Fallout 4 all kinds of weapons. The best weapon

Define The most powerful weapon in Fallout 4 quite difficult, because all guns have their own advantages and disadvantages. But when traveling around the Commonwealth, you can find several curious weapons, and it is about them that this article will be discussed.

Cryolator

Enough cool weapon, which shoots a jet of cold at enemies. The most interesting thing is that you can see almost at the very beginning of the game, searching Vault 111. But in order to get it, you will have to upgrade your lockpicking skill to "Expert" or use the help of Kate.

righteous ruler

A very powerful laser rifle. It will please you with monstrous values ​​of damage during critical attacks and accelerated replenishment of the indicator of critical attacks. You can get as a reward for the quest "Call to Arms" and use at least until the very end of the game.

Grognak's Ax

Ideal for lovers of melee and edged weapons. This simple, at first glance, ax deals as much as 42 damage to enemies, and also has a chance to cause them to bleed and stun.

Big boy

If you like the Fat Man cannon, then you will be delighted with the Big Boy. Her main feature- firing two projectiles at the same time. The opponents will definitely not survive this. You can buy it from the merchant Rodriguez in Diamond City.

Press and pray

With this submachine gun, you can cosplay a gangster, he looks appropriate. A nice bonus is that bullets explode when they hit enemies, dealing area damage with a power of 15 units. You can buy it from the merchant Cricket, who likes to wander near shelter 81.

Of course, all the guns presented above cannot be called the best, because each player has his own favorite weapon and his choice depends only on personal preferences.

AT Fallout game 4 wide selection of weapons. This page shows the places where you can find the best, unique and special weapons.

Unique weapon

This weapon can be found almost at the very beginning of the game. It is quite effective and deals devastating damage, it can tear off the head or limbs of the enemy.

Gun Winner

This revolver has the incendiary ammo property, with an additional 15 fire damage. One of best pistols in the game, especially if the Duelist perk is pumped. You can find him near Finch's Farm.

Legendary Grognak Ax

This ax is quite powerful for inflicting pain in close combat, it has the Wounding property, which deals additional damage to enemies from blood loss.

Knife Tooth Kremva

This weapon can be found in Dunwich Drillers. The blade has a poisonous effect. Don't forget to take off your Power Armor before diving for the blade. Otherwise, you will lose the exoskeleton of the armor.

2076 World Series Baseball Cue Ball

Unique melee weapon. The legendary property of the bat is a chance to throw the enemy into the air during the battle. You can find this weapon in a settlement called Jamaica Plain. Start your search from the building next to the church.

Shotgun Justice

It can be considered the most powerful shotgun in the game, especially with modifications. The nice thing is that you can find it in the middle of the game. You can buy this irreplaceable weapon for 1400 caps in the Alliance store.

Alien gun

One of the most iconic weapons in Fallout 4, which belongs to alien representatives. You can get it at the UFO crash site.

Launcher Big Boy

This modification of the Fat Man will cost 8000 caps. You can buy it from a merchant named Arthur in the Diamond City settlement. The main difference from the Fat Man is double damage! The launcher launches two projectiles at once.

Cryo gun Cryolator

One of the most unusual weapons in the game is located exactly where you start your journey in Fallout 4, namely in Vault 111. But you won’t be able to get it right away, since an expert level is required to open the box.

Launcher Fat Man

Fallout 4 also did not do without the Fat Man, who will not even leave a wet place from enemies. There are several places in the game where it can be found, but the easiest way is the Robot Junkyard in the northeast side of the city with the house.

Sword Revenge of the Chaos General

Probably the best of the swords in Fallout 4. You can get this weapon from the NPC, which is located in the Drumlin restaurant. The institution is located southeast of the Museum of Freedom. When you arrive at the place, you will see an armed skirmish. Your task will be to make sure that the woman survived, since only a sword can be bought from her.

Launcher

Weapons instead of ammo will use junk directly from the inventory. You can find this miracle of technology while completing the tasks of Brother Dance, namely on the table in the ArcJetSystems control room.

Righteous Authority Laser Rifle

You can get this rifle after completing the mission for the Brotherhood of Steel, which you will receive from Dance. Although the rifle will become weak by the end of the game, it will still take its rightful place in the rarity vault.

