different corners of the room and do not talk to each other. Guys, let's help them make peace. Suggest how this can be done (Children offer options: sit next to them, give the book to the owner, etc.) Yes guys, you are right. In this situation, the book can be dispensed with without a quarrel. I suggest you play the scene differently. It is necessary for Piggy to invite Phil to look at the book together or in turn, and not to tear it out of his hands, or to offer something of his own for a while - a typewriter, a set of pencils, etc. (Children act out the scene differently.) And now Filya and Piggy must make peace, ask each other for forgiveness for offending each other, and let them shake hands with each other as a sign of reconciliation. Questions to discuss with children playing roles:

  • Was it hard for you to forgive someone else? How did you feel about it?
  • What happens when you get angry with someone?
  • Do you think forgiveness is a sign of strength or a sign of weakness?
  • Why is it important to forgive others?

Purpose: to check the degree of assimilation of the rules of behavior in difficult situations.

Content. Educator. Guys, today during a walk there was a quarrel between two girls. Now I ask Natasha and Katya to act out for us the situation that arose during the walk. “Natasha and Katya played ball. The ball rolled into a puddle. Katya wanted to get the ball, but could not stay on her feet and fell into a puddle. Natasha began to laugh, and Katya wept bitterly. Issues for discussion:

Why was Kate crying? (She became embarrassed.)

  • Did Natasha do the right thing?
  • What would you do in her place?
  • Let's help the girls make peace.

At the end of the conversation, the teacher makes a generalization:

  • If you are the culprit of a quarrel, then be the first to admit your guilt. Magic words will help you with this: “Sorry”, “Let me help you”, “Let's play together”.
  • Smile more often and you won't have to fight!

sweet problem

Purpose: to teach children to solve small problems through negotiations, make joint decisions, refuse to quickly solve the problem in their favor.

Educator. Children, sit in a circle. The game we have to play is related to sweets. To get cookies, you first need to choose a partner and solve one problem with him. Sit opposite each other and look into each other's eyes. There will be a cookie between you on a napkin, please do not touch it yet. This game has one problem. A cookie can only be received by a partner whose partner voluntarily refuses the cookie and gives it to you. This is a rule that must not be broken. Now you can start talking, but without the consent of your partner, you have no right to take cookies. If consent is obtained, then cookies can be taken.

Then the teacher waits for all the couples to make a decision and observes how they act. Some can immediately eat the cookies, having received it from a partner, while others break the cookies in half and give one half to their partner. Some people can’t solve the problem for a long time, who will get the cookies after all.

Educator. Now I will give each pair one more cookie. Discuss what you will do with the cookies this time.

He observes that in this case, too, children act differently. Those children who split the first cookie in half usually repeat this "justice strategy". Most of the children who gave a cookie to a partner in the first part of the game and did not receive a piece now expect the partner to give the cookie to them. There are children who are ready to give their partner a second cookie. Issues for discussion:

  • Children, who gave the cookies to their friend? Tell me, how did you feel about it?
  • Who wanted to keep the cookies? What did you do for this?
  • What do you expect when you are polite to someone?
  • Was everyone treated fairly in this game?
  • Who took the least time to reach an agreement?
  • How did you feel about it?
  • How else can you come to a consensus with your partner?
  • What reasons did you give for the partner to agree to give the cookies?

Game "Rug of the World"

Target : teach children strategies for negotiation and discussion in resolving conflicts in a group. The very presence of a “peace rug” in the group encourages children to abandon fights, arguments and tears, replacing them with discussing the problem with each other.

Educator. Guys, tell me, what do you argue about sometimes with each other? Which of the guys do you argue with the most? How do you feel after such an argument? What do you think can happen if different opinions clash in a dispute? Today I brought a piece of cloth for all of us, which will become our "rug of the world." As soon as a dispute arises, the “opponents” can sit on it and talk to each other in such a way as to find a way to peacefully resolve their problem. Let's see what happens. (The teacher puts a cloth in the center of the room, and on ita pretty picture book or a fun toy.) Imagine that Katya and Sveta want to take this toy to play, but she is alone, and there are two of them. Both of them will sit on the peace mat, and I will sit next to them to help them when they want to discuss and solve this problem. None of them has the right to take a toy just like that. (Children take a place on the carpet.) Maybe one of the guys has a suggestion on how this situation could be resolved?

After a few minutes of discussion, the teacher invites the children to decorate a piece of fabric: “Now we can turn this piece into a “world rug” of our group. I will write on it the names of all the children, and you must help me to decorate it.”

This process is very important, because through it the children symbolically make the “rug of the world” a part of their lives. Whenever an argument breaks out, they will be able to use it to resolve the problem that has arisen, to discuss it. The "Peace Carpet" must be used exclusively for this purpose. Once the children get used to this ritual, they will begin to use the "mat of peace" without the help of a teacher, and this is very important, because problem solving on their own is the main goal of this strategy. The “Peace Carpet” will give children inner confidence and peace, and will also help them concentrate their energies on finding mutually beneficial solutions to problems. This is a wonderful symbol of the rejection of verbal or physical aggression. Issues for discussion:

  • Why is the "mat of peace" so important to us?
  • What happens when the stronger person wins the argument?
  • Why is it unacceptable to use violence in a dispute?
  • What do you understand by justice?

Purpose: development of the ability to present oneself, formulate one's thoughts in speech, increase self-esteem and self-acceptance.

Digital Exchange

Purpose: the ability to accept instructions, perform actions avoiding conflict situations.

Content. It needs 10 people. Each of them is given several paper sheets (the best option is 10). Participants put numbers on them in order. You need to collect sheets with the same numbers. Whoever does it first wins. Children learn to communicate by agreeing to exchange numbers. The main catch is that there are times when several participants begin to collect the same numbers.

There are many variations of this game. For example, you can collect the name of products. The facilitator names one type of product in turn. For example, vegetables, fruits, dairy products. And the participants write their version on the sheets. The winner must collect a collection of products of the same type. You can choose other topics, focusing on the age of the baby, his desires.

Understanding

Purpose: a sense of unity, trust, the ability to act in a team, the removal of bodily barriers.

Content. Small groups of three are formed. The facilitator chooses which of the participants "does not have" hearing, vision, speech, and announces any task. For example, by the end of the game, the group must reach a certain place with the whole composition. Deprived of at least one way of perceiving the world around them, people become practically helpless. This game teaches children to help each other.

Silent picture

Purpose: the formation of the ability to understand another person, to act to achieve common goals with him.

Content. Participants are divided into groups of 5 people, this is a more optimal number. Each group is given brushes and paints (or pencils, felt-tip pens) and one sheet for all (preferably drawing paper). The task of the participants is to draw a picture together without agreeing, for a certain amount of time. The facilitator should set a topic for each group. At the end of the competition, the jury chooses the best picture. It is good if each player at the end tells about his feelings.

The game "Sliver on the river"

Purpose: to develop control over movements and the ability to work according to instructions, to cultivate a trusting relationship with each other

Content. Players should line up in two rows facing each other at arm's length. These will be the "banks of the river". One of the participants begins to move between the "shores" with his eyes closed. This is a "splinter". Children standing in rows should help this player move by touching. At the end, the "sliver" becomes a "shore" element and the next player starts moving. This game promotes the development of trusting relationships in the group.

Common topics

Purpose: to develop control over movements and the ability to work according to instructions, the development of the ability to cooperate.

Communication games will help to reveal the creative potential of the child, make him more sociable. Play and have fun!

Card file of communicative games for children 4-5 years old.

Target. Develop attention, observation, imagination of children.

Children greet each other on behalf of any fairy-tale character they have invented (fox, hare, wolf), put on (optional) costumes and tell who they look like. The teacher helps them to portray the chosen characters through expressive movements, facial expressions, voice.

The game "Where we were, we will not say"

Target. To develop attention, memory, figurative thinking of children.

The driver chosen by the children leaves the door, and the remaining children, together with the teacher, agree on who or what they will portray. Then the driver enters and says: “Tell me, where were you, what did you do?” The children answer: “Where we were, we will not say, but what we did, we will show” (if they agreed to portray the action) or “Whom we saw, we will show” (if they depict an animal), etc. During the game, the teacher helps children find the most characteristic features of animals or objects and convey them expressively.

Game "Imaginary Journey"

Target. Develop imagination, fantasy, memory of children; ability to communicate in the

circumstances.

Teacher. Now we are going on a journey. I will describe the place where we will be, and you have to imagine, see it mentally and do what your imagination tells you. So, take imaginary backpacks from the chairs, put them on, go to the middle of the room. In front of you is a clearing full of wildflowers and berries. Pick flowers for bouquets. Gather berries. But first determine for yourself what kind of flower or berry it is, because I can ask you: “What is it?” Please note that all the berries grow in the grass, which means that they cannot be seen right away - the grass must be carefully pushed apart with your hands. Now we go further along the road to the forest. A stream flows here, through which a board is thrown. Walk along the board. We entered the forest, where there are a lot of mushrooms and berries - look around. Now we will rest and have a snack. Get out of your backpacks the breakfasts that your mother gave you on the road and have a snack. And I'll guess what you "eat".

The game "Grandfather Molchok"

Target. Develop expressiveness of gestures, facial expressions, voice.

Children sit in a creative semicircle. The game "Grandfather Molchok" is held.

Teacher. Grandfather Molchok will come to visit us today. When he appears, it becomes quiet.