Unique/rare weapons are the strongest, most useful, and generally the best weapons in Fallout 4. They give the player special bonuses, such as increased chance to knock back a target, or poison/irradiate them. You can get it by killing unique (legendary) enemies (and looting their corpses), or by completing quests. This guide will show you the best and rarest weapons in Fallout 4, where to find them, and what they do.

Deathclaw Gauntlet

Type- glove
Bonus- No
Location- To get weapons, you must start the quest "Fatal Eggs" (Devil's Due).
Go to the Salem Witch Museum in the northeast. Enter through the basement and then go upstairs and go to the bathroom next to the main entrance. Take an intact deathclaw egg, and you will need to kill or run away from the Wild Deathclaw (originally - the Claw of Death (Albino Deathclaw)). Then head to the nest marked by the quest marker in the north of the map, between Lynnwoods and Theta's Exploration Bunker. The weapon is stuck in the ground next to him.

Notes:
You can take a weapon, and then deliver the egg to Diamondcity without putting it in the nest.
Until the egg or quest is taken, the weapon will not appear on the nest.
The choice to "return the egg" will be negatively perceived by the paladin Dans (not tested on other satellites)

Location of the Salem Witch Museum

Nest and weapons nearby

Nest on the map

Nail Gun (Railway Rifle)

Type- a launcher that shoots railroad spikes.
Bonus- Uses railroad crutches as ammunition. Nails the enemy to the wall.
Location- He can be found in a secret bomb shelter in the Super Mutant-occupied Long John Junkyard, southeast of Diamond City. To open the shelter, you need to turn on the power generator in the building next to the store with the Red Rocket logo. After that, go to the overturned carriage not far from the house and climb inside. The Nailgun is waiting for you in the hideout. Tips for finding the shelter and opening it are in John's terminal, on the second floor of the house.

Note: Excellent against opponents in power armor, taking out an entire element in one or two shots.

Generator

Eddie's Peace (Eddie's Peace)

Type- revolver
Bonus- +50% limb damage
Location- You can get it while completing Nick Valentine's personal quest "It's About Time". It is used by Eddie Winter, whom you will have to fight at the end of the mission, in his hideout at Andrew Station. Just remember to inspect the body.

Pickman's Blade

Type- knife
Bonus- 25 additional bleeding damage to targets.
Location- Lies in Pickman's safe. Go to the Pickman Gallery, south of Bunker Hill.
Climb to the third floor, then go down to the basement, through the opening in the wall. After passing the long catacombs, you will see the raiders pressing on Pickman. For getting rid of the raiders, he will give you a key that opens the safe behind one of the paintings. This knife is in the safe.

Faithful Friend (Old Faithful)

Type- laser pistol
Bonus- double damage to enemies with full health
Location- Can be purchased from Arturo at Diamond City Market. This is the only pistol with a yellow border on the outer ring.

Righteous Authority

Type- laser rifle
Bonus- Double damage from critical hits. Increasing fill rate
Critical Attack Indicator by 15%
Location- You get it as a reward for the Call to Arms quest. This is the first quest you complete for the Brotherhood of Steel. Speak to Paladin Danse at the Cambridge Police Station to start it.

Junk Jet

Life is in vain if you haven't killed anyone with a teddy bear yet!

Type- junk launcher.
Bonus- uses junk as ammunition. Shots can do a lot of damage.
Location- The Scraptron can be found in the basement of Arkjet Systems, in parts that become available during the Call to Arms quest. It lies on a table in the engine control room (it is in front of the room where the generator is located, from where you can get a nuclear battery for power armor), next to a destroyed concrete wall.

On merit (Justice)

Type- Shotgun
Bonus- Stagger chance on hit.
Location- can be bought from Penny Fitzgerald in the Alliance. You must pass psychological test at the gate to enter, but from the looks of it, there won't be a single wrong answer in it.

Big Boy (Big Boy)

Type- Nuclear grenade launcher
Bonus- Shoots two mininuclear charges at a time.
Location- You can buy "Big Boy" in the Diamond City Market, from Arturo.