Grandfather is very kind, he loves children and knows many interesting games.

Chiki-chiki-chiki-chok

Hello, grandfather Molchok!

Where are you? We want to play

Lots of new things to learn.

Where are you, good old man?

Silence ... Silence came. Don't scare him, look

Shh, don't say anything.

The teacher asks the children very quietly, on tiptoe, to look for their grandfather, gesturing for silence. Then the teacher “finds” grandfather (puts on a beard and a hat) and acts on his behalf: he says hello, says that he was in a hurry to the guys because he loves to play. Invites children to play the game "Find out who speaks on a different behalf." With the help of a counting rhyme, a driver is chosen. The teacher on behalf of the grandfather reads the text. The child Molchok points to answers the question by changing his voice. The driver guesses which of the children speaks on a different name.

The cuckoo sits on a bough,

And the answer is...

“Ku-ku,” replies the child pointed to by grandfather Molchok.

And here is the kitten in the corner, It meows so ... (Meow! Meow!)

The puppy barks back

Here's what we'll hear after... (Woof! Woof!)

The cow will not be silent either,

And after us loudly moan ... (Moo!)

And the cockerel, having met the dawn, will sing to us ... (Ku-ka-re-ku!)

The locomotive, having gained speed, also sings merrily ... (Oooh!)

If it's a holiday, the kids shout merrily... (Hurrah! Hurray!)

Game "Shadow"

Target. Teach children to coordinate their actions with other children.

Children are divided into pairs. One child in a pair is a person, he “walks through the forest”: picks mushrooms, berries, catches butterflies, etc. The other child is his shadow. Repeating the movements of a person, the shadow must act in the same rhythm and express the same well-being. The teacher explains to the children the meanings of the words "tempo" and "rhythm":! “Tempo is speed: fast, slow, very slow. Rhythm is the uniform repetition of certain sounds: one-two, knock-knock. Then the conditions of the game change. One child in a pair is a mouse, a frog, a bunny, a bear, a fox, a cockerel, a hedgehog (at the choice of the teacher), the other child is his shadow. During the game, the children change roles, and the teacher prompts them, shows them! gait of animals.

The game "Know by the nose"

Target. Develop attention, observation.

The driver goes behind the curtain. The participants in the game, in turn, slightly opening the curtain, show him his arm, leg, hair, nose, etc. If the driver recognizes his comrade right away, he gets a phantom. The game is repeated several times, the drivers change.

Game "Mirror"

Teacher. Imagine that you are preparing for a performance and putting on makeup in front of a mirror. What is makeup? This is face painting, the art of giving the face (with the help of special paints, gluing mustaches, beards, etc.) the appearance necessary for the actor for a given role. Stand in pairs facing each other. One of you is an artist and the other is a mirror. "Mirror" closely follows the movements of the artist and repeats them in a mirror. Try to predict any gesture, any facial expressions. What can an artist do? (Put on a wig, a mask; style your hair, put tone on your face, draw eyebrows, paint eyelashes and lips; smile, laugh, cry, be sad, etc.) Movements should be smooth and unhurried. Don't laugh about it! When are you in a happy mood? What sentiments do you know?

Game "Broken Phone"

Target. To teach children to recognize emotional states (joy, sadness, anger, fear) by facial expressions.

All participants in the game, except for the driver and one of the guys, close their eyes - “sleep”. The driver shows the child, who has not closed his eyes, any emotion. The child, "waking up" another participant in the game, conveys the emotion he sees as he understood it, without words. The second participant passes his version of what he saw to the third player, and so on until the last player.

After the game, the teacher talks with the children about what emotions they portrayed; How did they recognize emotions?

The game "Your own director"

Target. Give children the opportunity to compose a sketch about animals on their own.

The teacher explains to the children: "The director is the leader, organizer of the number or performance, or circus performance of artists." One child (optional) takes on the role of director. He recruits artists, invents a scene, uses props, costumes. The rest of the guys who are not involved in the scene come up with their own scenes.

Game "Guess who I am"

Target. Develop attention, observation, memory.

The game is more fun when a lot of guys take part in it. With the help of a counting rhyme, a driver is chosen. He is blindfolded. Children hold hands and stand in a circle around the leader. The driver claps his hands, and the children move in a circle. The driver claps again - and the circle freezes. Now the driver must point to a player and try to guess who he is. If he manages to do this on the first try, then the player guessed by him becomes the driver. If the driver did not guess who is in front of him on the first try, he has the right to touch this player and try to guess a second time. In the case of a correct guess, the child who was identified becomes the driver. If the driver could not guess correctly, he leads in the second circle.

Game variant. You can enter a rule according to which the driver can ask the player to say something, for example, depict an animal: bark or meow. If the driver does not recognize the player, he drives again.

Hot potato game

Target. Develop speed of reaction, coordination of movements.

Traditionally, the game uses a real potato, but it can be substituted with a tennis ball or volleyball.

Children sit in a circle, the driver is in the center. He throws a "potato" to one of the players and immediately closes his eyes. Children throw the "potato" to each other, wanting to get rid of it as soon as possible (as if it were a real hot potato). Suddenly, the host says: “Hot potatoes!” The player who has a "hot potato" in his hands is out of the game. When one child remains in the circle, the game ends and that player is considered the winner.

The game "Which of us is the most observant?"

Target. Develop observation, memory.

All children love this game and willingly play it. They choose a driver who carefully examines the players: their clothes, shoes, who sits or stands where, remembers the positions of the players. The driver leaves the room. The guys change places; change postures, change shoes; they exchange blouses, handbags, ribbons, handkerchiefs, scarves. The driver enters and looks for changes. The more changes he finds, the better, the more observant he is.

Game "Imagine"

Target. Develop imitative skills.

Everyone needs the sun! Flowers, butterflies, ants, frogs. Who else needs sun? (Children list.)

Now you will figure out who you will turn into, and to the music, portray this or that that you have guessed, and I will try to guess.

The recording is turned on, the children imitate the movements of the intended character. These can be flowers, insects, animals, birds, trees, etc. The teacher guesses and clarifies.

The sun went behind a cloud, and it began to rain. More like an umbrella!

Game "Affectionate word"

Target. To form in children a friendly attitude towards each other.

The teacher collects the children in a round dance with the words:

In a round dance, in a round dance

The people have gathered here!

One, two, three - you start!

Following this, the teacher puts on a cap and affectionately turns to the child standing next to him.

For example:

Sasha, good morning!

The teacher specifies what kind and affectionate words we can say when addressing our friends (Hello, how glad I am to see you; what a beautiful bow you have; you have a beautiful dress, etc.). After that, the children again go in a circle with a song. The teacher passes the cap to the next child, who, in turn, must affectionately turn to the baby standing next to him, and so on.

Game "Continue the phrase and show"

Target. Develop logic, creativity; develop imitative skills.

If it's cold outside, what do you wear? (Fur coat, hat, mittens...)

If you are given a small kitten, what will you do? (Let's stroke him, caress him).

If you are alone in the forest, what will you do? (Scream loudly "Aw!")

If mom is resting, how will you behave? (Walk on tiptoe, don't make noise...)

If your friend is crying, what should you do? (Comfort, stroke, look into the eyes ...).

If matches caught your eye? (Children's answers, which the teacher generalizes with the conclusion: matches are not a toy for children!)

The game "Doctor Aibolit" (K. Chukovsky)

Target. Develop logic, creativity; cultivate a friendly attitude towards others; develop imitative skills, articulation apparatus

Good Doctor Aibolit! And a bug, and a spider,

He sits under a tree. And a bear!

Come to him for treatment, He will heal everyone, heal

Both a cow and a she-wolf, Good Doctor Aibolit!

The teacher takes on the role of the doctor. He is wearing a white coat, cap, and a pipe in his pocket. Children choose finger puppets and approach Dr. Aibolit. The voice of the selected character is asked to treat the paw, nose, tummy ...

In the course of the game, the teacher (Aibolit) asks questions, encouraging children to get involved in the game vividly and emotionally.

At the end, the children arrange a concert for Dr. Aibolit (the game "Orchestra")

Game "Traveling Circus"

Target. Develop imagination and the ability to improvise; encourage children to participate in a theatrical game, encourage creative initiative; expand children's knowledge of the circus, enrich vocabulary; nurture friendly partnerships.

To rhythmic music (circus ink), the teacher reads a poem, the children walk in a circle and wave their hand in greeting:

For the joy of a child, a wandering circus arrived.

In singing and ringing, everything in it is like in the present:

The gymnast flies and the horse gallops, the fox jumps into the fire,

The monkey hurries to the mirror, and the clown makes the audience laugh.

The teacher announces the numbers:

The first issue of our program "Rope Walkers"! The teacher puts the tape on the floor. To the musical accompaniment, the children, raising their arms to the sides, walk along the tape, imagining that it is a rope stretched in the air. - The second number of our program is "Famous strongmen". Boys lift imaginary weights, barbells. - The third number of our program is "Scientific Dogs" under the guidance of a famous trainer ... (The teacher calls the girl's name.) Dog children squat down, the trainer gives tasks: dance; solve puzzles based on pictures; jump through the ring; sing. Intermission. (Handing out food)

Target. To teach children intonation and expressively pronounce the proposed phrase.

The children stand in a line. The leader stands with his back to them. The teacher silently points to any child, that

pronounces the phrase: “Sk-kk-kk-kk, guess whose voice!” If the driver has guessed correctly, he stands in the general

Playing with imaginary objects

Target. Develop imagination and fantasy; encourage children to participate in general theater

action.