Kellogg's Pistol (Kellog's Pistol)

Type- Revolver
Bonus- Critical hits restore AP
Location- Can only be obtained during the main quest "Reunion", in Fort Hagen. After killing Kellogg, search him for a gun.

Fort Hagen

Press and pray (Spray N "Ray)

Type- submachine gun
Bonus- Explosive bullets deal area damage
Location- can be bought from Cricket, a traveling merchant who most often appears at Vault 81, in Bunker Hill, where, like all traveling merchants, she keeps a counter, and in front of the Diamond City gates.

Type- rifle
Bonus- double shot
Price - 3138
Location - This rifle can be bought in Vault 81 from Alexis Combs. To open the Vault you will need to bring 3 nuclear blocks, so take them with you. When you open the Vault, go right to the elevator. Go down and from the lift, turn right to find a vendor in a warehouse.

Special Survival Kit (Survivor's Special)

Type- laser rifle
Bonus- when the player's health decreases, it deals more damage
Location- it is used by the paladin Brandis, who can only be met in the Theta Intelligence Bunker, in the final stage of the Lost Patrol quest, when you get the access codes there. You can get it either by killing Brandis, or by persuading him to return to the Brotherhood. Or just steal.

Map

Wastelander's Friend

Type- gun
Bonus- +50% limb damage
Location - You can buy this pistol from Deb Trader in Bunker Hill. She sits in the common hall, behind the monument.

Le Fusil Terribles

Type- shotgun
Bonus- +25% damage and damage to limbs, increased recoil.
Location- This shotgun can be found on Libertalia, a capsized ship in the east. To get on board, use the lift, then up the stairs, and go into the captain's cabin. The weapon will be right in front of you, opposite the entrance, on a yellow crate.

Libertalia (1 - lift; 2 - wheelhouse)

Good Intentions

Type- laser rifle
Bonus- critical hits taunt the target
Location- in Quincy Ruins, far southeast of the map. This is the densest location of the Shooters, and you will be met by three leaders at once. Of these, we are interested in the one that sits at the very top. Climb to the top of the ruined track, and find the shack in which sits clad in power armor the leader of the raiders named Clint. Kill him and the rifle is yours.

Experiment 18A (Experiment 18A)

Type- plasma rifle
Bonus- +25% fire rate, +15% reload speed
Location- You can buy it from the merchant in the Institute, on the ground floor. Very expensive, but very effective against synths.

Volley (Broadsider)

Type- a gun
Bonus- No
Location- Obtained as a result of the quest to help the USS Constitution team "The Last Flight of the Constitution". He uses real cannonballs as ammunition. There are few of them (in fact - three dozen in the Castle, Fort Strong and Castle Tunnels, and are extremely rare among merchants), but they do very high damage.

Savior (Deliverer)

Type - pistol
Bonus - increased chance of hitting VATS, +25% reduction in OD consumption
Location - Can be obtained during the quest "Intelligence Work", the first in the chain of "Underground" story quests. At the very end of the quest, the Deacon will call you and point to the body of Tommy Whispers on the floor, and say that his gun should belong to you.

Short Injection Carbine (Short Syringen Rifle)

Type- rifle
Bonus- No
Location- Vault 81, northwest of Diamond City. First you must complete a few quests for the Vault dwellers. After the quest "The Nook" Dr. Forsyth will give you this weapon.
Note: This weapon, which exists in a single copy, is not considered unique by the game itself. Unlike the rest rare species weapons it can be dismantled at a workbench.

Ashbringer (Asmaker)

Type- minigun
Bonus- +15 fire damage
Location- Start the side quest "The Excavation" in Goodneighbor. At the end, if you decide to side with Fahrenheit and convince him to leave or kill Bobby, she will give you this minigun as a reward.

Tinker Tom Special

Type- Rifle
Price - 1649
Bonus- If you haven't entered combat yet, increases VATS accuracy, but increases
cost in OD
Location- At Railroad Headquarters, near Old North Church, northeast of Diamond City. Can be bought from Technician Tom, subject to good relations with the Underground.