1. The teacher, together with the children, pronounces the words of the familiar poem “My cheerful sonorous ball”, and everyone hits the imaginary ball on the floor.

2. The teacher throws an imaginary ball to each child, the child “catches” the ball and “throws” it back to the teacher.

3. Children stand in a circle and pass an imaginary object to each other. The game starts and comments the teacher.

Look, I have a big ball in my hands. Take it, Sasha (The teacher passes the "ball" to a nearby child).

Oops, yours is small. Pass it on to Nastya.

Nastya, in your hands a small ball has turned into a hedgehog. Its thorns are prickly, look, do not prick and do not drop the hedgehog. Pass the hedgehog to Petya.

Petya, your hedgehog has turned into a big balloon. Hold it tight by the string so that it doesn't fly away.

Then you can improvise depending on the number of children (the ball turned into a hot pancake, the pancake into a ball of threads, the threads into a small kitten, you can gently stroke it, the kitten turned into a ruddy kolobok).

Playing with an imaginary object

Target. To form the skills of working with imaginary objects;

promote humane treatment of animals.

Children in a circle. The teacher folds his palms in front of him: Guys, look, in my hands

little kitty. He is very weak and helpless. I will let each of you hold him, and you will

stroke, caress, only carefully and tell him kind words.

The teacher passes an imaginary kitten. Leading questions help children find the right

words and movements.

Game "Me too!"

Target. Improve attention, observation.

The teacher says what he is doing, and the children answer loudly on a signal: “Me too!”: In the morning I get up... (And me too!) I wash my face...

I brush my teeth... I put on clean clothes... I have breakfast... I go out into the street... I sit down in a dirty puddle..."

Teacher. Who is this piglet, who likes to wallow in puddles? One can only feel sorry for his mother. Let's try again! I love watching a play. (So ​​do I!) I don't talk in the hall... I'm the most accurate... I walk on the street... I offend all the guys...

Teacher. Who is so brave here - offends the guys? It's not good to offend guys! But I think that now no one is mistaken. I love fun music... (So do I!) I dance with my friends... (Me too!) Now show me how you can dance.

Music sounds. Children are dancing.

Game "Funny Monkeys"

Teacher. Imagine that you are all monkeys and are sitting in a cage at the zoo. one of you we

choose the role of a visitor to the zoo. He will stand in the center and make various movements and

gestures. "Monkeys" imitate the visitor, exactly repeat his gestures and movements. Via

rhymes choose a "visitor":

Above the rays, above the water

Torrential rain poured down.

And then it hung

There is a rocker in the sky.

The kids are happy

Golden rainbow.

(M. Lopygina. Rainbow)

"Visitors" during the game change several times.

Game "Cooks"

Target. Develop attention, observation, speed of reaction, memory.

Children are divided into two teams (calculated for the first or second). The first team prepares the first course, and the second team prepares the salad. Each child comes up with what product he will be: onions, carrots, beets, cabbage, parsley, pepper, salt, etc. - for the first course; potatoes, cucumbers, onions, peas, eggs, mayonnaise, etc. - for salad. Then all the children become in a circle - it turns out a "pan" - and sing a song (improvisation):

We can quickly cook borscht or soup

And delicious porridge from several cereals,

Cut lettuce and plain vinaigrette,

Compote to cook - that's a glorious dinner.

The children stop, and the leader (teacher) takes turns calling what he wants to put in the pan. The self-recognized child enters the circle. When all the "components" of the dish are in the circle, the host offers to cook another dish.

The game "What we are doing, we will not say, but we will show"

Target. To promote the development of a sense of truth and faith in fiction; learn to act on stage in concert.

The room is divided in half by a cord. On the one hand, there are 6 children chosen with the help of a counting rhyme - "grandfather and five grandchildren." On the other hand, the rest of the children and the teacher; they will make riddles. Having agreed on what the riddle will be about, the children go to the “grandfather” and “grandchildren”. Children. Hello, gray-haired grandfather with a long, long beard!

Grandpa. Hello grandchildren! Hello guys! Where have you been? What have you seen?

Children. We visited the forest, there we saw a fox. What we did, we will not say, but we will show you!

Children show the riddle they made up. If the "grandfather" and "grandchildren" give the correct answer, the children return to their half and come up with a new riddle. If the guess is given incorrectly, the children call the correct answer and after the words of the teacher: “One, two, three, catch up!” they run for the cord to their half of the room, and the “grandfather” and “grandchildren” try to catch up with them until the guys cross the line. After two riddles, new "grandfather" and "grandchildren" are selected. In riddles, children show how, for example, they wash their hands, wash handkerchiefs, gnaw nuts, pick flowers, mushrooms or berries, play ball, sweep the floor with a broom, chop wood with an ax, etc. The teacher praises the children for the correct actions with imaginary the items they are! shown in riddles.

Game "Birthday"

Target. To promote the development of a sense of truth and belief in fiction. Learn to act on stage in concert.

With the help of a counting rhyme, a child is selected who invites children to a “birthday”. Guests come in turn and bring imaginary gifts. With the help of expressive movements, conditional play actions, children must show what exactly they are giving. It is better if there are few guests, and the rest of the guys first play the role of spectators who evaluate the reliability of the show. Then the children can switch roles. Gifts can be very diverse: a box of chocolates, chocolate, a scarf, a hat, a book, felt-tip pens, and even a live kitten.

Game "Guess what I'm doing?"

Target. Develop children's memory, imagination.

Children stand in a circle. Each child takes a certain pose and justifies it: - stands with a raised hand (I put a book on a shelf, take out a candy from a vase in a locker, hang up a jacket, decorate a Christmas tree, etc.); - kneels, hands and body are directed forward (I am looking for a spoon under the table, watching a caterpillar, feeding a kitten, rubbing the floor, etc.); - squats (look at a broken cup, draw with chalk, etc.); - leaned forward (tying shoelaces, picking up a scarf, picking a flower, etc.).

Game "Guess what I'm doing?" in move.

Children walk freely around the hall to the music. As soon as the music ends, the guys stop, take certain poses, then justify them (picking flowers, leaning over a mushroom, etc.).

The game "The same thing in different ways"

Children in a creative semicircle. One child comes up with his own behavior, and the children must guess what he is doing and where he is (a person walks, sits, runs, raises his hand, listens, etc.). The same action in different conditions looks different. Children are divided into creative groups, and each receives a specific task.

Group I is given the task to sit. Possible options:

Sitting at the TV

sit in the circus;

Sitting in the doctor's office;

Sit at the chessboard;

Sitting with a fishing rod on the river bank, etc.

Group II receives the task to go. Possible options:

To go on the road;

Walk on hot sand;

Walk on the deck of the ship;

Walk on a log or a narrow bridge;

Walk along a narrow mountain path, etc.

III group receives the task to run. Possible options:

Run late to the theater;

Run from an angry dog;

Run away in the rain

Run, play hide and seek, etc.

Group IV is given the task of waving their arms. Possible options:

Drive away mosquitoes;

Signal the ship to be noticed;

Dry wet hands, etc.

Group V is given the task of catching the little animal. Possible options:

Catch a cat;

Catch a parrot;

Catching grasshoppers, etc.

The teacher and the audience note who correctly completed the task.

Game "Transformation of an object"

Target. Develop children's imagination and fantasy.

First, the teacher explains to the children: “In the theater, the audience believes in what the actor believes. Stage attitude is the ability, with the help of faith, imagination and fantasy, to change one's attitude to an object, place of action or partners, changing one's behavior accordingly, justifying a conditional transformation.

The teacher takes an object and puts it on the table! or passes in a circle from one child to another. Each child must act with the object in his own way, justifying its new purpose, so that the essence of the transformation is clear. Transformation options for different items:

Pencil or stick: wrench, screwdriver, fork, spoon, thermometer, toothbrush, brush for

drawing, fife, I comb, etc.;

Small ball: apple, shell, snowball, potato, stone, hedgehog, gingerbread man, chicken, etc.;

Notebook: mirror, flashlight, soap, chocolate bar, shoe brush, game, etc.

You can turn a chair into a stump; in this case, children must justify the conditional name of the subject.

For example, a large chair can be turned into a royal throne, commemorative nickname, etc.

Game "Travel around the world"

Target. Develop imagination, the ability to justify your behavior.

Children in a creative semicircle. The teacher invites them to go on a trip around the world: “Guys, your task is to figure out where your path will go - through the desert, along a mountain path, through a swamp; through the forest, the jungle, across the ocean on a ship. Children offer a route for a round-the-world trip using the scenery of a ship, a hut. So, the itinerary of the round-the-world trip is drawn up, and the children begin to play. The game uses the music of the peoples of the world, sound effects - thunder, rain, storm noise, storm, costumes and masks.

Game "King"

Target. To be able to act with imaginary objects, for the memory of physical actions (a variant of the folk game).

The performer of the role of the King is chosen using a rhyme:

Our Masha got up early,

She counted all the dolls:

Two nesting dolls on the windows,

Two Arinka on a featherbed,

Two Tanyas on a pillow,

A parsley in a cap

On an oak chest.

(E. Blaginina. Rhythm)

The king sits on a "throne" with a crown on his head. Children are divided into several groups. Each group presents their profession to the King by acting with imaginary objects (cooks, laundresses, seamstresses, etc.).