Revenge of General Zhao (General Chaos's Revenge)

Type- sword
Bonus- +50% damage to robots
Price- 2100 excluding "Charisma"
Location- South of Concord you can find the Drumlin Diner. If you
helped Trudy and her son, and killed the bandits, she will give you access to her goods. She is the first to be seen selling plasma weapons.

Winner (The Gainer)

Type- Revolver
Bonus- +15 fire damage
Location- The winner is on an unmarked map pumping station, slightly east of Finch's Farm, on the opposite side of the river. Go into the building and go down to the control panel with buttons. You must dial the combination 10, 4, 5, 1 by pressing each button several times. The door will open and you will see a dead body and a revolver next to it.

Virgil's Rifle carbine

Type- laser rifle
Bonus- +50% damage to super mutants
Location- you can get this rifle during or after completing the quest "Shining Sea" in case of Virgil's death. Go to the Rocky Cave, southwest of the Crater of the Atom - it is located outside the outlined zone of the map. This is a dangerous place, with high levels of radiation and the obligatory Deathclaw before entering. Virgil lives in this cave, and you can kill him, or, in case you didn't find the serum at his request (or didn't look for it, or found it, but decided to lie), he himself will ask you to kill him before it's too late . The rifle will be on his body regardless of Virgil's form - human or mutant. You can also just steal it.



Cryolator

Type- rifle
Bonus- freezes opponents
Location- The cryolator is locked in a display case in Vault 111 with a lock of the highest difficulty level, so you can't get past it in any case, as well as take it. But using the Dog bug, you can get it without hacking - just take the Dog with you, stand so that the Dog is between you and the display case, and order the dog to bring you an item (talk→bring→item). The dog will take it from the shelf as if the Cryolator was lying on the floor.

Reba II (Reba II)

Type- Rifle
Bonus- +50% damage to swamps and insects
Location- go to Salem, on the peninsula in the northeast. Kill the swamps in front of the house on the street and talk to Barney Rook on the roof. He will ask you to repair some turrets around the settlement, and when you do that, he will give you a key to the room (it can be stolen from Barney's pocket) where this rifle is. Attention: in case of his death, or threats from you, the rifle will disappear from the table.

Prototype UP77 “Limitless Potential” (Prototype UP77 “Limitless Potential”)

Type- Plasma gun.
Bonus- the weapon does not require cartridges and reloading.
Location- This versatile plasma pistol can be found in the abandoned trading settlement of University Point, on the coast southeast of Diamond City. Guards and passers-by in Diamond City itself will tell you about this location. Go to the building of the credit union, located to the right of the main entrance, then go through the right door, closed from the terminal nearby. Then go down to the basement and go to the bank vault. Hack the safe, locked with a top-level lock (there are two of them, we are interested in the one opposite the entrance), and press the red button. A secret room will open inside which the treasured weapon will be waiting for you on the table.

University Point on a Commonwealth map

The location of the safe we ​​need

Pistol Lorenzo (Lorenzo's Artifact Gun)

Type- gun.
Bonus- when fired, knocks back the enemy.
Location- Can be obtained if, during the quest "The Secret of the Cabot House", you decided to kill Lorenzo in the Parsons Psychiatric Hospital. The weapon deals physical and radiation damage, and also sends opponents flying. Unfortunately, this gun often fails to use, due to the fact that it uses very rare and expensive ammunition designed for gamma weapons.
Note A: Actually, both the Lorenzo pistol and the Zeta pistol are just an improved version of the standard gamma pistol.

Parsons Psychiatric Hospital on a Commonwealth map

Zeta Gun

Type- gun.
Bonus- is absent.
Location- The Zeta Pistol is an alternative to the Lorenzo Pistol, if during the quest "The Secret of the Cabot House" you decided not to kill him, but to free him. After killing Jack Cabot, search his corpse. The Zeta Pistol is no different from the Lorenzo Pistol.
Note: Most companions have a negative attitude towards killing Cabots.

Singing (Partystarter)

Type- grenade launcher.
Bonus- +50% damage to people.
Location- The grenade launcher can be purchased for as little as 5,000 hard-earned caps at the KLE0 shop in the Good Neighbor location.

Store KLE0.

Big Jim (Big Jim)

Type- wrench.
Bonus- +20% chance to damage opponent's legs.
Location- Head to Walden Pond, southwest of the Liberty Museum and south of Concord. Climb into the drain pipe, and just go forward through the tunnel until you reach the room where the raiders Walter and Whiplash are. After the death of both raiders, you can safely take Big Jim from the table on which the red tool box lies.

Walden Pond on the Commonwealth map

Shish kebab (Shishkebab)

Type- sword.
Bonus- +13 additional flame damage.
Location- When you want to take this weapon your character must be at least level 20. The sword can be found at the Sogas Ironworks factory, inside the Sogas Furnace, northeast of Diamond City. To take the sword, you will have to defeat the leader of the bandits, nicknamed Slag. The raider is wearing power armor. The settlement quest "Finch's Farm" is connected with the shishkebabab. After you defeat Slag, talk to Jake Finch and accept the quest "From the Fire to the Fire". Jack will lead you to Abraham Finch, who will give you extra experience and after admiring the Shish Kebab, he will hand it to you.

Saugas Ironworks on a Commonwealth map

Raider Leader Slag

Grognak's Ax (Grognak's Ax)

Type- axe.
Bonus- increased chance during combat to knock the enemy off balance and inflict additional bleeding damage.
Location- Weapons can be found in the Hubris Comics building northeast of Diamond City. You will also enter the building on a mission, but only if you have already picked up the Silver Shroud radio. Once you are inside, you will notice an ax lying in a display case, standing right next to the left wall. Having opened the display case, feel free to take the weapon for yourself.

Furious Power Fist Weapon

Type- glove
Bonus- consecutive attacks on the same target increase damage.
Location- Brass knuckles can rightly be considered one of the most difficult weapons from this list. Stock up on explosives, don power armor, and grab the best weapons you have, then head to Swan Pond, on the Boston Common. The area is contaminated with radiation, and the water is doubly dangerous, so be on your guard. You will remove brass knuckles from the body of a dead Swan when you win up in a fight.

Alien Blaster Pistol

Type- gun.
Bonus- is absent.
Location-Once you reach level 14, a flying saucer will fly over you and crash west of Boston. Find the shipwreck near Oberland Station, then head down the hill to a small cave nearby. Inside you will be building by no means a kind alien. Unfortunately, you will have to end him, but find a good gun from him.

Kremv's Tooth (Kremvh "s Tooth)

Type- sword.
Bonus- effect of poisoning.
Location- You can find this sword in the Dunwich Drillers quarry, which is located in the northeastern part of the map, between the Sweatshop and the Salem Witch Museum. Finding it is quite difficult, as it is hidden under radioactive water. Finding ourselves at the very bottom of the quarry, we pass into a slot punched in the northeastern wall, then we go down lower and lower, into the face. We go through a corridor with almost no branches to a vertical working. Going down the stairs, we turn again into the side passage and go to the very dead end. The door is on the left. Along the way you will meet many ghouls and raiders. Then we go to the well. We dive into it. At its very bottom, you can find a passage leading to the side. We swim through it into the ritual room, where the cherished Tooth will be waiting for you on the altar.

Shem Drowne Sword

Type- sword
Bonus- additional target damage from radiation
Location- After taking a few cases from Valentine from the table, we start the Gilded Grasshopper quest. At the end of this quest, we find ourselves in a small cemetery, behind the Gallery
Pickman. Having dug up the grave of Shem Drown, we get a sword.

Baseball cue ball of the world series 2076 (2076 World Series baseball bat)

Type- bit
Bonus- chance to throw the enemy in the air
Location- Jamaicaplein. In the storage building of the city hall. The key can be found on a corpse in the church. Leads to this weapon in the same way side mission from the "Miscellaneous" section of Pipboy: find the treasure of Jamaicaplein, which we get by picking up a holographic recording from one of the corpses of scavengers at the entrance to the city. To begin with, we search the church, which can be accessed from a neighboring building, and then we head to the city hall building itself. The bat is in the right display case in the treasure room. Raiders would be very surprised if they saw this collection.

storage

Rockville Slugger

Type- bit
Bonus- 40% to the cost of OD
Location- bought in Diamondcity, in the market from Mo Cronini

Death From Above

Type- grenade launcher
Bonus- +75% movement speed while aiming
Location- Bought from Teagan on Prydwen after gaining the rank of Paladin in the Brotherhood of Steel.