The first group approaches the King.

Workers. Hello King!

King. Hello!

Workers. Do you need workers?

King. What can you do?

Workers. And you guess!

The king must guess the professions of workers. If he guessed correctly, then the children scatter, and he catches up with the fleeing children. The first child caught becomes the King. During the game, the teacher complicates the character of the King - sometimes he is greedy, sometimes evil. If the role of the King is played by a girl (Queen), then she can be kind, frivolous, grumpy, etc. The main thing in this game is action with imaginary objects.

Game "Riddles without words"

Target. Involve children in playing mini-scenes.

The teacher calls the children: I will sit next to the bench,

I will sit with you.

I'll tell you riddles

Who is smarter - I'll see.

The teacher, together with the first subgroup of children, sit down and look at illustrations for riddles without words.

Children choose pictures that they can think of without saying a word. The second subgroup at this time is located in another part of the hall. Children of the first subgroup without words, with the help of facial expressions and gestures, depict, for example: the wind, the sea, a stream, a kettle (if it is difficult, then: a cat, a barking dog, a mouse, etc.). Children of the second subgroup guess. Then the second subgroup guesses, and the first one guesses.

"Friendly couple"

Children are divided into pairs. One of them is blindfolded. Large toys are laid out on the floor between the chairs. The second child from the pair needs to lead the partner from one chair to another so that not a single toy is knocked down.

"Who called?"

We frolic a little

All were placed in their places.

You solve the riddle

Who called you, find out!

Children stand in a circle. In the middle of the circle, the driver becomes with his eyes closed. Someone calls him by name, and the driver tries to find out who it was. Then the driver changes and the game continues.

Etude "In the garden".

The host (teacher) reads the story, and the children depict the actions described in it with gestures, movements (“silent cinema”).

“The children went to the garden. there are apples on the trees. They are round, sweet and sour. They have small grains inside. Sometimes apples fall to the ground. Children pick them up, put them in a basket and carry them home. Children wash apples, cut them in half and treat them to mom and dad. Delicious apples!”

Echo game

Children are divided into two teams. The host says:

We will go to the forest, we will find mushrooms.

We will call the guys loudly: “Au-au-au!”

No one responds, only an echo responds.

The other group repeats: “Au-au-au!”

The exercise is repeated 3-4 times. “Ay” is pronounced loudly, quietly, quietly, in a whisper.

Etude "Forest"

The teacher says: “Birch trees, Christmas trees, blades of grass, mushrooms, berries, bushes grow in our forest. Choose your own plant that you like. On my command, we will “turn” into a forest. How does your plant react:

On a quiet, gentle breeze;

Strong, cold wind;

Small mushroom rain;

Shower;

Sweet sunshine?"

Game "Boots"

Dressed up the legs in new boots,

You walk, legs, straight along the path.

You walk, stomp, do not splash through the puddles,

Do not go into the mud, do not tear your boots.

Children stand one after another, holding on to the waist of the child in front of them. At the command of the teacher, the children must go along the path. The main task of the players is not to break the single chain, not to step into the autumn "puddles" cut out of paper.

The game "We walk in hats"

The teacher offers to “put on” autumn hats for the children (put sandbags on their heads).

Children move around the group on their toes, heels, on all fours and try not to drop their hats. Do not hold your breath and breathe through your nose.

Game "Drozd"

Children in pairs turn to each other and say:

“I am a thrush and you are a thrush.

(They point first to themselves, then to a friend.)

I have a nose and you have a nose.

(They touch their own nose, then the nose of a friend.)

I have smooth ones and you have smooth ones.

(In a circular motion, they first stroke their cheeks, then the cheeks of a friend.)

I have sweets and you have sweets.

(Index fingers touch the corners of their mouth, then point to the mouth of their comrade.)

I am a friend and you are a friend.

(They put both hands on their chest, then on the chest of a friend.)

We are good!"

(They embrace.)

Game "Mom's beads"

Target. Develop attention, observation, speed of reaction, memory.

The host starts the game, goes and repeats: “I put a bead on a string”, taking the children who want it by the hand, the rest come up, take the last child by the hand, forming a long chain - “beads”. The leader sings slowly:

How we sculpted beads

How we sculpted beads

Beads, beads.

How we played beads

How to collect on a thread

beads, beads,

Beautiful beads.

How we curled beads

How we curled beads

beads, beads,

Beautiful beads.

He stops and says: “We played, we played with beads. And the thread got tangled. They began to unravel, and she broke. All the beads rolled out, scattered in all directions: bang! Tararakh! (Children scatter around the group.) Oh, our beads have rolled far! It is necessary to collect all the beads on a string again.

Middle group teacher

Temchuk I.G.

Card file of communicative games for children 3-4 years old.