Silver submachine gun. (Silver submachine gun)

Type- submachine gun
Bonus- No
Location- it is given to the player by Kent Connolly during the Silver Shroud quest, in Goodneighbor.

Last Minute (The Last Minute)

Type- gauss rifle
Bonus- +50% limb damage
Location- bought from Ronnie Shaw in the Castle, after completing the Old Cannons quest.

Wazer Wifle Var. descriptions 1

Type- laser rifle
Bonus- infinite ammo
Location- after completion of the main story quest(most likely for the Institute) you can talk to "Sean". One by one, he will give you three unmarked quests (he will ask you to bring something from the garbage). A day after the last "gift" he will give you this rifle.

AX90 Fury

Type- gun
Bonus- +50% damage to super mutants
Location- bought from Teagan, after completing the main quest "Reunion"

Sentinel's Plasmacaster

Type- plasma rifle
Bonus - ???
Location- Bought from Teagan on Prydwen after gaining the Guardian title in the Brotherhood of Steel (end of storyline).

The game has a wide variety of weapons. It is extremely curious - after all, you can create anything. But the legendary weapons in Fallout 4 remain especially interesting. Let's see what it is in general and how it happens, where to find the legendary guns and whether you can make them yourself.

What you need to know about legendary weapons in Fallout 4

How to understand that the gun is really legendary? It's important to know what these traits are called in Fallout 4. The word that denotes the property will always come first. For example, if a bolt-action smoothbore pistol is labeled "Incendiary", then it would be called an "Incendiary bolt-action smoothbore pistol". In addition, there is an asterisk next to the name.

Similar guns in Fallout 4 can be modified and improved. The feature won't go away. There is no way to take it off. Add a new one too.

Remember that "legendary" and "unique" in Fallout 4 do not become identical concepts. You can easily find a similar gun with the same property (for example, two incendiary shotguns).

Legendary Weapon ID in Fallout 4

Unfortunately, the ID of the legendary item itself can be anything - after all, the property does not depend on the type of gun. You can easily meet an incendiary minigun or a deadly drin. Therefore, you will have to register non-unique legendary weapons in the console yourself.

In the case of unique "legendaries" everything is different. They have their own ID and have different names and characteristics. At the same time, they coincide in appearance with more common models (with the exception of the Grognak Ax).

Some extremely useful in Fallout 4 unique weapon models with legendary traits and IDs to add via the console:

Unfortunately, not all are unique. fallout guns 4 can be added to inventory via the console. They will appear, but they will not have a legendary property - only the name will remain of it. Therefore, the list does not include some models, such as the “Press and Pray” software or the “Big Boy” rocket launcher.

You can use the cheat code to register the legendary guns in huge numbers without using the ID. But, unfortunately, specific types and features cannot be specified. For this you need:

  1. Choose a place for the future spawn of things.
  2. Open the console with the [~] button.
  3. Enter the code placeatme 1F8545.
  4. Wait for the chest to appear and start filling up with legendary items.
  5. Choose from all that appeared, the best samples.

Items will appear randomly - both a smoothbore and a minigun or "Fat Man" may fall out. And trunks and armor will spawn endlessly. Feature: the more dangerous the location, the better the set of things in the box.

What weapon in Fallout 4 to collect in the first place?

Pair useful tips for those who want to get the perfect legendary and collect the most successful set.

  • You can't take Irradiated against ghouls! The damage from it will heal ghouls, for whom radiation is like a stimulant for the player. The Anti-Radiation feature works better against them.
  • For snipers, "Liquidator" or "High Precision" weapons are best. When using VATS, you should take "VATS-compliant".
  • But fans of fast-firing and heavy weapons (like miniguns and gatling lasers) will rejoice at the Swift, Explosive, or Infinite features.
  • Crippling is ideal for dealing with large creatures (Deathclaws, Behemoths, etc.), which are important to immobilize with a shot in the leg before killing.
  • Weapons and armor with the "Cavalier" or "Protective" traits will allow you to fully protect yourself from physical or energy damage under certain conditions.