This type of game helps develop communication skills and the ability to resolve conflicts. To develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express their thoughts using facial expressions and gestures.

1. "Whose subject?"

Target: teach children to be considerate of others.

Game progress : the teacher prepares in advance several items belonging to different children. Children close their eyes. The teacher waits for a while, allowing the children to calm down and concentrate, then offers to open their eyes and shows an object belonging to one of the children. Children must remember who owns this thing. The owner of the item should not prompt. Items such as hair clip, badge, etc. can participate in the game

2. Gawker

Goals: develop voluntary attention, speed of reaction, form the ability to control your body and follow instructions.

Game progress: All players walk in a circle holding hands. At the signal of the leader (the sound of a bell, rattles, clapping hands, some word) they stop, clap their hands four times, turn around and go in the other direction. Those who do not have time to complete the task are eliminated from the game. The game can be played to music or to a group song. In this case, the children should clap their hands when they hear a certain (specified in advance) word of the song

3. "Ay!"

Target : development of interest in peers, auditory perception.

Number of players: 5-6 people.

Game progress: one child stands with his back to everyone else, he is lost in the forest. One of the children shouts to him: “Ay!” - and the "lost" must guess who called him.

4. "Who was bitten by a mosquito?"

Target: contribute to the development of mutual understanding between children.

Game progress: children sit in a circle. The leader walks along the outer side of the circle, strokes the children on the backs, and one of them quietly pinches one of them imperceptibly from the others - “bites with a mosquito”. A child who has been “bitten by a mosquito” should tighten his back and shoulders. The rest carefully look at each other and guess "who was bitten by the mosquito."

5. "Two toys - swap places"

Target: development of motor dexterity, attention, coordination of movements, cooperation.

Game progress: the children stand in a circle, and the leader simultaneously throws toys to two players, who must quickly change places.

6. "Inflate, bubble"

Target: the development of a sense of cohesion, the development of attention.

Game progress : children stand in a circle very closely - this is a “deflated bubble”. Then they inflate it: they blow into the fists, placed one on top of the other, as if into a pipe. After each exhalation, they take a step back - the “bubble” increases, after taking a few breaths, everyone joins hands and walks in a circle, saying:

Inflate, bubble, inflate big, Stay like that, but don't burst!

It turns out a big circle. Then the teacher (or one of the children chosen by the facilitator) says: “Clap!” - the “bubble” bursts, everyone runs to the center (“the bubble” deflated) or scatter around the room (bubbles scattered).

7. "Listen to the command"

Target: develop attention, arbitrariness of behavior.

Game progress: calm, but not too slow music sounds. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put your right hand on the neighbor’s shoulder”) and immediately execute it. Then the music plays again and everyone continues walking. Commands are given only to perform calm movements. The game is played as long as the group is able to both listen well and complete the task.

8. "Affectionate name"

Goals: develop the ability to make contact, to pay attention to peers.

Game progress: children stand in a circle, pass the baton to each other (a flower, a “magic wand”). At the same time, they call each other an affectionate name (for example, Tanyusha, Alyonushka, etc.). The teacher draws the attention of the children to the affectionate intonation.

9. "Where is your house?"

Goals : development of mindfulness, team spirit, the ability to control one's behavior.

Game progress: children are divided into three teams: fish, birds, bunnies. The teacher explains to the children that each animal has its own habitat, i.e. birds fly in the sky, fish swim in the water, bunnies jump on land. A small circle with a diameter of approximately 1.5 m is drawn in the middle of the playground. Soft cheerful music is turned on, children run, jump, dance to it. After a while, the music turns off and the teacher commands: "Sky", "Land" or "Water". Children whose characters belong to the named environment must quickly run into the circle. Children who make a mistake are out of the game. The game is repeated several times. Then the children switch roles, and the game continues as long as there is interest in it.

10. "What's my name?"

Target : introduce children to each other, help in remembering names.

Game progress: Children stand in a circle and take each other's hands. One of the children starts the game. He calls his name. The child standing next to him continues the game - he calls the name of the first child, then adds his own. The next child should say the name of the first child, then the second, then add their own. All subsequent players continue the game by naming the chain of names of the children in front of them and their own name. The chain must not exceed three names.

11. "Fun Starts"

Target : development of dexterity, speed and reaction of children, promotion of collective cohesion.

Game progress: Children are divided into teams with an equal number of players, and the game itself is played. The winner is the team that first passed all the tests without errors. For kids, the game may consist of a small number of simple tasks, 4-5 tasks will be enough.

Approximate competition plan for players 3-4 years old.

Run a snake between the placed skittles.

Jump over a 30 cm wide strip drawn on the floor or not on the ground.

Climb into a vertically standing hoop.

Run around the chair on which the ball lies.

Take the ball and hit it in a vertically standing hoop.