Where to find legendary weapons in Fallout 4

Unfortunately, by legal means it is impossible to do it yourself. The legendary properties in Fallout 4 are legendary for that, in order to be inaccessible to ordinary crafting. Therefore, you will have to suffer in search. There are three ways to get such guns in the game:

  1. Knock out from legendary opponents.
  2. Receive as a reward for certain quests.
  3. Register the legendary trunk in the console, that is, use cheats.

Not all legendary opponents carry such weapons. They can carry the perfect trifle - for example, a simple raider armor with a legendary property. The more powerful the enemy and the higher the level of the player, the higher the chance to get something useful from him. And a higher difficulty level increases the chance of a legendary opponent appearing in a location. life hack: set the difficulty level to "Very high" and save before entering the location, and then lower it to the required level.

As a quest reward, a unique version of the legendary weapon is issued. For example, when completing the "Reunion" mission in Fallout 4, you can pick up the Kellogg Pistol with the "Indefatigable" property, or in the "Call to Arms" mission, you can receive the "Righteous Master" laser carbine with the "Happy" trait as a gift. In addition, unique barrels with legendary parameters can be found in caches and sold from merchants.


In that guide we'll figure it out weapon modificationFallout 4 , how to make weapons and even how to remove him, back into the holster.

War War never changes! The game meets us with such words, and also meets us with futuristic, cyberpunk weapons, without which it is already impossible to imagine the Fallout series. The development vector, from the third part, was directed towards the action (shooter) and reached its maximum in the fourth part. The role system is simplified, the armor plays a completely different role, but the screaming ... weapons never change!

Fallout 4 Weapon Mods


One of the main features in the game was the ability to improve your guns. This was in the third part, but here everything is much simpler, but at the same time much more global. Now you do not need to look for certain things for certain modifications and carry heaps of rubbish with you like a hoarder. Now if you find an aluminum can, then it is aluminum, you find an aluminum pipe and it is also just aluminum. No need to look around the world for a children's car with wheels to make a slingshot. Just collect all the trash, go to the workbench and start working.

In this part of the game, such a concept as weapon repair, because in Fallout 4 weapons now last forever.

At the workbench, you can perform the following actions:

    Modify any weapon (if you have the necessary parts).

    Dismantle unwanted weapons for spare parts (if you still don't know how to dismantle weaponsFallout 4, then here is the answer)

    Rename weapons if you don't like the name.


The improvement takes place in several stages. First we choose the base, for example a bat, then we choose the material from which it will consist, for example aluminum, and then we hang the body kit, such as chains, nails and so on.

It’s a little more interesting with a firearm, because there are much more improvements, from changing the handle to installing optical sight and modified stem. Modifications affect many parameters, such as damage, accuracy, rate of fire, and so on.


There are also many additional bonuses, for example, plus 15 points of damage to ghouls if you go naked but in socks on a full moon and if your right leg is damaged by 75%. It's a little annoying, because when you equip this weapon, you feel like you take out a loan and you quickly get money. It would be possible to do just plus 15 damage.

Many cannot understand where to buy weapons inFallout 4, but in fact, after an hour of playing, you will find a lot of people who will be happy to shove goods for you and sometimes they will come across valuable copies. You can learn about unique weapons and where to buy them from this .

Finally, before reviewing the types of weapons, we will analyze how to hide weaponsfallout 4, after all, some NPCs will not even talk to us if they are poked with trunks. Everything is very simple! Press and hold the R key, and to get a weapon, select it in the pip-boy (by the way, read about how to make a Pip-Boy with your own hands, and you will find out where to buy the original Pip-Boy from Bethesda), if it is selected, just press left mouse button.

Fallout 4 melee weapons


percussion weapon


Brass knuckles


Fallout 4 radiation weapon (radioactive)


Pistols


Submachine guns

Fallout 4 energy weapons


heavy weapons


Fallout 4 plasma weapons


Shotguns


Fallout 4 Automatic weapons


Throwing